1 | <LevelInfo |
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2 | name = "Presentation XI FPS 2nd" |
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3 | description = "3rd Presentation level for Orxonox Convention XI, FPS" |
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4 | tags = "presentation" |
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5 | /> |
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6 | |
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7 | <?lua |
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8 | include("HUDTemplates3.oxo") |
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9 | include("stats.oxo") |
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10 | include("templates/spaceshipAssff.oxt") |
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11 | include("templates/spaceshipH2.oxt") |
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12 | include("templates/FPS.oxt") |
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13 | include("templates/lodInformation.oxt") |
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14 | ?> |
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15 | |
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16 | <Level |
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17 | name = "fps" |
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18 | description = "tests" |
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19 | > |
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20 | <templates> |
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21 | <Template link=lodtemplate_default /> |
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22 | </templates> |
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23 | <?lua include("includes/notifications.oxi") ?> |
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24 | |
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25 | <Scene |
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26 | ambientlight = "0.1, 0.1, 0.1" |
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27 | skybox = "Orxonox/skypanoramagen1" |
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28 | gravity = "0,-1000,0" |
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29 | negativeWorldRange = "-100000, -100000, -100000" |
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30 | positiveWorldRange = " 100000, 100000, 100000" |
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31 | hasPhysics = true |
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32 | > |
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33 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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34 | |
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35 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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36 | <attached> |
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37 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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38 | </attached> |
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39 | <collisionShapes> |
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40 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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41 | </collisionShapes> |
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42 | </Pawn> |
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43 | |
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44 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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45 | <attached> |
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46 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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47 | </attached> |
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48 | <collisionShapes> |
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49 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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50 | </collisionShapes> |
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51 | </Pawn> |
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52 | |
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53 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > |
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54 | <attached> |
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55 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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56 | </attached> |
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57 | <collisionShapes> |
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58 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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59 | </collisionShapes> |
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60 | </StaticEntity> |
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61 | |
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62 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > |
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63 | <attached> |
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64 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> |
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65 | </attached> |
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66 | <collisionShapes> |
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67 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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68 | </collisionShapes> |
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69 | </StaticEntity> |
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70 | |
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71 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > |
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72 | <attached> |
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73 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> |
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74 | </attached> |
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75 | <collisionShapes> |
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76 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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77 | </collisionShapes> |
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78 | </StaticEntity> |
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79 | |
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80 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > |
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81 | <attached> |
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82 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> |
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83 | </attached> |
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84 | <collisionShapes> |
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85 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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86 | </collisionShapes> |
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87 | </StaticEntity> |
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88 | |
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89 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > |
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90 | <attached> |
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91 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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92 | </attached> |
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93 | <collisionShapes> |
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94 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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95 | </collisionShapes> |
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96 | </StaticEntity> |
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97 | |
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98 | |
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99 | <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > |
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100 | <attached> |
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101 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> |
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102 | </attached> |
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103 | <collisionShapes> |
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104 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> |
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105 | </collisionShapes> |
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106 | </StaticEntity> |
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107 | |
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108 | <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
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109 | <attached> |
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110 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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111 | </attached> |
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112 | <collisionShapes> |
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113 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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114 | </collisionShapes> |
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115 | </Pawn> |
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116 | |
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117 | <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
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118 | <attached> |
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119 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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120 | </attached> |
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121 | <collisionShapes> |
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122 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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123 | </collisionShapes> |
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124 | </Pawn> |
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125 | |
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126 | <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > |
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127 | <attached> |
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128 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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129 | </attached> |
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130 | <collisionShapes> |
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131 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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132 | </collisionShapes> |
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133 | </Pawn> |
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134 | |
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135 | <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
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136 | <attached> |
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137 | <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> |
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138 | </attached> |
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139 | <collisionShapes> |
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140 | <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> |
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141 | </collisionShapes> |
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142 | </Pawn> |
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143 | |
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144 | <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
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145 | <attached> |
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146 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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147 | </attached> |
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148 | <collisionShapes> |
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149 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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150 | </collisionShapes> |
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151 | </Pawn> |
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152 | |
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153 | |
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154 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> |
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155 | |
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156 | |
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157 | <?lua |
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158 | for i = 1, 100, 1 |
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159 | do |
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160 | j = math.random() |
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161 | g = math.random() |
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162 | h = math.random() |
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163 | ?> |
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164 | <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > |
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165 | <attached> |
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166 | <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua |
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167 | if math.mod(i,4)==0 then print('_green') end |
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168 | if math.mod(i,4)==1 then print('_red') end |
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169 | if math.mod(i,4)==2 then print('_orange') end |
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170 | ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> |
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171 | </attached> |
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172 | <collisionShapes> |
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173 | <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> |
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174 | </collisionShapes> |
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175 | </Pawn> |
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176 | <?lua |
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177 | end |
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178 | ?> |
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179 | |
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180 | |
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181 | </Scene> |
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182 | </Level> |
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