[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
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[2773] | 44 | #include <enet/enet.h> |
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[1755] | 45 | #include <cassert> |
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[3214] | 46 | #include <string> |
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[1502] | 47 | |
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[5929] | 48 | #include "util/Clock.h" |
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[3214] | 49 | #include "util/Debug.h" |
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| 50 | #include "core/ObjectList.h" |
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[7284] | 51 | #include "core/command/Executor.h" |
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[1735] | 52 | #include "packet/Chat.h" |
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[3214] | 53 | #include "packet/ClassID.h" |
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| 54 | #include "packet/DeleteObjects.h" |
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| 55 | #include "packet/FunctionIDs.h" |
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| 56 | #include "packet/Gamestate.h" |
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[1735] | 57 | #include "packet/Welcome.h" |
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[2087] | 58 | #include "ChatListener.h" |
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[3214] | 59 | #include "ClientInformation.h" |
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[3084] | 60 | #include "FunctionCallManager.h" |
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[3214] | 61 | #include "GamestateManager.h" |
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[1502] | 62 | |
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[2171] | 63 | namespace orxonox |
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[1502] | 64 | { |
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[2087] | 65 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 66 | |
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[1502] | 67 | /** |
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| 68 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 69 | * |
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| 70 | */ |
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[7163] | 71 | Server::Server() |
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| 72 | { |
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[3304] | 73 | this->timeSinceLastUpdate_=0; |
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[1502] | 74 | } |
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[1747] | 75 | |
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[7163] | 76 | Server::Server(int port) |
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| 77 | { |
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[3214] | 78 | this->setPort( port ); |
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[3304] | 79 | this->timeSinceLastUpdate_=0; |
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[1502] | 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | * Constructor |
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| 84 | * @param port Port to listen on |
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| 85 | * @param bindAddress Address to listen on |
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| 86 | */ |
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[7163] | 87 | Server::Server(int port, const std::string& bindAddress) |
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| 88 | { |
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[3214] | 89 | this->setPort( port ); |
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| 90 | this->setBindAddress( bindAddress ); |
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[3304] | 91 | this->timeSinceLastUpdate_=0; |
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[1502] | 92 | } |
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| 93 | |
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| 94 | /** |
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[1907] | 95 | * @brief Destructor |
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| 96 | */ |
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[7163] | 97 | Server::~Server() |
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| 98 | { |
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[1907] | 99 | } |
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[1502] | 100 | |
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[7633] | 101 | |
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| 102 | /* TODO */ |
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[7634] | 103 | void Server::helper_ConnectToMasterserver() |
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[7633] | 104 | { |
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[7634] | 105 | /* initialize it and see if it worked */ |
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| 106 | if( msc.initialize() ) |
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[7650] | 107 | { COUT(1) << "Error: could not initialize master server communications!\n"; |
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| 108 | return; |
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| 109 | } |
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[7634] | 110 | |
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| 111 | /* connect and see if it worked */ |
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| 112 | if( msc.connect( MS_ADDRESS, 1234 ) ) |
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[7650] | 113 | { COUT(1) << "Error: could not connect to master server!\n"; |
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| 114 | return; |
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| 115 | } |
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[7634] | 116 | |
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| 117 | /* now send the master server some note we're here */ |
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[7650] | 118 | msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_REGISTER_SERVER ); |
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[7633] | 119 | } |
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| 120 | |
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[1502] | 121 | /** |
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| 122 | * This function opens the server by creating the listener thread |
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| 123 | */ |
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[7163] | 124 | void Server::open() |
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| 125 | { |
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| 126 | Host::setActive(true); |
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[3214] | 127 | COUT(4) << "opening server" << endl; |
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| 128 | this->openListener(); |
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[7633] | 129 | |
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| 130 | /* make discoverable on LAN */ |
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[7163] | 131 | LANDiscoverable::setActivity(true); |
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[7632] | 132 | |
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[7633] | 133 | /* make discoverable on WAN */ |
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| 134 | helper_ConnectToMasterserver(); |
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| 135 | |
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| 136 | /* done */ |
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[1502] | 137 | return; |
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| 138 | } |
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| 139 | |
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| 140 | /** |
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| 141 | * This function closes the server |
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| 142 | */ |
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[7163] | 143 | void Server::close() |
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| 144 | { |
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| 145 | Host::setActive(false); |
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[3214] | 146 | COUT(4) << "closing server" << endl; |
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| 147 | this->disconnectClients(); |
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| 148 | this->closeListener(); |
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[7163] | 149 | LANDiscoverable::setActivity(false); |
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[1502] | 150 | return; |
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| 151 | } |
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| 152 | |
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[7163] | 153 | bool Server::processChat(const std::string& message, unsigned int playerID) |
