1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of InputDevice and InputDeviceTemplated |
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33 | */ |
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34 | |
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35 | #ifndef _InputDevice_H__ |
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36 | #define _InputDevice_H__ |
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37 | |
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38 | #include "InputPrereqs.h" |
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39 | |
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40 | #include <vector> |
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41 | #include <ois/OISInputManager.h> |
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42 | |
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43 | #include "util/Clock.h" |
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44 | #include "util/Debug.h" |
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45 | #include "util/Exception.h" |
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46 | #include "InputState.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | /** |
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51 | @brief |
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52 | Abstract base class for all input devices (mouse, keyboard and joy sticks). |
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53 | |
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54 | It provides common virtual functions to be used by the InputManager. |
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55 | */ |
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56 | class InputDevice |
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57 | { |
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58 | public: |
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59 | //! Only resets the members |
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60 | InputDevice(unsigned int id) : bCalibrating_(false), deviceID_(id) { } |
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61 | virtual ~InputDevice() { } |
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62 | //! Returns the device class (derived) name as string |
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63 | virtual std::string getClassName() const = 0; |
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64 | //! Updates the device which should in turn distribute events |
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65 | virtual void update(const Clock& time) = 0; |
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66 | //! Clear all button related buffers |
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67 | virtual void clearBuffers() = 0; |
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68 | |
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69 | //! Start calibrating (only useful for joy sticks) |
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70 | void startCalibration() |
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71 | { |
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72 | bCalibrating_ = true; |
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73 | this->calibrationStarted(); |
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74 | } |
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75 | |
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76 | //! Stop calibrating and evaluate the data (only useful for joy sticks) |
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77 | void stopCalibration() |
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78 | { |
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79 | this->calibrationStopped(); |
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80 | bCalibrating_ = false; |
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81 | } |
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82 | |
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83 | //! Returns a reference to the internal input state vector. Use with care! |
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84 | std::vector<InputState*>& getStateListRef() { return this->inputStates_; } |
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85 | //! Returns the ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) |
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86 | unsigned int getDeviceID() const { return this->deviceID_; } |
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87 | //! Tells whether the device is in calibration mode |
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88 | bool isCalibrating() const { return bCalibrating_; } |
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89 | |
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90 | protected: |
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91 | //! To be ovrridden by the subclass |
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92 | virtual void calibrationStarted() { } |
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93 | //! To be ovrridden by the subclass |
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94 | virtual void calibrationStopped() { } |
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95 | |
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96 | //! List of all input states that receive events from this device |
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97 | std::vector<InputState*> inputStates_; |
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98 | |
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99 | private: |
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100 | InputDevice(const InputDevice& rhs); //!< Don't use! |
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101 | |
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102 | bool bCalibrating_; //!< Whether the device is in calibration mode |
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103 | const unsigned int deviceID_; //!< ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) |
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104 | }; |
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105 | |
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106 | /** |
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107 | @brief |
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108 | Heavily templated base class for all three input devices. |
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109 | |
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110 | The purpose of this class is not to provide an interface but rather |
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111 | to reduce code redundancy. This concerns device creation and destruction |
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112 | as well as common code for button events (press, release, hold). |
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113 | |
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114 | In order to derive from this class you have to supply it with a struct |
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115 | as template parameter that contains the necessary type traits. |
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116 | */ |
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117 | template <class Traits> |
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118 | class InputDeviceTemplated : public InputDevice |
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119 | { |
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120 | typedef typename Traits::DeviceClass DeviceClass; |
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121 | typedef typename Traits::OISDeviceClass OISDeviceClass; |
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122 | typedef typename Traits::ButtonType ButtonType; |
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123 | typedef typename Traits::ButtonTypeParam ButtonTypeParam; |
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124 | static const OIS::Type OISDeviceValue = Traits::OISDeviceValue; |
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125 | |
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126 | public: |
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127 | //! Creates the OIS device |
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128 | InputDeviceTemplated(unsigned int id, OIS::InputManager* oisInputManager) |
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129 | : InputDevice(id) |
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130 | , oisInputManager_(oisInputManager) |
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131 | { |
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132 | oisDevice_ = static_cast<OISDeviceClass*>(oisInputManager_->createInputObject(OISDeviceValue, true)); |
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133 | // Note: after the static_cast here, the casted this pointer becomes |
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134 | // invalid right until the subclass has been constructed! |
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135 | oisDevice_->setEventCallback(static_cast<DeviceClass*>(this)); |
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136 | COUT(4) << "Instantiated a " << this->getClassName() << std::endl; |
