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source: code/branches/masterserverfix/src/modules/questsystem/QuestManager.cc @ 8993

Last change on this file since 8993 was 8891, checked in by jo, 13 years ago

Ai and tutorial improvements merged back to the trunk. AI features: all weapons are used, the ai-firestrength is configurable, bots are able to collect pickups . I've set the tutorial level as default level.

  • Property svn:eol-style set to native
File size: 13.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestManager.cc
31    @brief Implementation of the QuestManager class.
32*/
33
34#include "QuestManager.h"
35
36#include "util/Exception.h"
37#include "util/OrxAssert.h"
38#include "util/ScopedSingletonManager.h"
39#include "core/command/ConsoleCommand.h"
40#include "core/CoreIncludes.h"
41#include "core/GUIManager.h"
42#include "core/LuaState.h"
43
44#include "infos/PlayerInfo.h"
45
46#include "Quest.h"
47#include "QuestHint.h"
48#include "QuestItem.h"
49
50namespace orxonox
51{
52    ManageScopedSingleton(QuestManager, ScopeID::Root, false);
53
54    /**
55    @brief
56        Constructor. Registers the object.
57    @todo
58        Is inheriting from BaseObject proper?
59    */
60    QuestManager::QuestManager()
61    {
62        RegisterRootObject(QuestManager);
63        orxout(internal_info, context::quests) << "QuestManager created." << endl;
64    }
65
66    /**
67    @brief
68        Destructor.
69    */
70    QuestManager::~QuestManager()
71    {
72        orxout(internal_info, context::quests) << "QuestManager destroyed." << endl;
73    }
74
75    /**
76    @brief
77        Retreive all Quests.
78    @return
79        Returns a map with all Quests indexed by their id's.
80    */
81    std::map<std::string, Quest*> & QuestManager::getQuests(void)
82    {
83        return this->questMap_;
84    }
85
86    /**
87    @brief
88        Registers a Quest with the QuestManager to make it globally accessible.
89        Uses it's id to make sure to be able to be identify and retrieve it later.
90    @param quest
91        The Quest that is to be registered.
92    @return
93        Returns true if successful, false if not.
94    */
95    bool QuestManager::registerQuest(Quest* quest)
96    {
97        if(quest == NULL)
98        {
99            COUT(1) << "Quest pointer is NULL." << endl;
100            return false;
101        }
102
103        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
104        result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); // Inserting the Quest.
105
106        if(result.second) // If inserting was a success.
107        {
108            quest->setRegistered();
109            orxout(verbose, context::quests) << "Quest with questId {" << quest->getId() << "} successfully inserted." << endl;
110            return true;
111        }
112        else
113        {
114           orxout(internal_warning, context::quests) << "Quest with the same id was already present." << endl;
115           return false;
116        }
117    }
118
119    /**
120    @brief
121        Unregisters a Quest in the QuestManager.
122    */
123    bool QuestManager::unregisterQuest(Quest* quest)
124    {
125        return this->questMap_.erase(quest->getId()) == 1;
126    }
127
128    /**
129    @brief
130        Registers a QuestHint with the QuestManager to make it globally accessible.
131        Uses it's id to make sure to be able to be identify and retrieve it later.
132    @param hint
133        The QuestHint to be registered.
134    @return
135        Returns true if successful, false if not.
136    */
137    bool QuestManager::registerHint(QuestHint* hint)
138    {
139        if(hint == NULL)
140        {
141            COUT(1) << "Hint pointer is NULL." << endl;
142            return false;
143        }
144
145        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
146        result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); // Inserting the QuestHSint.
147
148        if(result.second) // If inserting was a success.
