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source: code/branches/menu/src/libraries/core/GraphicsManager.cc @ 7535

Last change on this file since 7535 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 17.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30#include "GraphicsManager.h"
31
32#include <fstream>
33#include <sstream>
34#include <boost/filesystem.hpp>
35#include <boost/shared_array.hpp>
36
37#include <OgreArchiveFactory.h>
38#include <OgreArchiveManager.h>
39#include <OgreFrameListener.h>
40#include <OgreRoot.h>
41#include <OgreLogManager.h>
42#include <OgreRenderWindow.h>
43#include <OgreRenderSystem.h>
44#include <OgreResourceGroupManager.h>
45#include <OgreTextureManager.h>
46#include <OgreViewport.h>
47#include <OgreWindowEventUtilities.h>
48
49#include "SpecialConfig.h"
50#include "util/Clock.h"
51#include "util/Exception.h"
52#include "util/StringUtils.h"
53#include "util/SubString.h"
54#include "ConfigValueIncludes.h"
55#include "CoreIncludes.h"
56#include "Game.h"
57#include "GameMode.h"
58#include "Loader.h"
59#include "MemoryArchive.h"
60#include "PathConfig.h"
61#include "WindowEventListener.h"
62#include "XMLFile.h"
63#include "command/ConsoleCommand.h"
64
65namespace orxonox
66{
67    static const std::string __CC_printScreen_name = "printScreen";
68    DeclareConsoleCommand(__CC_printScreen_name, &prototype::void__void);
69
70    class OgreWindowEventListener : public Ogre::WindowEventListener
71    {
72    public:
73        void windowResized     (Ogre::RenderWindow* rw)
74            { orxonox::WindowEventListener::resizeWindow(rw->getWidth(), rw->getHeight()); }
75        void windowFocusChange (Ogre::RenderWindow* rw)
76            { orxonox::WindowEventListener::changeWindowFocus(); }
77        void windowClosed      (Ogre::RenderWindow* rw)
78            { orxonox::Game::getInstance().stop(); }
79        void windowMoved       (Ogre::RenderWindow* rw)
80            { orxonox::WindowEventListener::moveWindow(); }
81    };
82
83    GraphicsManager* GraphicsManager::singletonPtr_s = 0;
84
85    /**
86    @brief
87        Non-initialising constructor.
88    */
89    GraphicsManager::GraphicsManager(bool bLoadRenderer)
90        : ogreWindowEventListener_(new OgreWindowEventListener())
91#if OGRE_VERSION < 0x010600
92        , memoryArchiveFactory_(new MemoryArchiveFactory())
93#endif
94        , renderWindow_(0)
95        , viewport_(0)
96    {
97        RegisterObject(GraphicsManager);
98
99        this->setConfigValues();
100
101        // Ogre setup procedure (creating Ogre::Root)
102        this->loadOgreRoot();
103
104        // At first, add the root paths of the data directories as resource locations
105        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(PathConfig::getDataPathString(), "FileSystem");
106        // Load resources
107        resources_.reset(new XMLFile("DefaultResources.oxr"));
108        resources_->setLuaSupport(false);
109        Loader::open(resources_.get());
110
111        // Only for development runs
112        if (PathConfig::isDevelopmentRun())
113        {
114            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(PathConfig::getExternalDataPathString(), "FileSystem");
115            extResources_.reset(new XMLFile("resources.oxr"));
116            extResources_->setLuaSupport(false);
117            Loader::open(extResources_.get());
118        }
119
120        if (bLoadRenderer)
121        {
122            // Reads the ogre config and creates the render window
123            this->upgradeToGraphics();
