Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/menu/src/modules/objects/triggers/MultiTrigger.h @ 7653

Last change on this file since 7653 was 7301, checked in by dafrick, 14 years ago

Improving documentation for MultiTriggers, also some small bugfixes, simplifications and added features.

  • Property svn:eol-style set to native
File size: 17.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29/**
30    @file MultiTrigger.h
31    @brief Definition of the MultiTrigger class.
32*/
33
34#ifndef _MultiTrigger_H__
35#define _MultiTrigger_H__
36
37#include "objects/ObjectsPrereqs.h"
38
39#include "core/BaseObject.h"
40#include "core/ClassTreeMask.h"
41
42#include <set>
43#include <deque>
44
45#include "tools/interfaces/Tickable.h"
46#include "worldentities/StaticEntity.h"
47
48namespace orxonox
49{
50
51    //! The different modes the MultiTrigger can be in.
52    namespace MultiTriggerMode
53    {
54        enum Value
55        {
56            EventTriggerAND,
57            EventTriggerOR,
58            EventTriggerXOR,
59        };
60    }
61
62    //! Struct to handle MultiTrigger states internally.
63    struct MultiTriggerState
64    {
65        BaseObject* originator;
66        bool bTriggered;
67    };
68
69    /**
70    @brief
71        The MultiTrigger class implements a trigger that has a distinct state for each object triggering it.
72        In more detail: A Trigger is an object that can either be active or inactive, with a specified behavior how to switch between the two. A MultiTrigger generalizes that behavior for multiple objects triggering the trigger. A MultiTrigger can be active or inactive for any object triggering it, with the state for each object being completely independent of the state for other objects. Each time a switch occurs an Event is fired with as the originator a MultiTriggerContainer, containing a pointer to the MultiTrigger that caused the Event and a pointer to the object that caused the trigger to change it's activity.
73
74        MultiTriggers also allow for additional complexity which can be added through the choice of the parameters explained (briefly) below:
75        But first you must understand a small implementational detail. There is a distinction between the MultiTrigger being triggered (there is the state 'triggered' for that) and the MultiTrigger being active (for that is the state 'activity'). From the outside only the activity is visible. The state 'triggered' tells us whether the trigger is actually triggered, but it could pretend (for some reason, some of which we will see shortly) to be triggered (or to the outside, active), while it in fact isn't. The standard behavior is, that the activity changes, when the MultiTrigger transits from being triggered to not being triggered or the other way around.
76        The parameters are:
77            'delay':                    The delay is the time that the trigger waits until it reacts (i.e. changes it's state) to the triggering condition being fulfilled.
78            'switch':                   Switch is a bool, if true the MultiTrigger is in switch-mode, meaning, that the activity changes only when the trigger is triggered , this means, that now the activity only changes, when the trigger changes from not being triggered to being triggered but not the other way around. The default is false.
79            'stayactive':               Stay active is also a bool, if true the MultiTrigger stays active after it has been activated as many times as specified by the parameter activations. The default is false.
80            'activations':              The number of activations until the trigger can't be triggered anymore. The default is -1, which is infinity.
81            'invert':                   Invert is a bool, if true the trigger is in invert-mode, meaning, that if the triggering condition is fulfilled the MultiTrigger will have the state not triggered and and if the condition is not fulfilled it will have the state triggered. In short it just inverts the behavior of the MultiTrigger. The default is false.
82            'simultaneousTriggerers':   The number of simultaneous triggerers limits the number of objects that are allowed to trigger the MultiTrigger at the same time. Or more precisely, the number of distinct objects the MultiTrigger has 'triggered' states for, at each point in time. The default is -1, which denotes infinity.
83            'mode':                     The mode describes how the MultiTrigger acts in relation to all the MultiTriggers, that are appended to it. There are 3 modes: 'and', meaning that the MultiTrigger can only be triggered if all the appended MultiTriggers are active. 'or', meaning that the MultiTrigger can only triggered if at least one of the appended MultiTriggers is active. And 'xor', meaning that the MultiTrigger can only be triggered if one and only one appended MultiTrigger is active. Note, that I wrote 'can only be active', that implies, that there is an additional condition to the activity of the MultiTrigger and that is the fulfillment of the triggering condition (the MultiTrigger itself doesn't have one, but all derived classes should). Also bear in mind, that the activity of a MultiTrigger is still coupled to the object that triggered it. The default is 'and'.
84            'broadcast'                 Broadcast is a bool, if true the MutliTrigger is in broadcast-mode, meaning, that all trigger events that are caused by no originator (originator is NULL) are broadcast as having come from every possible originator, or more precisely as having come from all objects that are specified targets of this MultiTrigger. The default is false.
85            'target':                   The target describes the kind of objects that are allowed to trigger this MultiTrigger. The default is 'Pawn'.
86            Also there is the possibility of appending MultiTriggers to the MultiTrigger just by adding them as sub-objects in the XML description of your MultiTrigger.
