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source: code/branches/masterserver/src/libraries/network/Server.h @ 7684

Last change on this file since 7684 was 7650, checked in by smerkli, 14 years ago

Minimum target achieved for today, servers can log on to master server, clients can get server list. To be debugged.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include "util/UtilPrereqs.h"
35#include "core/CorePrereqs.h"
36#include "Host.h"
37#include "GamestateManager.h"
38#include "ServerConnection.h"
39#include "LANDiscoverable.h"
40#include "MasterServerComm.h"
41#include "MasterServerProtocol.h"
42
43
44namespace orxonox
45{
46
47  /**
48  * This class is the root class of the network module for a server.
49  * It implements all functions necessary for a Server
50  */
51  class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager, public LANDiscoverable{
52  public:
53    Server();
54    Server(int port);
55    Server(int port, const std::string& bindAddress);
56    ~Server();
57
58    /* helpers */
59    void helper_ConnectToMasterserver();
60    void helper_HandleMasterServerRequests();
61    int replyhandler( char *addr, ENetEvent *ev );
62
63    void open();
64    void close();
65    bool processChat(const std::string& message, unsigned int playerID);
66    bool queuePacket(ENetPacket *packet, int clientID);
67    void update(const Clock& time);
68    unsigned int getRTT(unsigned int clientID);
69    virtual void printRTT();
70    double getPacketLoss(unsigned int clientID);
71  protected:
72    void updateGamestate();
73  private:
74    virtual bool isServer_(){return true;}
75    unsigned int shipID(){return 0;}
76    unsigned int playerID(){return 0;}
77
78    void addPeer(ENetEvent *event);
79    void removePeer(ENetEvent *event);
80
81    bool createClient(int clientID);
82    void disconnectClient( ClientInformation *client);
83    bool processPacket( ENetPacket *packet, ENetPeer *peer );
84    bool sendGameState();
85    bool sendObjectDeletes();
86    virtual bool chat(const std::string& message);
87    virtual bool broadcast(const std::string& message);
88    bool sendChat(const std::string& message, unsigned int clientID);
89    void syncClassid(unsigned int clientID);
90
91    float timeSinceLastUpdate_;
92    MasterServerComm msc;
93  };
94
95
96
97
98}
99
100#endif /* _Server_H__ */
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