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| 154 | { |
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[1735] | 155 | ClientInformation *temp = ClientInformation::getBegin(); |
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[1907] | 156 | packet::Chat *chat; |
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[1735] | 157 | while(temp){ |
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[1907] | 158 | chat = new packet::Chat(message, playerID); |
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[1735] | 159 | chat->setClientID(temp->getID()); |
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| 160 | if(!chat->send()) |
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| 161 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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[1907] | 162 | temp = temp->next(); |
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[1735] | 163 | } |
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[2087] | 164 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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[1907] | 165 | return true; |
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[1502] | 166 | } |
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| 167 | |
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| 168 | |
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[7634] | 169 | /* TODO */ |
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[7650] | 170 | int rephandler( char *addr, ENetEvent *ev ) |
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[7634] | 171 | { |
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| 172 | /* handle incoming data */ |
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| 173 | |
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| 174 | /* done handling, return all ok code 0 */ |
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| 175 | return 0; |
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| 176 | } |
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| 177 | |
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| 178 | void Server::helper_HandleMasterServerRequests() |
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| 179 | { |
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[7650] | 180 | this->msc.pollForReply( rephandler ); |
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[7634] | 181 | } |
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| 182 | |
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[1502] | 183 | /** |
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| 184 | * Run this function once every tick |
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| 185 | * calls processQueue and updateGamestate |
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| 186 | * @param time time since last tick |
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| 187 | */ |
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[7163] | 188 | void Server::update(const Clock& time) |
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| 189 | { |
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[3304] | 190 | // receive incoming packets |
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[3214] | 191 | Connection::processQueue(); |
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[7632] | 192 | |
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[7163] | 193 | // receive and process incoming discovery packets |
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| 194 | LANDiscoverable::update(); |
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[6417] | 195 | |
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[7634] | 196 | // receive and process requests from master server |
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| 197 | helper_HandleMasterServerRequests(); |
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[7633] | 198 | |
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[3304] | 199 | if ( ClientInformation::hasClients() ) |
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[3214] | 200 | { |
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[3304] | 201 | // process incoming gamestates |
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| 202 | GamestateManager::processGamestates(); |
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[6417] | 203 | |
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[3304] | 204 | // send function calls to clients |
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[3084] | 205 | FunctionCallManager::sendCalls(); |
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[6417] | 206 | |
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[3304] | 207 | //this steers our network frequency |
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| 208 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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| 209 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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| 210 | { |
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| 211 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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| 212 | updateGamestate(); |
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| 213 | } |
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| 214 | sendPackets(); // flush the enet queue |
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[1502] | 215 | } |
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| 216 | } |
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[1747] | 217 | |
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[7163] | 218 | bool Server::queuePacket(ENetPacket *packet, int clientID) |
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| 219 | { |
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[3214] | 220 | return ServerConnection::addPacket(packet, clientID); |
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[1735] | 221 | } |
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[6417] | 222 | |
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[2087] | 223 | /** |
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[6417] | 224 | * @brief: returns ping time to client in milliseconds |
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[2087] | 225 | */ |
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[7163] | 226 | unsigned int Server::getRTT(unsigned int clientID) |
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| 227 | { |
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[2087] | 228 | assert(ClientInformation::findClient(clientID)); |
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| 229 | return ClientInformation::findClient(clientID)->getRTT(); |
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| 230 | } |
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[6417] | 231 | |
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[5961] | 232 | void Server::printRTT() |
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| 233 | { |
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| 234 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
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| 235 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
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| 236 | } |
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[1502] | 237 | |
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| 238 | /** |
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[2087] | 239 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 240 | */ |
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[7163] | 241 | double Server::getPacketLoss(unsigned int clientID) |
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| 242 | { |
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[2087] | 243 | assert(ClientInformation::findClient(clientID)); |
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| 244 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 245 | } |
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[1502] | 246 | |
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| 247 | /** |
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| 248 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 249 | */ |
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[7163] | 250 | void Server::updateGamestate() |
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| 251 | { |
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[3304] | 252 | if( ClientInformation::getBegin()==NULL ) |
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[2662] | 253 | //no client connected |
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[3304] | 254 | return; |
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| 255 | GamestateManager::update(); |
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[1534] | 256 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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[1502] | 257 | //std::cout << "updated gamestate, sending it" << std::endl; |