124        }
125    }
126
127    /**
128    @brief
129        Destruction is done by the member scoped_ptrs.
130    */
131    GraphicsManager::~GraphicsManager()
132    {
133        Loader::unload(debugOverlay_.get());
134
135        Ogre::WindowEventUtilities::removeWindowEventListener(renderWindow_, ogreWindowEventListener_.get());
136        ModifyConsoleCommand(__CC_printScreen_name).resetFunction();
137
138        // Undeclare the resources
139        Loader::unload(resources_.get());
140        if (PathConfig::isDevelopmentRun())
141            Loader::unload(extResources_.get());
142    }
143
144    void GraphicsManager::setConfigValues()
145    {
146        SetConfigValue(ogreConfigFile_,  "ogre.cfg")
147            .description("Location of the Ogre config file");
148        SetConfigValue(ogrePluginsDirectory_, specialConfig::ogrePluginsDirectory)
149            .description("Folder where the Ogre plugins are located.");
150        SetConfigValue(ogrePlugins_, specialConfig::ogrePlugins)
151            .description("Comma separated list of all plugins to load.");
152        SetConfigValue(ogreLogFile_,     "ogre.log")
153            .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
154        SetConfigValue(ogreLogLevelTrivial_ , 5)
155            .description("Corresponding orxonox debug level for ogre Trivial");
156        SetConfigValue(ogreLogLevelNormal_  , 4)
157            .description("Corresponding orxonox debug level for ogre Normal");
158        SetConfigValue(ogreLogLevelCritical_, 2)
159            .description("Corresponding orxonox debug level for ogre Critical");
160    }
161
162    /**
163    @brief
164        Loads the renderer and creates the render window if not yet done so.
165    @remarks
166        This operation is irreversible without recreating the GraphicsManager!
167        So if it throws you HAVE to recreate the GraphicsManager!!!
168        It therefore offers almost no exception safety.
169    */
170    void GraphicsManager::upgradeToGraphics()
171    {
172        if (renderWindow_ != NULL)
173            return;
174
175        // load all the required plugins for Ogre
176        this->loadOgrePlugins();
177
178        this->loadRenderer();
179
180#if OGRE_VERSION < 0x010600
181        // WORKAROUND: There is an incompatibility for particle scripts when trying
182        // to support both Ogre 1.4 and 1.6. The hacky solution is to create
183        // scripts for the 1.6 version and then remove the inserted "particle_system"
184        // keyword. But we need to supply these new scripts as well, which is why
185        // there is an extra Ogre::Archive dealing with it in the memory.
186        using namespace Ogre;
187        ArchiveManager::getSingleton().addArchiveFactory(memoryArchiveFactory_.get());
188        const StringVector& groups = ResourceGroupManager::getSingleton().getResourceGroups();
189        // Travers all groups
190        for (StringVector::const_iterator itGroup = groups.begin(); itGroup != groups.end(); ++itGroup)
191        {
192            FileInfoListPtr files = ResourceGroupManager::getSingleton().findResourceFileInfo(*itGroup, "*.particle");
193            for (FileInfoList::const_iterator itFile = files->begin(); itFile != files->end(); ++itFile)
194            {
195                // open file
196                Ogre::DataStreamPtr input = ResourceGroupManager::getSingleton().openResource(itFile->filename, *itGroup, false);
197                std::stringstream output;
198                // Parse file and replace "particle_system" with nothing
199                while (!input->eof())
200                {
201                    std::string line = input->getLine();
202                    size_t pos = line.find("particle_system");
203                    if (pos != std::string::npos)
204                    {
205                        // 15 is the length of "particle_system"
206                        line.replace(pos, 15, "");
207                    }
208                    output << line << std::endl;
209                }
210                // Add file to the memory archive
211                shared_array<char> data(new char[output.str().size()]);
212                // Debug optimisations
213                const std::string& outputStr = output.str();
214                char* rawData = data.get();
215                for (unsigned i = 0; i < outputStr.size(); ++i)
216                    rawData[i] = outputStr[i];
217                MemoryArchive::addFile("particle_scripts_ogre_1.4_" + *itGroup, itFile->filename, data, output.str().size());
218            }
219            if (!files->empty())
220            {
221                // Declare the files, but using a new group
222                ResourceGroupManager::getSingleton().addResourceLocation("particle_scripts_ogre_1.4_" + *itGroup,
223                    "Memory", "particle_scripts_ogre_1.4_" + *itGroup);
224            }
225        }
226#endif
227
228        // Initialise all resources (do this AFTER the renderer has been loaded!)