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137 | } |
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138 | |
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139 | //! Destroys the OIS device |
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140 | virtual ~InputDeviceTemplated() |
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141 | { |
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142 | try |
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143 | { |
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144 | oisInputManager_->destroyInputObject(oisDevice_); |
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145 | } |
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146 | catch (...) |
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147 | { |
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148 | COUT(1) << this->getClassName() << " destruction failed: " << Exception::handleMessage() << std::endl |
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149 | << " Potential resource leak!" << std::endl; |
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150 | } |
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151 | } |
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152 | |
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153 | //! Captures OIS events (which then get distributed to the derived class) and creates the button held events |
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154 | void update(const Clock& time) |
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155 | { |
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156 | oisDevice_->capture(); |
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157 | |
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158 | // Call all the states with the held button event |
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159 | for (unsigned int iB = 0; iB < pressedButtons_.size(); ++iB) |
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160 | for (unsigned int iS = 0; iS < inputStates_.size(); ++iS) |
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161 | inputStates_[iS]->buttonEvent<ButtonEvent::THold, Traits>( |
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162 | this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(pressedButtons_[iB])); |
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163 | |
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164 | // Call states with device update events |
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165 | for (unsigned int i = 0; i < inputStates_.size(); ++i) |
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166 | inputStates_[i]->update(time.getDeltaTime(), this->getDeviceID()); |
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167 | |
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168 | static_cast<DeviceClass*>(this)->updateImpl(time); |
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169 | } |
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170 | |
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171 | //! Clears the list of pressed buttons and calls the derived class's method |
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172 | void clearBuffers() |
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173 | { |
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174 | pressedButtons_.clear(); |
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175 | static_cast<DeviceClass*>(this)->clearBuffersImpl(); |
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176 | } |
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177 | |
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178 | // Returns a pointer to the OIS device |
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179 | OISDeviceClass* getOISDevice() { return this->oisDevice_; } |
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180 | // Returns the name of the derived class as string |
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181 | std::string getClassName() const { return DeviceClass::getClassNameImpl(); } |
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182 | |
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183 | protected: |
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184 | //! Common code for all button pressed events (updates pressed buttons list and calls the input states) |
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185 | FORCEINLINE void buttonPressed(ButtonTypeParam button) |
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186 | { |
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187 | // check whether the button already is in the list (can happen when focus was lost) |
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188 | unsigned int iButton = 0; |
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189 | while (iButton < pressedButtons_.size() && pressedButtons_[iButton] != button) |
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190 | iButton++; |
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191 | if (iButton == pressedButtons_.size()) |
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192 | pressedButtons_.push_back(button); |
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193 | else |
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194 | return; // Button already pressed |
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195 | |
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196 | // Call states |
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197 | for (unsigned int i = 0; i < inputStates_.size(); ++i) |
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198 | inputStates_[i]->buttonEvent<ButtonEvent::TPress, Traits>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); |
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199 | } |
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200 | |
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201 | //! Common code for all button released events (updates pressed buttons list and calls the input states) |
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202 | FORCEINLINE void buttonReleased(ButtonTypeParam button) |
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203 | { |
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204 | // remove the button from the pressedButtons_ list |
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205 | for (unsigned int iButton = 0; iButton < pressedButtons_.size(); iButton++) |
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206 | { |
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207 | if (pressedButtons_[iButton] == button) |
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208 | { |
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209 | pressedButtons_.erase(pressedButtons_.begin() + iButton); |
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210 | break; |
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211 | } |
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212 | } |
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213 | |
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214 | // Call states |
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215 | for (unsigned int i = 0; i < inputStates_.size(); ++i) |
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216 | inputStates_[i]->buttonEvent<ButtonEvent::TRelease, Traits>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); |
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217 | } |
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218 | |
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219 | //! Managed pointer to the OIS device |
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220 | OISDeviceClass* oisDevice_; |
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221 | |
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222 | private: |
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223 | //!< Fallback dummy function for static polymorphism |
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224 | void clearBuffersImpl() { } |
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225 | //!< Fallback dummy function for static polymorphism |
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226 | void updateImpl(const Clock& time) { } |
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227 | //!< Fallback dummy function for static polymorphism |
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228 | ButtonType& getButtonEventArg(ButtonType& button) { return button; } |
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229 | |
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230 | std::vector<ButtonType> pressedButtons_; //!< List of all buttons that are currently pressed down |
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231 | OIS::InputManager* oisInputManager_; //!< Pointer to the OIS InputManager that can create and destroy devices |
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232 | }; |
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233 | } |
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234 | |
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235 | #endif /* _InputDevice_H__ */ |
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