149        {
150            hint->setRegistered();
151            orxout(verbose, context::quests) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << endl;
152            return true;
153        }
154        else
155        {
156           orxout(internal_warning, context::quests) << "QuestHint with the same id was already present." << endl;
157           return false;
158        }
159    }
160
161    /**
162    @brief
163        Unregisters a QuestHint in the QuestManager.
164    */
165    bool QuestManager::unregisterHint(QuestHint* hint)
166    {
167        return this->hintMap_.erase(hint->getId()) == 1;
168    }
169
170    /**
171    @brief
172        Finds a Quest with the given id.
173    @param questId
174        The id of the Quest sought for.
175    @return
176        Returns a pointer to the Quest with the input id.
177        Returns NULL if there is no Quest with the given questId.
178    @throws
179        Throws an exception if the given questId is invalid.
180    */
181    Quest* QuestManager::findQuest(const std::string & questId)
182    {
183        if(questId == "") // Check for validity of the given id.
184            ThrowException(Argument, "Invalid questId.");
185
186        Quest* quest;
187        std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId);
188        if (it != this->questMap_.end()) // If the Quest is registered.
189            quest = it->second;
190        else
191        {
192           quest = NULL;
193           orxout(internal_warning, context::quests) << "The quest with id {" << questId << "} is nowhere to be found." << endl;
194        }
195
196        return quest;
197    }
198
199    /**
200    @brief
201        Finds a QuestHint with the given id.
202    @param hintId
203        The id of the QuestHint sought for.
204    @return
205        Returns a pointer to the QuestHint with the input id.
206        Returns NULL if there is no QuestHint with the given hintId.
207    @throws
208        Throws an exception if the given hintId is invalid.
209    */
210    QuestHint* QuestManager::findHint(const std::string & hintId)
211    {
212        if(hintId == "") // Check for validity of the given id.
213            ThrowException(Argument, "Invalid hintId.");
214
215        QuestHint* hint;
216        std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId);
217        if (it != this->hintMap_.end()) // If the QuestHint is registered.
218            hint = it->second;
219        else
220        {
221           hint = NULL;
222           orxout(internal_warning, context::quests) << "The hint with id {" << hintId << "} is nowhere to be found." << endl;
223        }
224
225        return hint;
226    }
227
228    /**
229    @brief
230        Get the number of Quests the input player has, that are root quests.
231    @param player
232        The player.
233    @return
234        Returns the number of Quests the input player has, that are root quests.
235    */
236    int QuestManager::getNumRootQuests(PlayerInfo* player)
237    {
238        int numQuests = 0;
239        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
240        {
241            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player))
242                numQuests++;
243        }
244        return numQuests;
245    }
246
247    /**
248    @brief
249        Get the index-th root quest of the input player.
250    @param player
251        The player.
252    @param index
253        The index of the root quest.
254    @return
255        Returns the index-th root quest of the input player.
256    */
257    Quest* QuestManager::getRootQuest(PlayerInfo* player, int index)
258    {
259        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
260        {
261            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player) && index-- == 0)
262                return it->second;
263        }
264        return NULL;
265    }
266
267    /**
268    @brief
269        Get the number of sub-quest of an input Quest for the input player.
270    @param quest
271        The quest to get the sub-quests of.
272    @param player
273        The player.
274    @return
275        Returns the number of sub-quest of an input Quest for the input player.
276    */
277    int QuestManager::getNumSubQuests(Quest* quest, PlayerInfo* player)
278    {
279        if(quest == NULL)
280            return this->getNumRootQuests(player);
281
282        std::list<Quest*> quests = quest->getSubQuestList();
283        int numQuests = 0;
284        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
285        {
286            if(!(*it)->isInactive(player))
287                numQuests++;
288        }
289        return numQuests;