87
88        An example of a MultiTrigger created through XML would look like this:
89        @code
90        <MultiTrigger position="0,0,0" delay="1.3" switch="true" stayactive="true" activations="7" invert="true" simultaneousTriggerers="2" mode="xor" broadcast="false" target="Pawn">
91            <MultiTrigger />
92            ...
93            <MultiTrigger />
94        </MultiTrigger>
95        @endcode
96
97    @author
98        Damian 'Mozork' Frick
99        Many concepts and loads of inspiration from the Trigger class by Benjamin Knecht.
100    */
101    class _ObjectsExport MultiTrigger : public StaticEntity, public Tickable
102    {
103        public:
104            MultiTrigger(BaseObject* creator); //!< Constructor. Registers the objects and initializes default values.
105            virtual ~MultiTrigger(); //!< Destructor.
106
107            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a MultiTrigger object through XML.
108            virtual void tick(float dt); //!< A method that is executed each tick.
109
110            bool isActive(BaseObject* triggerer = NULL); //!< Get whether the MultiTrigger is active for a given object.
111
112            /**
113            @brief Set the delay of the MultiTrigger.
114            @param delay The delay to be set.
115            */
116            inline void setDelay(float delay)
117                { if(delay > 0.0f) this->delay_= delay; }
118            /**
119            @brief Get the delay of the MultiTrigger.
120            @return The delay.
121            */
122            inline float getDelay(void) const
123                { return this->delay_; }
124
125            /**
126            @brief Set switch-mode of the MultiTrigger.
127            @param bSwitch If true the MultiTrigger is set to switched.
128            */
129            inline void setSwitch(bool bSwitch)
130                { this->bSwitch_ = bSwitch; }
131            /**
132            @brief Get the switch-mode of the MultiTrigger.
133            @return Returns true if the MultiTriger is in switch-mode.
134            */
135            inline bool getSwitch(void) const
136                { return this->bSwitch_; }
137
138            /**
139            @brief Set the stay-active-mode of the MultiTrigger.
140            @param bStayActive If true the MultiTrigger is set to stay active.
141            */
142            inline void setStayActive(bool bStayActive)
143                { this->bStayActive_ = bStayActive; }
144            /**
145            @brief Get the stay-active-mode of the MultiTrigger.
146            @return Returns true if the MultiTrigger stays active.
147            */
148            inline bool getStayActive(void) const
149                { return this->bStayActive_; }
150
151            /**
152            @brief Get the number of remaining activations of the MultiTrigger.
153            @return The number of activations. -1 denotes infinity.
154            */
155            inline int getActivations(void) const
156                { return this->remainingActivations_; }
157
158            /**
159            @brief Set the number of objects that are allowed to simultaneously trigger this MultiTrigger.
160            @param triggerers The number of objects. -1 denotes infinitely many.
161            */
162            inline void setSimultaneousTriggerers(int triggerers)
163                { if(triggerers >= 0 || triggerers == INF_s) this->maxNumSimultaneousTriggerers_ = triggerers; }
164            /**
165            @brief Get the number of objects that are allowed to simultaneously trigger this MultiTriggger.
166            @return Returns the number of objects. -1 denotes infinity.
167            */
168            inline int getSimultaneousTriggerers(void)
169                { return this->maxNumSimultaneousTriggerers_; }
170
171            /**
172            @brief Set the invert-mode of the MultiTrigger.
173            @param bInvert If true the MultiTrigger is set to invert.
174            */
175            inline void setInvert(bool bInvert)
176                { this->bInvertMode_ = bInvert; }
177            /**
178            @brief Get the invert-mode of the MultiTrigger.
179            @return Returns true if the MultiTrigger is set to invert.
180            */
181            inline bool getInvert(void) const
182                { return this->bInvertMode_; }
183
184            void setMode(const std::string& modeName); //!< Set the mode of the MultiTrigger.
185            /**
186            @brief Set the mode of the MultiTrigger.
187            @param mode The mode of the MultiTrigger.
188            */
189            inline void setMode(MultiTriggerMode::Value mode) //!< Get the mode of the MultiTrigger.
190                { this->mode_ = mode; }
191            const std::string& getModeString(void) const;
192            /**
193            @brief Get the mode of the MultiTrigger.
194            @return Returns and Enum for the mode of the MultiTrigger.
195            */
196            inline MultiTriggerMode::Value getMode() const
197                { return mode_; }
198
199            /**
200            @brief Set the broadcast-mode of the MultiTrigger.
201            @param bBroadcast If true the MultiTrigger is set to broadcast;
202            */
203            inline void setBroadcast(bool bBroadcast)
204                { this->bBroadcast_ = bBroadcast; }
205            /**
206            @brief Get the broadcast-mode of the MultiTrigger.
207            @return Returns true if the MultiTrigger is set to broadcast.
208            */
209            inline bool getBroadcast(void)
210                { return this->bBroadcast_; }
211
212            /**
213            @brief Get whether the input object is a target of the MultiTrigger.
214            @param target A pointer to the object.