229        // Note: You can only do this once! Ogre will check whether a resource group has
230        // already been initialised. If you need to load resources later, you will have to
231        // choose another resource group.
232        Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
233    }
234
235    /**
236    @brief
237        Creates the Ogre Root object and sets up the ogre log.
238    */
239    void GraphicsManager::loadOgreRoot()
240    {
241        COUT(3) << "Setting up Ogre..." << std::endl;
242
243        if (ogreConfigFile_.empty())
244        {
245            COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl;
246            ModifyConfigValue(ogreConfigFile_, tset, "config.cfg");
247        }
248        if (ogreLogFile_.empty())
249        {
250            COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl;
251            ModifyConfigValue(ogreLogFile_, tset, "ogre.log");
252        }
253
254        boost::filesystem::path ogreConfigFilepath(PathConfig::getConfigPath() / this->ogreConfigFile_);
255        boost::filesystem::path ogreLogFilepath(PathConfig::getLogPath() / this->ogreLogFile_);
256
257        // create a new logManager
258        // Ogre::Root will detect that we've already created a Log
259        ogreLogger_.reset(new Ogre::LogManager());
260        COUT(4) << "Ogre LogManager created" << std::endl;
261
262        // create our own log that we can listen to
263        Ogre::Log *myLog;
264        myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false);
265        COUT(4) << "Ogre Log created" << std::endl;
266
267        myLog->setLogDetail(Ogre::LL_BOREME);
268        myLog->addListener(this);
269
270        COUT(4) << "Creating Ogre Root..." << std::endl;
271
272        // check for config file existence because Ogre displays (caught) exceptions if not
273        if (!boost::filesystem::exists(ogreConfigFilepath))
274        {
275            // create a zero sized file
276            std::ofstream creator;
277            creator.open(ogreConfigFilepath.string().c_str());
278            creator.close();
279        }
280
281        // Leave plugins file empty. We're going to do that part manually later
282        ogreRoot_.reset(new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string()));
283
284        COUT(3) << "Ogre set up done." << std::endl;
285    }
286
287    void GraphicsManager::loadOgrePlugins()
288    {
289        // just to make sure the next statement doesn't segfault
290        if (ogrePluginsDirectory_.empty())
291            ogrePluginsDirectory_ = '.';
292
293        boost::filesystem::path folder(ogrePluginsDirectory_);
294        // Do some SubString magic to get the comma separated list of plugins
295        SubString plugins(ogrePlugins_, ",", " ", false, '\\', false, '"', false, '{', '}', false, '\0');
296        // Use backslash paths on Windows! file_string() already does that though.
297        for (unsigned int i = 0; i < plugins.size(); ++i)
298            ogreRoot_->loadPlugin((folder / plugins[i]).file_string());
299    }
300
301    void GraphicsManager::loadRenderer()
302    {
303        CCOUT(4) << "Configuring Renderer" << std::endl;
304
305        if (!ogreRoot_->restoreConfig())
306            if (!ogreRoot_->showConfigDialog())
307                ThrowException(InitialisationFailed, "OGRE graphics configuration dialogue failed.");
308
309        CCOUT(4) << "Creating render window" << std::endl;
310
311        this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox");
312        // Propagate the size of the new winodw
313        this->ogreWindowEventListener_->windowResized(renderWindow_);
314
315        Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, ogreWindowEventListener_.get());
316
317        // create a full screen default viewport
318        // Note: This may throw when adding a viewport with an existing z-order!
319        //       But in our case we only have one viewport for now anyway, therefore
320        //       no ScopeGuards or anything to handle exceptions.
321        this->viewport_ = this->renderWindow_->addViewport(0, 0);
322
323        Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(Ogre::MIP_UNLIMITED);
324
325        // add console commands
326        ModifyConsoleCommand(__CC_printScreen_name).setFunction(&GraphicsManager::printScreen, this);
327    }
328
329    void GraphicsManager::loadDebugOverlay()
330    {
331        // Load debug overlay to show info about fps and tick time
332        COUT(4) << "Loading Debug Overlay..." << std::endl;
333        debugOverlay_.reset(new XMLFile("debug.oxo"));
334        Loader::open(debugOverlay_.get());
335    }
336
337    /**
338    @note
339        A note about the Ogre::FrameListener: Even though we don't use them,
340        they still get called. However, the delta times are not correct (except
341        for timeSinceLastFrame, which is the most important). A little research
342        as shown that there is probably only one FrameListener that doesn't even
343        need the time. So we shouldn't run into problems.
