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source: code/branches/menu/data/gui/scripts/NewSingleplayerMenu.lua @ 6203

Last change on this file since 6203 was 6146, checked in by cmueri, 15 years ago

10 new layout- and lua-files for the menues added

  • Property svn:executable set to *
File size: 1.3 KB
Line 
1-- NewSingleplayerMenu.lua
2
3BasicGUI = require("BasicGUI")
4local P = BasicGUI:new() --inherit everything from the gui package
5if _REQUIREDNAME == nil then
6    NewSingleplayerMenu = P
7else
8    _G[_REQUIREDNAME] = P
9end
10
11P.filename = "NewSingleplayerMenu"
12P.layoutString = "NewSingleplayerMenu.layout"
13
14function P:init()
15    listbox = winMgr:getWindow("orxonox/SingleplayerLevelListbox")
16    preselect = orxonox.LevelManager:getInstance():getDefaultLevel()
17    orxonox.LevelManager:getInstance():compileAvailableLevelList()
18    local levelList = {}
19    local index = 0
20    local level = ""
21    while true do
22      level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index)
23      if level == "" then
24        break
25      end
26      table.insert(levelList, level)
27      index = index + 1
28    end
29    table.sort(levelList)
30    for k,v in pairs(levelList) do
31        item = CEGUI.createListboxTextItem(v)       
32        item:setSelectionBrushImage("TaharezLook", "MultiListSelectionBrush")
33        CEGUI.toListbox(listbox):addItem(item)
34        if v .. ".oxw" == preselect then
35            listbox:setItemSelectState(item, true)
36        end
37    end
38end
39
40function P.SingleplayerStartButton_clicked(e)
41    -- start game
42    debug("event: start")
43end
44
45function P.SingleplayerBackButton_clicked(e)
46    hideGUI("NewSingleplayerMenu")
47    debug("event: back")
48end
49
50return P
51
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