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| 258 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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| 259 | sendGameState(); |
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[1907] | 260 | sendObjectDeletes(); |
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[1534] | 261 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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[1502] | 262 | //std::cout << "sent gamestate" << std::endl; |
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| 263 | } |
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| 264 | |
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[1735] | 265 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ |
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| 266 | packet::Packet *p = packet::Packet::createPacket(packet, peer); |
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| 267 | return p->process(); |
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| 268 | } |
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[1747] | 269 | |
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[1502] | 270 | /** |
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| 271 | * sends the gamestate |
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| 272 | */ |
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[7163] | 273 | bool Server::sendGameState() |
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| 274 | { |
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[3304] | 275 | // COUT(5) << "Server: starting function sendGameState" << std::endl; |
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| 276 | // ClientInformation *temp = ClientInformation::getBegin(); |
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| 277 | // bool added=false; |
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| 278 | // while(temp != NULL){ |
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| 279 | // if( !(temp->getSynched()) ){ |
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| 280 | // COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 281 | // temp=temp->next(); |
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| 282 | // if(!temp) |
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| 283 | // break; |
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| 284 | // continue; |
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| 285 | // } |
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| 286 | // COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; |
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| 287 | // COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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| 288 | // int cid = temp->getID(); //get client id |
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| 289 | // packet::Gamestate *gs = GamestateManager::popGameState(cid); |
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| 290 | // if(gs==NULL){ |
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| 291 | // COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; |
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| 292 | // temp = temp->next(); |
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| 293 | // continue; |
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| 294 | // } |
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| 295 | // //std::cout << "adding gamestate" << std::endl; |
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| 296 | // gs->setClientID(cid); |
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| 297 | // if ( !gs->send() ){ |
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| 298 | // COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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| 299 | // temp->addFailure(); |
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| 300 | // }else |
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| 301 | // temp->resetFailures(); |
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| 302 | // added=true; |
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| 303 | // temp=temp->next(); |
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| 304 | // // gs gets automatically deleted by enet callback |
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| 305 | // } |
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| 306 | GamestateManager::sendGamestates(); |
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[1502] | 307 | return true; |
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| 308 | } |
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[1747] | 309 | |
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[7163] | 310 | bool Server::sendObjectDeletes() |
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| 311 | { |
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[1907] | 312 | ClientInformation *temp = ClientInformation::getBegin(); |
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[2662] | 313 | if( temp == NULL ) |
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| 314 | //no client connected |
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| 315 | return true; |
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[1907] | 316 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 317 | if(!del->fetchIDs()) |
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[5929] | 318 | { |
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| 319 | delete del; |
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[1907] | 320 | return true; //everything ok (no deletes this tick) |
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[5929] | 321 | } |
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[1907] | 322 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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| 323 | while(temp != NULL){ |
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[7163] | 324 | if( !(temp->getSynched()) ) |
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| 325 | { |
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[1907] | 326 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 327 | temp=temp->next(); |
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| 328 | continue; |
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| 329 | } |
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| 330 | int cid = temp->getID(); //get client id |
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| 331 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 332 | assert(cd); |
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| 333 | cd->setClientID(cid); |
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| 334 | if ( !cd->send() ) |
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| 335 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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| 336 | temp=temp->next(); |
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| 337 | // gs gets automatically deleted by enet callback |
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| 338 | } |
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[3198] | 339 | delete del; |
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[1907] | 340 | return true; |
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| 341 | } |
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[1747] | 342 | |
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[1907] | 343 | |
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[7163] | 344 | void Server::addPeer(ENetEvent *event) |
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| 345 | { |
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[2087] | 346 | static unsigned int newid=1; |
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| 347 | |
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| 348 | COUT(2) << "Server: adding client" << std::endl; |
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[1735] | 349 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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[7163] | 350 | if(!temp) |
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| 351 | { |
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[1502] | 352 | COUT(2) << "Server: could not add client" << std::endl; |
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| 353 | } |
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[2087] | 354 | temp->setID(newid); |
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[1502] | 355 | temp->setPeer(event->peer); |
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[2087] | 356 | |
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| 357 | // inform all the listeners |
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[5929] | 358 | ClientConnectionListener::broadcastClientConnected(newid); |
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[2087] | 359 | |
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[3214] | 360 | ++newid; |
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[2087] | 361 | |
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[1502] | 362 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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[3214] | 363 | createClient(temp->getID()); |