344    */
345    void GraphicsManager::postUpdate(const Clock& time)
346    {
347        Ogre::FrameEvent evt;
348        evt.timeSinceLastFrame = time.getDeltaTime();
349        evt.timeSinceLastEvent = time.getDeltaTime(); // note: same time, but shouldn't matter anyway
350
351        // don't forget to call _fireFrameStarted to OGRE to make sure
352        // everything goes smoothly
353        ogreRoot_->_fireFrameStarted(evt);
354
355        // Pump messages in all registered RenderWindows
356        // This calls the WindowEventListener objects.
357        Ogre::WindowEventUtilities::messagePump();
358        // make sure the window stays active even when not focused
359        // (probably only necessary on windows)
360        this->renderWindow_->setActive(true);
361
362        // Time before rendering
363        uint64_t timeBeforeTick = time.getRealMicroseconds();
364
365        // Render frame
366        ogreRoot_->_updateAllRenderTargets();
367
368        uint64_t timeAfterTick = time.getRealMicroseconds();
369        // Subtract the time used for rendering from the tick time counter
370        Game::getInstance().subtractTickTime((int32_t)(timeAfterTick - timeBeforeTick));
371
372        // again, just to be sure OGRE works fine
373        ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
374    }
375
376    void GraphicsManager::setCamera(Ogre::Camera* camera)
377    {
378        this->viewport_->setCamera(camera);
379    }
380
381    /**
382    @brief
383        Method called by the LogListener interface from Ogre.
384        We use it to capture Ogre log messages and handle it ourselves.
385    @param message
386        The message to be logged
387    @param lml
388        The message level the log is using
389    @param maskDebug
390        If we are printing to the console or not
391    @param logName
392        The name of this log (so you can have several listeners
393        for different logs, and identify them)
394    */
395    void GraphicsManager::messageLogged(const std::string& message,
396        Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName)
397    {
398        int orxonoxLevel;
399        std::string introduction;
400        // Do not show caught OGRE exceptions in front
401        if (message.find("EXCEPTION") != std::string::npos)
402        {
403            orxonoxLevel = OutputLevel::Debug;
404            introduction = "Ogre, caught exception: ";
405        }
406        else
407        {
408            switch (lml)
409            {
410            case Ogre::LML_TRIVIAL:
411                orxonoxLevel = this->ogreLogLevelTrivial_;
412                break;
413            case Ogre::LML_NORMAL:
414                orxonoxLevel = this->ogreLogLevelNormal_;
415                break;
416            case Ogre::LML_CRITICAL:
417                orxonoxLevel = this->ogreLogLevelCritical_;
418                break;
419            default:
420                orxonoxLevel = 0;
421            }
422            introduction = "Ogre: ";
423        }
424        OutputHandler::getOutStream(orxonoxLevel)
425            << introduction << message << std::endl;
426    }
427
428    size_t GraphicsManager::getRenderWindowHandle()
429    {
430        size_t windowHnd = 0;
431        renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
432        return windowHnd;
433    }
434
435    bool GraphicsManager::isFullScreen() const
436    {
437        Ogre::ConfigOptionMap& options = ogreRoot_->getRenderSystem()->getConfigOptions();
438        if (options.find("Full Screen") != options.end())
439        {
440            if (options["Full Screen"].currentValue == "Yes")
441                return true;
442            else
443                return false;
444        }
445        else
446        {
447            COUT(0) << "Could not find 'Full Screen' render system option. Fix This!!!" << std::endl;
448            return false;
449        }
450    }
451
452    void GraphicsManager::printScreen()
453    {
454        assert(this->renderWindow_);
455        this->renderWindow_->writeContentsToTimestampedFile(PathConfig::getLogPathString() + "screenShot_", ".png");
456    }
457}
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