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source: code/branches/masterserver/data/levels/presentation_FS10_ed.oxw @ 7957

Last change on this file since 7957 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/spaceship_H2.oxt")
6  include("templates/fps.oxt")
7  include("templates/lodinformation.oxt")
8?>
9
10<Level
11 name         = "fps"
12 description  = "tests"
13>
14  <templates>
15    <Template link=lodtemplate_default />
16  </templates>
17
18  <Scene
19   ambientlight = "0.1, 0.1, 0.1"
20   skybox       = "Orxonox/skypanoramagen1"
21   gravity      = "0,-1000,0"
22   negativeWorldRange = "-100000, -100000, -100000"
23   positiveWorldRange = " 100000,  100000,  100000"
24   hasPhysics   = true
25  >
26    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
27
28  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
29      <attached>
30        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
31      </attached>
32      <collisionShapes>
33        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
34      </collisionShapes>
35  </Pawn>
36 
37  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
38      <attached>
39        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
40      </attached>
41      <collisionShapes>
42        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
43      </collisionShapes>
44  </Pawn>
45 
46  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
47      <attached>
48        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
49      </attached>
50      <collisionShapes>
51        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
52      </collisionShapes>
53  </StaticEntity>
54
55   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
56      <attached>
57        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
58      </attached>
59      <collisionShapes>
60        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
61      </collisionShapes>
62  </StaticEntity>
63 
64   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
65      <attached>
66        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
67      </attached>
68      <collisionShapes>
69        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
70      </collisionShapes>
71  </StaticEntity>
72
73<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
74      <attached>
75        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
76      </attached>
77      <collisionShapes>
78        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
79      </collisionShapes>
80  </StaticEntity>
81 
82  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
83      <attached>
84        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
85      </attached>
86      <collisionShapes>
87        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
88      </collisionShapes>
89  </StaticEntity>
90 
91 
92   <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 >
93      <attached>
94        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" />
95      </attached>
96      <collisionShapes>
97        <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" />
98      </collisionShapes>
99  </StaticEntity>
100 
101  <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
102      <attached>
103        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
104      </attached>
105      <collisionShapes>
106        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
107      </collisionShapes>
108  </Pawn>
109 
110  <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
111      <attached>
112        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
113      </attached>
114      <collisionShapes>
115        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
116      </collisionShapes>
117  </Pawn>
118 
119   <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 >
120      <attached>
121        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
122      </attached>
123      <collisionShapes>
124        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
125      </collisionShapes>
126  </Pawn>
127 
128   <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
129      <attached>
130        <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" />
131      </attached>
132      <collisionShapes>
133        <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" />
134      </collisionShapes>
135  </Pawn>
136 
137  <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
138      <attached>
139        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
140      </attached>
141      <collisionShapes>
142        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
143      </collisionShapes>
144  </Pawn>
145 
146
147  <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
148
149
150<?lua
151for i = 1, 100, 1
152do
153j = math.random()
154g = math.random()
155h = math.random()
156?>
157  <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> >
158      <attached>
159        <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua
160        if math.mod(i,4)==0 then print('_green') end
161        if math.mod(i,4)==1 then print('_red') end
162        if math.mod(i,4)==2 then print('_orange') end
163        ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow -->
164      </attached>
165      <collisionShapes>
166        <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" />
167      </collisionShapes>
168  </Pawn>
169<?lua
170end
171?>
172
173
174  </Scene>
175</Level>
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