[2942] | 1 | #include "DynamicRenderable.h" |
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| 2 | #include <OgreCamera.h> |
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| 3 | #include <OgreHardwareBufferManager.h> |
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| 4 | |
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| 5 | using namespace Ogre; |
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| 6 | |
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| 7 | DynamicRenderable::DynamicRenderable() |
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| 8 | { |
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| 9 | } |
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| 10 | |
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| 11 | DynamicRenderable::~DynamicRenderable() |
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| 12 | { |
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| 13 | delete mRenderOp.vertexData; |
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| 14 | delete mRenderOp.indexData; |
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| 15 | } |
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| 16 | |
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| 17 | void DynamicRenderable::initialize(RenderOperation::OperationType operationType, |
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| 18 | bool useIndices) |
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| 19 | { |
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| 20 | // Initialize render operation |
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| 21 | mRenderOp.operationType = operationType; |
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| 22 | mRenderOp.useIndexes = useIndices; |
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| 23 | mRenderOp.vertexData = new VertexData; |
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| 24 | if (mRenderOp.useIndexes) |
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| 25 | mRenderOp.indexData = new IndexData; |
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| 26 | |
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| 27 | // Reset buffer capacities |
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| 28 | mVertexBufferCapacity = 0; |
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| 29 | mIndexBufferCapacity = 0; |
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| 30 | |
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| 31 | // Create vertex declaration |
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| 32 | createVertexDeclaration(); |
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| 33 | } |
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| 34 | |
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| 35 | void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, |
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| 36 | size_t indexCount) |
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| 37 | { |
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| 38 | // Prepare vertex buffer |
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| 39 | size_t newVertCapacity = mVertexBufferCapacity; |
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| 40 | if ((vertexCount > mVertexBufferCapacity) || |
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| 41 | (!mVertexBufferCapacity)) |
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| 42 | { |
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| 43 | // vertexCount exceeds current capacity! |
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| 44 | // It is necessary to reallocate the buffer. |
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| 45 | |
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| 46 | // Check if this is the first call |
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| 47 | if (!newVertCapacity) |
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| 48 | newVertCapacity = 1; |
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| 49 | |
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| 50 | // Make capacity the next power of two |
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| 51 | while (newVertCapacity < vertexCount) |
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| 52 | newVertCapacity <<= 1; |
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| 53 | } |
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| 54 | else if (vertexCount < mVertexBufferCapacity>>1) { |
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| 55 | // Make capacity the previous power of two |
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| 56 | while (vertexCount < newVertCapacity>>1) |
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| 57 | newVertCapacity >>= 1; |
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| 58 | } |
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| 59 | if (newVertCapacity != mVertexBufferCapacity) |
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| 60 | { |
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| 61 | mVertexBufferCapacity = newVertCapacity; |
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| 62 | // Create new vertex buffer |
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| 63 | HardwareVertexBufferSharedPtr vbuf = |
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| 64 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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| 65 | mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), |
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| 66 | mVertexBufferCapacity, |
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| 67 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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| 68 | |
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| 69 | // Bind buffer |
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| 70 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); |
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| 71 | } |
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| 72 | // Update vertex count in the render operation |
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| 73 | mRenderOp.vertexData->vertexCount = vertexCount; |
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| 74 | |
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| 75 | if (mRenderOp.useIndexes) |
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| 76 | { |
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| 77 | OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); |
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| 78 | |
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| 79 | size_t newIndexCapacity = mIndexBufferCapacity; |
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| 80 | // Prepare index buffer |
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| 81 | if ((indexCount > newIndexCapacity) || |
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| 82 | (!newIndexCapacity)) |
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| 83 | { |
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| 84 | // indexCount exceeds current capacity! |
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| 85 | // It is necessary to reallocate the buffer. |
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| 86 | |
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| 87 | // Check if this is the first call |
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| 88 | if (!newIndexCapacity) |
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| 89 | newIndexCapacity = 1; |
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| 90 | |
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| 91 | // Make capacity the next power of two |
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| 92 | while (newIndexCapacity < indexCount) |
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| 93 | newIndexCapacity <<= 1; |
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| 94 | |
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| 95 | } |
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| 96 | else if (indexCount < newIndexCapacity>>1) |
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| 97 | { |
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| 98 | // Make capacity the previous power of two |
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| 99 | while (indexCount < newIndexCapacity>>1) |
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| 100 | newIndexCapacity >>= 1; |
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| 101 | } |
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| 102 | |
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| 103 | if (newIndexCapacity != mIndexBufferCapacity) |
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| 104 | { |
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| 105 | mIndexBufferCapacity = newIndexCapacity; |
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| 106 | // Create new index buffer |
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| 107 | mRenderOp.indexData->indexBuffer = |
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| 108 | HardwareBufferManager::getSingleton().createIndexBuffer( |
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| 109 | HardwareIndexBuffer::IT_16BIT, |
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| 110 | mIndexBufferCapacity, |
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| 111 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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| 112 | } |
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| 113 | |
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| 114 | // Update index count in the render operation |
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| 115 | mRenderOp.indexData->indexCount = indexCount; |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | Real DynamicRenderable::getBoundingRadius(void) const |
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| 120 | { |
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| 121 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); |
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| 122 | } |
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| 123 | |
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| 124 | Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const |
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| 125 | { |
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| 126 | Vector3 vMin, vMax, vMid, vDist; |
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| 127 | vMin = mBox.getMinimum(); |
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| 128 | vMax = mBox.getMaximum(); |
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| 129 | vMid = ((vMax - vMin) * 0.5) + vMin; |
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| 130 | vDist = cam->getDerivedPosition() - vMid; |
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| 131 | |
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| 132 | return vDist.squaredLength(); |
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| 133 | } |
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