1 | #include "DynamicRenderable.h" |
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2 | #include <OgreCamera.h> |
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3 | #include <OgreHardwareBufferManager.h> |
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4 | |
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5 | using namespace Ogre; |
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6 | |
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7 | DynamicRenderable::DynamicRenderable() |
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8 | { |
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9 | } |
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10 | |
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11 | DynamicRenderable::~DynamicRenderable() |
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12 | { |
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13 | delete mRenderOp.vertexData; |
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14 | delete mRenderOp.indexData; |
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15 | } |
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16 | |
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17 | void DynamicRenderable::initialize(RenderOperation::OperationType operationType, |
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18 | bool useIndices) |
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19 | { |
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20 | // Initialize render operation |
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21 | mRenderOp.operationType = operationType; |
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22 | mRenderOp.useIndexes = useIndices; |
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23 | mRenderOp.vertexData = new VertexData; |
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24 | if (mRenderOp.useIndexes) |
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25 | mRenderOp.indexData = new IndexData; |
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26 | |
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27 | // Reset buffer capacities |
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28 | mVertexBufferCapacity = 0; |
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29 | mIndexBufferCapacity = 0; |
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30 | |
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31 | // Create vertex declaration |
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32 | createVertexDeclaration(); |
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33 | } |
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34 | |
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35 | void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, |
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36 | size_t indexCount) |
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37 | { |
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38 | // Prepare vertex buffer |
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39 | size_t newVertCapacity = mVertexBufferCapacity; |
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40 | if ((vertexCount > mVertexBufferCapacity) || |
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41 | (!mVertexBufferCapacity)) |
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42 | { |
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43 | // vertexCount exceeds current capacity! |
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44 | // It is necessary to reallocate the buffer. |
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45 | |
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46 | // Check if this is the first call |
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47 | if (!newVertCapacity) |
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48 | newVertCapacity = 1; |
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49 | |
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50 | // Make capacity the next power of two |
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51 | while (newVertCapacity < vertexCount) |
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52 | newVertCapacity <<= 1; |
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53 | } |
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54 | else if (vertexCount < mVertexBufferCapacity>>1) { |
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55 | // Make capacity the previous power of two |
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56 | while (vertexCount < newVertCapacity>>1) |
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57 | newVertCapacity >>= 1; |
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58 | } |
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59 | if (newVertCapacity != mVertexBufferCapacity) |
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60 | { |
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61 | mVertexBufferCapacity = newVertCapacity; |
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62 | // Create new vertex buffer |
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63 | HardwareVertexBufferSharedPtr vbuf = |
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64 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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65 | mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), |
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66 | mVertexBufferCapacity, |
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67 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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68 | |
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69 | // Bind buffer |
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70 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); |
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71 | } |
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72 | // Update vertex count in the render operation |
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73 | mRenderOp.vertexData->vertexCount = vertexCount; |
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74 | |
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75 | if (mRenderOp.useIndexes) |
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76 | { |
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77 | OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); |
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78 | |
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79 | size_t newIndexCapacity = mIndexBufferCapacity; |
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80 | // Prepare index buffer |
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81 | if ((indexCount > newIndexCapacity) || |
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82 | (!newIndexCapacity)) |
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83 | { |
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84 | // indexCount exceeds current capacity! |
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85 | // It is necessary to reallocate the buffer. |
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86 | |
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87 | // Check if this is the first call |
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88 | if (!newIndexCapacity) |
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89 | newIndexCapacity = 1; |
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90 | |
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91 | // Make capacity the next power of two |
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92 | while (newIndexCapacity < indexCount) |
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93 | newIndexCapacity <<= 1; |
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94 | |
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95 | } |
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96 | else if (indexCount < newIndexCapacity>>1) |
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97 | { |
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98 | // Make capacity the previous power of two |
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99 | while (indexCount < newIndexCapacity>>1) |
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100 | newIndexCapacity >>= 1; |
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101 | } |
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102 | |
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103 | if (newIndexCapacity != mIndexBufferCapacity) |
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104 | { |
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105 | mIndexBufferCapacity = newIndexCapacity; |
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106 | // Create new index buffer |
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107 | mRenderOp.indexData->indexBuffer = |
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108 | HardwareBufferManager::getSingleton().createIndexBuffer( |
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109 | HardwareIndexBuffer::IT_16BIT, |
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110 | mIndexBufferCapacity, |
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111 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
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112 | } |
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113 | |
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114 | // Update index count in the render operation |
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115 | mRenderOp.indexData->indexCount = indexCount; |
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116 | } |
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117 | } |
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118 | |
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119 | Real DynamicRenderable::getBoundingRadius(void) const |
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120 | { |
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121 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); |
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122 | } |
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123 | |
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124 | Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const |
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125 | { |
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126 | Vector3 vMin, vMax, vMid, vDist; |
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127 | vMin = mBox.getMinimum(); |
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128 | vMax = mBox.getMaximum(); |
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129 | vMid = ((vMax - vMin) * 0.5) + vMin; |
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130 | vDist = cam->getDerivedPosition() - vMid; |
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131 | |
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132 | return vDist.squaredLength(); |
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133 | } |
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