1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See thes |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file NotificationDispatcher.cc |
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31 | @brief Implementation of the NotificationDispatcher class. |
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32 | */ |
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33 | |
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34 | #include "NotificationDispatcher.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/EventIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | #include "network/NetworkFunction.h" |
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40 | #include "network/Host.h" |
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41 | |
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42 | #include "infos/PlayerInfo.h" |
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43 | #include "interfaces/PlayerTrigger.h" |
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44 | #include "worldentities/pawns/Pawn.h" |
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45 | |
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46 | #include "NotificationManager.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | |
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51 | CreateUnloadableFactory(NotificationDispatcher); |
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52 | |
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53 | registerMemberNetworkFunction(NotificationDispatcher, dispatch); |
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54 | |
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55 | /** |
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56 | @brief |
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57 | Default constructor. Initializes the object. |
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58 | */ |
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59 | NotificationDispatcher::NotificationDispatcher(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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60 | { |
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61 | RegisterObject(NotificationDispatcher); |
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62 | |
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63 | this->sender_ = NotificationManager::NONE; |
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64 | this->registerVariables(); |
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65 | } |
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66 | |
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67 | /** |
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68 | @brief |
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69 | Destructor. |
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70 | */ |
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71 | NotificationDispatcher::~NotificationDispatcher() |
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72 | { |
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73 | |
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74 | } |
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75 | |
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76 | /** |
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77 | @brief |
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78 | Method for creating a NotificationDispatcher object through XML. |
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79 | */ |
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80 | void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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81 | { |
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82 | SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); |
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83 | |
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84 | XMLPortParam(NotificationDispatcher, "sender", getSender, setSender, xmlelement, mode); |
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85 | |
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86 | XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers. |
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87 | } |
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88 | |
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89 | void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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90 | { |
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91 | SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); |
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92 | |
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93 | XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); |
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94 | } |
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95 | |
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96 | /** |
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97 | @brief |
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98 | Registers variables for synchronisation. |
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99 | */ |
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100 | void NotificationDispatcher::registerVariables(void) |
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101 | { |
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102 | registerVariable(this->sender_, VariableDirection::ToClient); |
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103 | } |
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104 | |
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105 | /** |
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106 | @brief |
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107 | Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. |
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108 | @param clientId |
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109 | The id of the client the notification should be dispatched to. |
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110 | */ |
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111 | void NotificationDispatcher::dispatch(unsigned int clientId) |
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112 | { |
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113 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == 0x0) |
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114 | { |
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115 | const std::string message = this->createNotificationMessage(); |
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116 | NotificationManager::sendNotification(message, clientId, this->getSender()); |
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117 | } |
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118 | else if(GameMode::isServer()) |
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119 | { |
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120 | //TODO: This may fail if the object has not been synchronized, yet. |
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121 | callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); |
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122 | } |
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123 | } |
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124 | |
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125 | /** |
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126 | @brief |
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127 | Is called when the NotificationDispatcher is triggered. |
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128 | @param triggered |
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129 | Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. |
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130 | @param trigger |
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131 | The object that caused the event to be fired. |
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132 | @return |
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133 | Returns true if the NotificationDispatcher was successfully triggered. |
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134 | */ |
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135 | bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) |
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136 | { |
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137 | if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. |
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138 | return false; |
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139 | |
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140 | COUT(4) << "NotificationDispatcher (&" << this << ") triggered." << std::endl; |
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141 | |
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142 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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143 | Pawn* pawn = NULL; |
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144 | |
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145 | // If the trigger is a PlayerTrigger. |
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146 | if(pTrigger != NULL) |
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147 | { |
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148 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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149 | return false; |
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150 | else |
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151 | pawn = pTrigger->getTriggeringPlayer(); |
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152 | } |
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153 | else |
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154 | return false; |
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155 | |
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156 | if(pawn == NULL) |
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157 | { |
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158 | COUT(4) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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159 | return false; |
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160 | } |
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161 | |
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162 | // Extract the PlayerInfo from the Pawn. |
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163 | PlayerInfo* player = pawn->getPlayer(); |
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164 | |
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165 | if(player == NULL) |
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166 | { |
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167 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; |
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168 | return false; |
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169 | } |
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170 | |
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171 | this->dispatch(player->getClientID()); |
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172 | |
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173 | return true; |
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174 | } |
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175 | |
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176 | } |
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