290    }
291
292    /**
293    @brief
294        Get the index-th sub-quest of the input Quest for the input player.
295    @param quest
296        The Quest to get the sub-quest of.
297    @param player
298        The player.
299    @param index
300        The index of the sub-quest.
301    */
302    Quest* QuestManager::getSubQuest(Quest* quest, PlayerInfo* player, int index)
303    {
304        if(quest == NULL)
305            return this->getRootQuest(player, index);
306
307        std::list<Quest*> quests = quest->getSubQuestList();
308        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
309        {
310            if(!(*it)->isInactive(player) && index-- == 0)
311                return *it;
312        }
313        return NULL;
314    }
315
316    /**
317    @brief
318        Get the number of QuestHints of the input Quest for the input player.
319    @param quest
320        The quest to get the hints of.
321    @param player
322        The player.
323    @return
324        Returns the number of QuestHints of the input Quest for the input player.
325    */
326    int QuestManager::getNumHints(Quest* quest, PlayerInfo* player)
327    {
328        std::list<QuestHint*> hints = quest->getHintsList();
329        int numHints = 0;
330        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
331        {
332            if((*it)->isActive(player))
333                numHints++;
334        }
335        return numHints;
336    }
337
338    /**
339    @brief
340        Get the index-th QuestHint of the input Quest for the input player.
341    @param quest
342        The Quest to get the QuestHint of.
343    @param player
344        The player.
345    @param index
346        The index of the QuestHint.
347    @return
348        Returns a pointer to the index-th QuestHint of the input Quest for the input player.
349    */
350    QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index)
351    {
352        std::list<QuestHint*> hints = quest->getHintsList();
353        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
354        {
355            if((*it)->isActive(player) && index-- == 0)
356                return *it;
357        }
358        return NULL;
359    }
360
361    /**
362    @brief
363        Get the parent-quest of the input Quest.
364    @param quest
365        The Quest to get the parent-quest of.
366    @return
367        Returns a pointer to the parent-quest of the input Quest.
368    */
369    Quest* QuestManager::getParentQuest(Quest* quest)
370    {
371        OrxAssert(quest, "The input Quest is NULL.");
372        return quest->getParentQuest();
373    }
374
375    /**
376    @brief
377        Get the QuestDescription of the input Quest.
378    @param item
379        The Quest to get the QuestDescription of.
380    @return
381        Return a pointer ot the QuestDescription of the input Quest.
382    */
383    QuestDescription* QuestManager::getDescription(Quest* item)
384    {
385        OrxAssert(item, "The input Quest is NULL.");
386        return item->getDescription();
387    }
388
389    /**
390    @brief
391        Get the QuestDescription of the input QuestHint.
392    @param item
393        The QuestHint to get the QuestDescription of.
394    @return
395        Returns a pointer to the QuestDescription of the input QuestHint.
396    */
397    QuestDescription* QuestManager::getDescription(QuestHint* item)
398    {
399        OrxAssert(item, "The input QuestHint is NULL.");
400        return item->getDescription();
401    }
402
403    /**
404    @brief
405        Get the id of the input Quest.
406    @param item
407        The Quest to get the id of.
408    @return
409        Returns the id of the input Quest.
410    */
411    const std::string QuestManager::getId(Quest* item) const
412    {
413        OrxAssert(item, "The input Quest is NULL.");
414        return item->getId();
415    }
416
417    /**
418    @brief
419        Get the id of the input QuestHint.
420    @param item
421        The QuestHint to get the id of.
422    @return
423        Returns the id of the input QuestHint.
424    */
425    const std::string QuestManager::getId(QuestHint* item) const
426    {
427        OrxAssert(item, "The input QuestHint is NULL.");
428        return item->getId();
429    }
430
431    /**
432    @brief
433        Retrieve the player for a certain GUI.
434    @param guiName
435        The name of the GUI the player is retrieved for.
436    @return
437        Returns the player.
438    @todo
439        This very well might be outdated. So: Check if still needed, and update if necessary.
440    */
441    PlayerInfo* QuestManager::retrievePlayer(const std::string & guiName)
442    {
443        PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName);
444        if(player == NULL)
445        {
446            orxout(internal_error, context::quests) << "GUIOverlay with name '" << guiName << "' has no player." << endl;
447            return NULL;
448        }
449
450        return player;
451    }
452
453}
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