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source: code/branches/masterserver2/src/modules/questsystem/effects/AddQuestHint.cc @ 8740

Last change on this file since 8740 was 7552, checked in by dafrick, 14 years ago

Resolving some TODOs and doing some additional cleanup. Almost done now…

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuestHint.cc
31    @brief Implementation of the AddQuestHint class.
32*/
33
34#include "AddQuestHint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "util/Exception.h"
39
40#include "questsystem/QuestHint.h"
41#include "questsystem/QuestManager.h"
42#include "questsystem/QuestItem.h"
43
44namespace orxonox
45{
46    CreateFactory(AddQuestHint);
47
48    /**
49    @brief
50        Constructor. Registers the object.
51    */
52    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
53    {
54        RegisterObject(AddQuestHint);
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    AddQuestHint::~AddQuestHint()
62    {
63    }
64
65    /**
66    @brief
67        Method for creating a AddQuestHint object through XML.
68    */
69    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
72
73        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
74
75        COUT(4) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
76    }
77
78    /**
79    @brief
80        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
81    @param id
82        The QuestHint id.
83    @return
84        Returns true if successful.
85    */
86    bool AddQuestHint::setHintId(const std::string & id)
87    {
88        if(id.compare(BLANKSTRING) == 0)
89        {
90            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
91            return false;
92        }
93
94        this->hintId_ = id;
95        return true;
96    }
97
98    /**
99    @brief
100        Invokes the QuestEffect.
101    @param player
102        The player.
103    @return
104        Returns true if the QuestEffect was successfully invoked.
105    */
106    bool AddQuestHint::invoke(PlayerInfo* player)
107    {
108        assert(player);
109
110        COUT(5) << "AddQuestHint on player: " << player << " ." << std::endl;
111
112        try
113        {
114            QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_);
115            if(hint == NULL || !hint->setActive(player))
116                return false;
117        }
118        catch(const Exception& e)
119        {
120           COUT(2) << e.getFullDescription() << std::endl;
121           return false;
122        }
123
124        COUT(4) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
125        return true;
126
127    }
128}
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