[6737] | 1 | -- SheetManager.lua |
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[6595] | 2 | |
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[6737] | 3 | local cursor = CEGUI.MouseCursor:getSingleton() |
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[6662] | 4 | local loadedSheets = {} |
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[6718] | 5 | local activeMenuSheets = {size = 0, topSheetTuple = nil} |
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[6737] | 6 | local menuSheetsRoot = guiMgr:getMenuRootWindow() |
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[7649] | 7 | local bInGameConsoleClosed = false |
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[7607] | 8 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") |
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[5491] | 9 | |
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[6662] | 10 | ----------------------- |
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| 11 | --- Local functions --- |
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| 12 | ----------------------- |
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| 13 | |
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| 14 | local function hideCursor() |
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| 15 | if cursor:isVisible() then |
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| 16 | cursor:hide() |
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| 17 | end |
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| 18 | end |
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| 19 | |
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| 20 | local function showCursor() |
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[6737] | 21 | if not cursor:isVisible() and inputMgr:isMouseExclusive() then |
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[6662] | 22 | cursor:show() |
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| 23 | end |
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| 24 | end |
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| 25 | |
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[5491] | 26 | |
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[6662] | 27 | ------------------------ |
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| 28 | --- Global functions --- |
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| 29 | ------------------------ |
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| 30 | |
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[6737] | 31 | -- Loads the GUI with the specified name |
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| 32 | -- The name corresponds to the filename of the *.lua and *.layout files |
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| 33 | -- but without the extension |
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| 34 | function loadSheet(name) |
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| 35 | -- Check if it has already been loaded |
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| 36 | local sheet = loadedSheets[name] |
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| 37 | if sheet == nil then |
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| 38 | -- Load the sheet |
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| 39 | sheet = require(name) |
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| 40 | sheet:load() |
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| 41 | loadedSheets[name] = sheet |
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| 42 | end |
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| 43 | return sheet |
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| 44 | end |
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| 45 | |
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[6662] | 46 | -- ? |
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[7403] | 47 | function showMenuSheet(name, bHidePrevious, bNoInput, ptr) |
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| 48 | local sheet = showMenuSheet(name, bHidePrevious, bNoInput) |
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[6718] | 49 | sheet.overlay = ptr |
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| 50 | return sheet |
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[5491] | 51 | end |
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| 52 | |
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[6662] | 53 | -- Shows the specified menu sheet and loads it if neccessary |
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[7403] | 54 | function showMenuSheet(name, bHidePrevious, bNoInput) |
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[6737] | 55 | if name == "" then |
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| 56 | return nil |
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| 57 | end |
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[6718] | 58 | -- Get sheet (or load it) |
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| 59 | local menuSheet = loadSheet(name) |
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[5491] | 60 | |
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[6718] | 61 | -- Use sheet's value if nil was provided |
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| 62 | if bHidePrevious == nil then |
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| 63 | bHidePrevious = menuSheet.bHidePrevious |
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| 64 | assert(bHidePrevious ~= nil) |
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| 65 | end |
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| 66 | |
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[7403] | 67 | -- Set bNoInput to false if it hasn't been set. |
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| 68 | if bNoInput == nil then |
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| 69 | bNoInput = false |
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| 70 | end |
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| 71 | |
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| 72 | -- Count the number of sheets that don't need input till the first that does. |
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| 73 | local counter = noInputSheetCounter() |
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[6721] | 74 | -- Pause game control if this is the first menu to be displayed |
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| 75 | -- HUGE HACK? |
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[7403] | 76 | if bNoInput == false and counter == 0 then |
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[6721] | 77 | orxonox.HumanController:pauseControl() |
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| 78 | end |
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| 79 | |
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[6662] | 80 | -- Hide if already displayed (to make sure it is up front in the end) |
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| 81 | if activeMenuSheets[name] ~= nil then |
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[6722] | 82 | hideMenuSheet(name) |
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[6662] | 83 | end |
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| 84 | |
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[7403] | 85 | if bNoInput == true then |
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| 86 | menuSheet.tShowCursor = TriBool.Dontcare |