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[2087] | 364 | } |
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[1747] | 365 | |
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[5929] | 366 | void Server::removePeer(ENetEvent *event) |
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| 367 | { |
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| 368 | COUT(4) << "removing client from list" << std::endl; |
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| 369 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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| 370 | if(!client) |
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| 371 | return; |
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| 372 | else |
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| 373 | { |
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| 374 | //ServerConnection::disconnectClient( client ); |
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[5961] | 375 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
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[5929] | 376 | delete client; |
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| 377 | } |
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| 378 | } |
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| 379 | |
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[7163] | 380 | bool Server::createClient(int clientID) |
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| 381 | { |
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[1735] | 382 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[7163] | 383 | if(!temp) |
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| 384 | { |
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[1502] | 385 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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| 386 | return false; |
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| 387 | } |
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[3084] | 388 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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[6417] | 389 | |
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[3084] | 390 | // synchronise class ids |
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[3214] | 391 | syncClassid(temp->getID()); |
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[6417] | 392 | |
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[3084] | 393 | // now synchronise functionIDs |
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| 394 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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| 395 | fIDs->setClientID(clientID); |
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| 396 | bool b = fIDs->send(); |
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| 397 | assert(b); |
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[6417] | 398 | |
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[1502] | 399 | temp->setSynched(true); |
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[3084] | 400 | COUT(4) << "sending welcome" << std::endl; |
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[1735] | 401 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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| 402 | w->setClientID(temp->getID()); |
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[3084] | 403 | b = w->send(); |
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[1907] | 404 | assert(b); |
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[1751] | 405 | packet::Gamestate *g = new packet::Gamestate(); |
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| 406 | g->setClientID(temp->getID()); |
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[3102] | 407 | b = g->collectData(0,0x1); |
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[2087] | 408 | if(!b) |
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| 409 | return false; //no data for the client |
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[1907] | 410 | b = g->compressData(); |
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| 411 | assert(b); |
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| 412 | b = g->send(); |
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| 413 | assert(b); |
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[1502] | 414 | return true; |
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| 415 | } |
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[6417] | 416 | |
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[7163] | 417 | void Server::disconnectClient( ClientInformation *client ) |
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| 418 | { |
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[3214] | 419 | ServerConnection::disconnectClient( client ); |
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[3304] | 420 | GamestateManager::removeClient(client); |
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[5929] | 421 | // inform all the listeners |
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[5961] | 422 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
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[1502] | 423 | } |
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[2087] | 424 | |
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[7163] | 425 | bool Server::chat(const std::string& message) |
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| 426 | { |
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[2087] | 427 | return this->sendChat(message, Host::getPlayerID()); |
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| 428 | } |
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| 429 | |
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[7163] | 430 | bool Server::broadcast(const std::string& message) |
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| 431 | { |
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[2087] | 432 | return this->sendChat(message, CLIENTID_UNKNOWN); |
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| 433 | } |
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| 434 | |
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[7163] | 435 | bool Server::sendChat(const std::string& message, unsigned int clientID) |
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| 436 | { |
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[1907] | 437 | ClientInformation *temp = ClientInformation::getBegin(); |
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| 438 | packet::Chat *chat; |
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[7163] | 439 | while(temp) |
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| 440 | { |
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[2087] | 441 | chat = new packet::Chat(message, clientID); |
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[1907] | 442 | chat->setClientID(temp->getID()); |
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| 443 | if(!chat->send()) |
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| 444 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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| 445 | temp = temp->next(); |
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| 446 | } |
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[2087] | 447 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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[2171] | 448 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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[2087] | 449 | it->incomingChat(message, clientID); |
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| 450 | |
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[1907] | 451 | return true; |
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| 452 | } |
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[1747] | 453 | |
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[7163] | 454 | void Server::syncClassid(unsigned int clientID) |
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| 455 | { |
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[3214] | 456 | int failures=0; |
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| 457 | packet::ClassID *classid = new packet::ClassID(); |
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| 458 | classid->setClientID(clientID); |
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| 459 | while(!classid->send() && failures < 10){ |
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| 460 | failures++; |
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| 461 | } |
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| 462 | assert(failures<10); |
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| 463 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 464 | } |
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| 465 | |
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[1502] | 466 | } |
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