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source: code/branches/masterserver/src/orxonox/Main.cc @ 7672

Last change on this file since 7672 was 7657, checked in by smerkli, 14 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "Main.h"
37
38#include "core/CommandLineParser.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41#include "ToluaBindOrxonox.h"
42#include "ToluaBindNetwork.h"
43
44DeclareToluaInterface(Orxonox);
45DeclareToluaInterface(Network);
46
47namespace orxonox
48{
49    SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
50    SetCommandLineSwitch(server).information("Start in server mode");
51    SetCommandLineSwitch(client).information("Start in client mode");
52    SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
53    SetCommandLineSwitch(standalone).information("Start in standalone mode");
54    SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
55
56    SetCommandLineArgument(generateDoc, "")
57        .information("Generates a Doxygen file from things like SetConsoleCommand");
58
59    /**
60    @brief
61        Starting point of orxonox (however not the entry point of the program!)
62    */
63    int main(const std::string& strCmdLine)
64    {
65        Game* game = new Game(strCmdLine);
66
67        if (CommandLineParser::getValue("generateDoc").getString().empty())
68        {
69            game->setStateHierarchy(
70            "root"
71            " graphics"
72            "  mainMenu"
73            "  standalone,server,client"
74            "   level"
75            " server,client"
76            "  level"
77            );
78
79            game->requestState("root");
80
81            // Some development hacks (not really, but in the future, these calls won't make sense anymore)
82            if (CommandLineParser::getValue("standalone").getBool())
83                Game::getInstance().requestStates("graphics, standalone, level");
84            else if (CommandLineParser::getValue("server").getBool())
85                Game::getInstance().requestStates("graphics, server, level");
86            else if (CommandLineParser::getValue("client").getBool())
87                Game::getInstance().requestStates("graphics, client, level");
88            else if (CommandLineParser::getValue("dedicated").getBool())
89                Game::getInstance().requestStates("server, level");
90            else if (CommandLineParser::getValue("dedicatedClient").getBool())
91                Game::getInstance().requestStates("client, level");
92            //else if (CommandLineParser::getValue("masterserver").getBool())
93                //Game::getInstance().requestStates("client, level");
94            else
95            {
96                if (!CommandLineParser::getValue("console").getBool())
97                    Game::getInstance().requestStates("graphics, mainMenu");
98            }
99
100            game->run();
101        }
102
103        delete game;
104
105        return 0;
106    }
107}
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