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| 87 | end |
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| 88 | |
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[6718] | 89 | -- Add the sheet in a tuple of additional information |
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| 90 | local sheetTuple = |
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| 91 | { |
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| 92 | ["sheet"] = menuSheet, |
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[7403] | 93 | ["bHidePrevious"] = bHidePrevious, |
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| 94 | ["bNoInput"] = bNoInput |
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[6718] | 95 | } |
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| 96 | table.insert(activeMenuSheets, sheetTuple) -- indexed array access |
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| 97 | activeMenuSheets[name] = sheetTuple -- name access |
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| 98 | activeMenuSheets.size = activeMenuSheets.size + 1 |
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| 99 | activeMenuSheets.topSheetTuple = sheetTuple |
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| 100 | |
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[6662] | 101 | -- Add sheet to the root window |
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[6737] | 102 | menuSheetsRoot:addChildWindow(menuSheet.window) |
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[6662] | 103 | |
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| 104 | -- Handle input distribution |
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[7403] | 105 | if bNoInput == false then |
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| 106 | inputMgr:enterState(menuSheet.inputState) |
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| 107 | end |
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[6662] | 108 | |
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[6718] | 109 | -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare |
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| 110 | if menuSheet.tShowCursor == TriBool.True then |
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[6417] | 111 | showCursor() |
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[6718] | 112 | elseif menuSheet.tShowCursor == TriBool.False then |
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[6417] | 113 | hideCursor() |
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[5491] | 114 | end |
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[6417] | 115 | |
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[6662] | 116 | -- Hide all previous sheets if necessary |
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| 117 | if bHidePrevious then |
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| 118 | for i = 1, activeMenuSheets.size - 1 do |
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[6718] | 119 | activeMenuSheets[i].sheet:hide() |
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[6417] | 120 | end |
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| 121 | end |
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[5491] | 122 | |
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[6662] | 123 | menuSheet:show() |
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[7607] | 124 | menuSheetsRoot:activate() |
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[6718] | 125 | |
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[6662] | 126 | return menuSheet |
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[5491] | 127 | end |
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| 128 | |
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[6722] | 129 | function hideMenuSheet(name) |
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[6662] | 130 | local sheetTuple = activeMenuSheets[name] |
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| 131 | if sheetTuple == nil then |
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| 132 | return |
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[6417] | 133 | end |
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[5491] | 134 | |
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[6662] | 135 | -- Hide the sheet |
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[6718] | 136 | sheetTuple.sheet:hide() |
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[6662] | 137 | |
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| 138 | -- Show sheets that were hidden by the sheet to be removed |
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| 139 | local i = activeMenuSheets.size |
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| 140 | -- Only do something if all sheets on top of sheetTuple |
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[6718] | 141 | -- have bHidePrevious == true and sheetTuple.bHidePrevious == true |
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[6662] | 142 | while i > 0 do |
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[6718] | 143 | if activeMenuSheets[i].bHidePrevious then |
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[6662] | 144 | if activeMenuSheets[i] == sheetTuple then |
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| 145 | i = i - 1 |
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| 146 | while i > 0 do |
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[6718] | 147 | activeMenuSheets[i].sheet:show() |
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| 148 | if activeMenuSheets[i].bHidePrevious then |
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[6662] | 149 | break |
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| 150 | end |
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| 151 | i = i - 1 |
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[6417] | 152 | end |
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| 153 | end |
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[6662] | 154 | break |
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[6417] | 155 | end |
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[6662] | 156 | i = i - 1 |
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[6417] | 157 | end |
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[6662] | 158 | |
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| 159 | -- Remove sheet with its tuple from the table |
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[6737] | 160 | menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window) |
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[6671] | 161 | table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple)) |
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[6662] | 162 | activeMenuSheets[name] = nil |
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| 163 | activeMenuSheets.size = activeMenuSheets.size - 1 |
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[6718] | 164 | activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size] |
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[6662] | 165 | |
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| 166 | -- Leave the input state |
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[7403] | 167 | if not sheetTuple.bNoInput then |
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| 168 | inputMgr:leaveState(sheetTuple.sheet.inputState) |
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| 169 | end |
