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source: code/branches/masterserver2/data/levels/tutorial.oxw @ 8240

Last change on this file since 8240 was 8163, checked in by smerkli, 14 years ago

Started thinking about server list cleanups

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1<LevelInfo
2 name = "Coding Tutorial"
3 description = "Level for the coding tutorial."
4 tags = "tutorial"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/lodInformation.oxt")
12?>
13
14<Level
15 name         = "Presentation"
16 description  = "A simple testlevel"
17>
18  <templates>
19    <Template link=lodtemplate_default />
20  </templates>
21
22  <Scene
23   ambientlight = "0.5, 0.5, 0.5"
24   skybox       = "Orxonox/skypanoramagen1"
25  >
26
27
28
29
30<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
31  <attached>
32    <Model scale="10" mesh="drone.mesh"/>
33  </attached>
34  <collisionShapes>
35    <BoxCollisionShape position="10,10,0"      halfExtents="10, 10, 10" />
36  </collisionShapes>
37</Drone>
38
39    <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
40      <attached>
41        <Model scale="1" mesh="drone.mesh"/>
42      </attached>
43      <collisionShapes>
44        <BoxCollisionShape position="0,10,0"      halfExtents="10, 10, 10" />
45      </collisionShapes>
46    </Drone>
47
48    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
49
50    <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />
51    <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />
52
53    <?lua
54      for i = 1, 10, 1 do
55    ?>
56      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
57    <?lua end ?>
58
59    <GlobalShader compositor="Bloom" visible=false>
60      <events>
61        <visibility>
62          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
63        </visibility>
64      </events>
65    </GlobalShader>
66    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
67    <StaticEntity position="0,0,0" collisionType=static>
68      <collisionShapes>
69        <SphereCollisionShape radius="20" />
70      </collisionShapes>
71    </StaticEntity>
72
73<!--
74    <?lua
75      for i = 1, 70, 1 do
76    ?>
77      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
78        <attached>
79          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
80        </attached>
81      </MovableEntity>
82      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
83        <attached>
84          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
85        </attached>
86      </MovableEntity>
87
88      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
89        <attached>
90          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
91        </attached>
92      </MovableEntity>
93      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
94        <attached>
95          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
96        </attached>
97      </MovableEntity>
98
99      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
100        <attached>
101          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
102        </attached>
103      </MovableEntity>
104      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
105        <attached>
106          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
107        </attached>
108      </MovableEntity>
109    <?lua end ?>
110-->
111
112  </Scene>
113</Level>
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