1 | #ifndef _DYNAMIC_LINES_H_ |
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2 | #define _DYNAMIC_LINES_H_ |
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3 | |
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4 | #include "DynamicRenderable.h" |
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5 | #include <vector> |
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6 | |
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7 | |
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8 | class DynamicLines : public DynamicRenderable |
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9 | { |
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10 | typedef Ogre::Vector3 Vector3; |
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11 | typedef Ogre::Quaternion Quaternion; |
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12 | typedef Ogre::Camera Camera; |
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13 | typedef Ogre::Real Real; |
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14 | typedef Ogre::RenderOperation::OperationType OperationType; |
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15 | |
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16 | public: |
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17 | /// Constructor - see setOperationType() for description of argument. |
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18 | DynamicLines(OperationType opType=Ogre::RenderOperation::OT_LINE_STRIP); |
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19 | virtual ~DynamicLines(); |
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20 | |
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21 | /// Add a point to the point list |
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22 | void addPoint(const Ogre::Vector3 &p); |
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23 | /// Add a point to the point list |
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24 | void addPoint(Real x, Real y, Real z); |
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25 | |
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26 | /// Change the location of an existing point in the point list |
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27 | void setPoint(unsigned short index, const Vector3 &value); |
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28 | |
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29 | /// Return the location of an existing point in the point list |
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30 | const Vector3& getPoint(unsigned short index) const; |
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31 | |
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32 | /// Return the total number of points in the point list |
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33 | unsigned short getNumPoints(void) const; |
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34 | |
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35 | /// Remove all points from the point list |
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36 | void clear(); |
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37 | |
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38 | /// Call this to update the hardware buffer after making changes. |
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39 | void update(); |
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40 | |
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41 | /** Set the type of operation to draw with. |
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42 | * @param opType Can be one of |
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43 | * - RenderOperation::OT_LINE_STRIP |
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44 | * - RenderOperation::OT_LINE_LIST |
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45 | * - RenderOperation::OT_POINT_LIST |
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46 | * - RenderOperation::OT_TRIANGLE_LIST |
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47 | * - RenderOperation::OT_TRIANGLE_STRIP |
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48 | * - RenderOperation::OT_TRIANGLE_FAN |
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49 | * The default is OT_LINE_STRIP. |
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50 | */ |
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51 | void setOperationType(OperationType opType); |
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52 | OperationType getOperationType() const; |
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53 | |
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54 | protected: |
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55 | /// Implementation DynamicRenderable, creates a simple vertex-only decl |
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56 | virtual void createVertexDeclaration(); |
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57 | /// Implementation DynamicRenderable, pushes point list out to hardware memory |
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58 | virtual void fillHardwareBuffers(); |
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59 | |
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60 | private: |
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61 | std::vector<Vector3> mPoints; |
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62 | bool mDirty; |
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63 | }; |
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64 | |
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65 | |
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66 | #endif |
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