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[6662] | 170 | |
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[6718] | 171 | -- CURSOR SHOWING |
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| 172 | local i = activeMenuSheets.size |
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| 173 | -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare |
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| 174 | while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do |
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| 175 | i = i - 1 |
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| 176 | end |
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| 177 | if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then |
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[6662] | 178 | showCursor() |
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| 179 | else |
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| 180 | hideCursor() |
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| 181 | end |
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| 182 | |
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[7403] | 183 | -- Count the number of sheets that don't need input till the first that does. |
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| 184 | local counter = noInputSheetCounter() |
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| 185 | -- Resume control if the last (non-noInput) menu is hidden |
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| 186 | if counter == 0 then |
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[6417] | 187 | orxonox.HumanController:resumeControl() |
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| 188 | hideCursor() |
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| 189 | end |
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[7403] | 190 | |
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| 191 | sheetTuple.sheet:afterHide() |
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[5491] | 192 | end |
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[6417] | 193 | |
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[6662] | 194 | -- Hides all menu GUI sheets |
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[6722] | 195 | function hideAllMenuSheets() |
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[6662] | 196 | while activeMenuSheets.size ~= 0 do |
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[6722] | 197 | hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name) |
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[6417] | 198 | end |
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| 199 | end |
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| 200 | |
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| 201 | function keyESC() |
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[6662] | 202 | -- HUGE, very HUGE hacks! |
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[7403] | 203 | |
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[7649] | 204 | -- If the InGameConsole is active, ignore the ESC command. |
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| 205 | if bInGameConsoleClosed == true then |
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| 206 | bInGameConsoleClosed = falses |
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| 207 | return |
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| 208 | end |
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| 209 | |
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[7403] | 210 | -- Count the number of sheets that don't need input till the first that does. |
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| 211 | local counter = noInputSheetCounter() |
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| 212 | |
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| 213 | -- If the first sheet that needs input is the MainMenu. |
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| 214 | if counter == 1 and activeMenuSheets[1].sheet.name == "MainMenu" then |
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[6417] | 215 | orxonox.execute("exit") |
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[7403] | 216 | -- If there is at least one sheet that needs input. |
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| 217 | elseif counter > 0 then |
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| 218 | orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name) |
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[6417] | 219 | else |
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[6722] | 220 | showMenuSheet("InGameMenu") |
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[6417] | 221 | end |
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| 222 | end |
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| 223 | |
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[7607] | 224 | function keyPressed(e) |
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| 225 | local we = tolua.cast(e, "CEGUI::KeyEventArgs") |
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| 226 | local sheet = activeMenuSheets[activeMenuSheets.size] |
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| 227 | code = tostring(we.scancode) |
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| 228 | sheet.sheet:onKeyPressed() |
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| 229 | end |
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| 230 | |
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[6737] | 231 | function setBackgroundImage(imageSet, imageName) |
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| 232 | guiMgr:setBackgroundImage(imageSet, imageName) |
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[6417] | 233 | end |
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[6737] | 234 | |
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[7403] | 235 | function noInputSheetCounter() |
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| 236 | -- Count the number of sheets that don't need input till the first that does. |
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| 237 | local counter = activeMenuSheets.size |
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| 238 | while counter > 0 and activeMenuSheets[counter].bNoInput do |
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| 239 | counter = counter - 1 |
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| 240 | end |
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| 241 | return counter |
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| 242 | end |
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| 243 | |
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[7649] | 244 | function inGameConsoleClosed() |
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| 245 | bInGameConsoleClosed = not bInGameConsoleClosed; |
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| 246 | end |
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| 247 | |
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[6737] | 248 | ---------------------- |
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| 249 | --- Initialisation --- |
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| 250 | ---------------------- |
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| 251 | |
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| 252 | hideCursor() |
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