215            @return Returns true if the input object is a target, false if not.
216            */
217            inline bool isTarget(BaseObject* target)
218                { if(target == NULL) return true; else return targetMask_.isIncluded(target->getIdentifier()); }
219
220            void addTrigger(MultiTrigger* trigger); //!< Adds a MultiTrigger as a sub-trigger to the trigger.
221            const MultiTrigger* getTrigger(unsigned int index) const; //!< Get the sub-trigger of this MultiTrigger at the given index.
222
223        protected:
224            virtual std::queue<MultiTriggerState*>* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at.
225
226            void changeTriggered(BaseObject* originator = NULL); //!< This method can be called by any class inheriting from MultiTrigger to change it's triggered status for a specified originator.
227
228            bool isModeTriggered(BaseObject* triggerer = NULL); //!< Checks whetherx the MultiTrigger is triggered concerning it's sub-triggers.
229            bool isTriggered(BaseObject* triggerer = NULL); //!< Get whether the MultiTrigger is triggered for a given object.
230
231            void fire(bool status, BaseObject* originator = NULL);  //!< Helper method. Creates an Event for the given status and originator and fires it.
232            void broadcast(bool status); //!< Helper method. Broadcasts an Event for every object that is a target.
233
234            /**
235            @brief Set the number of activations the MultiTrigger can go through.
236            @param activations The number of activations. -1 denotes infinitely many activations.
237            */
238            inline void setActivations(int activations)
239                { if(activations >= 0 || activations == INF_s) this->remainingActivations_ = activations; }
240
241            void addTargets(const std::string& targets); //!< Add some target to the MultiTrigger.
242            void removeTargets(const std::string& targets); //!< Remove some target from the MultiTrigger.
243
244            /**
245            @brief Adds the parent of a MultiTrigger.
246            @param parent A pointer to the parent MultiTrigger.
247            */
248            inline void addParentTrigger(MultiTrigger* parent)
249                { this->parentTrigger_ = parent; }
250
251            /**
252            @brief Get the target mask used to identify the targets of this MultiTrigger.
253            @return Returns the target mask.
254            */
255            inline ClassTreeMask& getTargetMask(void)
256                { return this->targetMask_; }
257
258        private:
259            static const int INF_s; //!< Magic number for infinity.
260            //! Magic strings for the mode.
261            static const std::string and_s;
262            static const std::string or_s;
263            static const std::string xor_s;
264
265            void subTriggerActivityChanged(BaseObject* originator); //!< This method is called by any sub-trigger to advertise changes in it's state to it's parent-trigger.
266
267            bool addState(MultiTriggerState* state); //!< Helper method. Adds a state to the state queue, where the state will wait to become active.
268
269            bool checkAnd(BaseObject* triggerer); //!< Checks whether the sub-triggers amount to true for the 'and' mode for a given object.
270            bool checkOr(BaseObject* triggerer); //!< Checks whether the sub-triggers amount to true for the 'or' mode for a given object.
271            bool checkXor(BaseObject* triggerer); //!< Checks whether the sub-triggers amount to true for the 'xor' mode for a given object.
272
273            /**
274            @brief Get the objects for which this MultiTrigger is active.
275            @return Returns a set with all the object this MultiTrigger is active for.
276            */
277            std::set<BaseObject*>& getActive(void)
278                { return this->active_; }
279
280            bool bFirstTick_; //!< Bool to distinguish the first tick form all the following.
281
282            float delay_; //!< The delay that is imposed on all new trigger events.
283            bool bSwitch_; //!< Bool for the switch-mode, if true the MultiTrigger behaves like a switch.
284            bool bStayActive_; //!< Bool for the stay-active-mode, if true the MultiTrigger stays active after its last activation.;
285
286            int remainingActivations_; //!< The remaining activations of this MultiTrigger.
287            int maxNumSimultaneousTriggerers_; //!< The maximum number of objects simultaneously trigggering this MultiTrigger.
288
289            bool bInvertMode_; //!< Bool for the invert-mode, if true the MultiTrigger is inverted.
290            MultiTriggerMode::Value mode_; //!< The mode of the MultiTrigger.
291
292            bool bBroadcast_; //!< Bool for the broadcast-mode, if true all triggers go to all possible targets.
293
294            MultiTrigger* parentTrigger_; //!< The parent-trigger of theis MultiTrigger.
295            std::set<MultiTrigger*> subTriggers_; //!< The sub-triggers of this MultiTrigger.
296
297            std::set<BaseObject*> active_; //!< The set of all objects the MultiTrigger is active for.
298            std::set<BaseObject*> triggered_; //!< The set of all objects the MultiTrigger is triggered for.
299
300            std::deque< std::pair<float, MultiTriggerState*> > stateQueue_; //!< The queue of states waiting to become active.
301
302            ClassTreeMask targetMask_; //!< The target mask, masking all objects that can trigger this MultiTrigger.
303
304    };
305
306}
307
308#endif // _MultiTrigger_H__
Note: See TracBrowser for help on using the repository browser.