[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1662] | 25 | * Fabian 'x3n' Landau |
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[2896] | 26 | * Benjamin Knecht |
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[1661] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GSLevel.h" |
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| 31 | |
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[5695] | 32 | #include <OgreCompositorManager.h> |
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| 33 | |
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[5855] | 34 | #include "util/Clock.h" |
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[1661] | 35 | #include "core/input/InputManager.h" |
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[3327] | 36 | #include "core/input/InputState.h" |
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[5863] | 37 | #include "core/input/KeyBinderManager.h" |
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[1887] | 38 | #include "core/ConsoleCommand.h" |
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[2896] | 39 | #include "core/Game.h" |
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| 40 | #include "core/GameMode.h" |
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[3370] | 41 | #include "core/GUIManager.h" |
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[3196] | 42 | #include "core/Loader.h" |
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| 43 | #include "core/XMLFile.h" |
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| 44 | |
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[2087] | 45 | #include "LevelManager.h" |
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[2662] | 46 | #include "PlayerManager.h" |
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[1661] | 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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[3370] | 50 | DeclareGameState(GSLevel, "level", false, false); |
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[1934] | 51 | |
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[3370] | 52 | GSLevel::GSLevel(const GameStateInfo& info) |
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| 53 | : GameState(info) |
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[2896] | 54 | , gameInputState_(0) |
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| 55 | , guiMouseOnlyInputState_(0) |
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| 56 | , guiKeysOnlyInputState_(0) |
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[5876] | 57 | , startFile_(0) |
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[6048] | 58 | , bShowIngameGUI_(false) |
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[1661] | 59 | { |
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| 60 | } |
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| 61 | |
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| 62 | GSLevel::~GSLevel() |
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| 63 | { |
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| 64 | } |
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| 65 | |
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[2896] | 66 | void GSLevel::activate() |
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[1661] | 67 | { |
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[2896] | 68 | if (GameMode::showsGraphics()) |
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[2087] | 69 | { |
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[3327] | 70 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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[5910] | 71 | gameInputState_->setMouseMode(MouseMode::Exclusive); |
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[5863] | 72 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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| 73 | KeyBinderManager::getInstance().setToDefault(); |
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[1661] | 74 | |
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[3327] | 75 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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[5910] | 76 | guiMouseOnlyInputState_->setMouseMode(MouseMode::Exclusive); |
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[2896] | 77 | guiMouseOnlyInputState_->setMouseHandler(GUIManager::getInstancePtr()); |
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| 78 | |
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[3327] | 79 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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[2896] | 80 | guiKeysOnlyInputState_->setKeyHandler(GUIManager::getInstancePtr()); |
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[2087] | 81 | } |
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[1662] | 82 | |
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[2896] | 83 | if (GameMode::isMaster()) |
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[2087] | 84 | { |
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| 85 | this->loadLevel(); |
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| 86 | } |
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[1755] | 87 | |
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[2896] | 88 | if (GameMode::showsGraphics()) |
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[2087] | 89 | { |
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| 90 | // level is loaded: we can start capturing the input |
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[3327] | 91 | InputManager::getInstance().enterState("game"); |
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[5820] | 92 | |
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| 93 | // connect the HumanPlayer to the game |
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[5850] | 94 | PlayerManager::getInstance().clientConnected(0); |
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[2087] | 95 | } |
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[2662] | 96 | } |
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[2087] | 97 | |
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[2896] | 98 | void GSLevel::deactivate() |
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| 99 | { |
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[5695] | 100 | if (GameMode::showsGraphics()) |
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| 101 | { |
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[5832] | 102 | // disconnect the HumanPlayer |
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[5850] | 103 | PlayerManager::getInstance().clientDisconnected(0); |
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[5832] | 104 | |
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[5695] | 105 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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| 106 | Ogre::CompositorManager::getSingleton().removeAll(); |
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[2896] | 107 | |
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[3327] | 108 | InputManager::getInstance().leaveState("game"); |
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[5820] | 109 | } |
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[1662] | 110 | |
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[2896] | 111 | if (GameMode::isMaster()) |
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[2087] | 112 | this->unloadLevel(); |
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[1662] | 113 | |
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[2896] | 114 | if (GameMode::showsGraphics()) |
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[2087] | 115 | { |
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[2896] | 116 | gameInputState_->setHandler(0); |
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| 117 | guiMouseOnlyInputState_->setHandler(0); |
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| 118 | guiKeysOnlyInputState_->setHandler(0); |
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[3327] | 119 | InputManager::getInstance().destroyState("game"); |
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[5818] | 120 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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| 121 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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[2087] | 122 | } |
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[1661] | 123 | } |
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| 124 | |
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[2896] | 125 | void GSLevel::update(const Clock& time) |
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[1661] | 126 | { |
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[5876] | 127 | // Note: Temporarily moved to GSRoot. |
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[2087] | 128 | //// Call the scene objects |
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| 129 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 130 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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[1661] | 131 | } |
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| 132 | |
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[1670] | 133 | void GSLevel::loadLevel() |
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| 134 | { |
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[5922] | 135 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 136 | this->staticObjects_.insert(*it); |
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| 137 | |
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[1670] | 138 | // call the loader |
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| 139 | COUT(0) << "Loading level..." << std::endl; |
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[5876] | 140 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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| 141 | Loader::open(startFile_); |
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[1670] | 142 | } |
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| 143 | |
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| 144 | void GSLevel::unloadLevel() |
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| 145 | { |
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[5876] | 146 | Loader::unload(startFile_); |
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| 147 | delete startFile_; |
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[5922] | 148 | |
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| 149 | COUT(3) << "Unloaded level. Remaining objects:" << std::endl; |
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| 150 | unsigned int i = 0; |
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| 151 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) |
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| 152 | { |
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| 153 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); |
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| 154 | if (find == this->staticObjects_.end()) |
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| 155 | { |
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| 156 | COUT(3) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << ")" << std::endl; |
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| 157 | } |
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| 158 | } |
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| 159 | COUT(3) << i << " objects remaining."; |
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| 160 | if (i == 0) |
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| 161 | COUT(3) << " Well done!" << std::endl; |
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| 162 | else |
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| 163 | COUT(3) << " Try harder!" << std::endl; |
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[1670] | 164 | } |
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[1661] | 165 | } |
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