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source: code/branches/menu/src/orxonox/gamestates/GSMainMenu.cc @ 6117

Last change on this file since 6117 was 6032, checked in by scheusso, 15 years ago

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[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2850]29#include "GSMainMenu.h"
[1661]30
[2850]31#include <OgreSceneManager.h>
[3196]32
33#include "core/input/InputManager.h"
[3327]34#include "core/input/InputState.h"
[5863]35#include "core/input/KeyBinderManager.h"
[3196]36#include "core/Game.h"
[2844]37#include "core/ConsoleCommand.h"
[3370]38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
[5735]40#include "Scene.h"
[5896]41#include "sound/AmbientSound.h"
[1661]42
43namespace orxonox
44{
[3280]45    DeclareGameState(GSMainMenu, "mainMenu", false, true);
[2844]46
[3370]47    GSMainMenu::GSMainMenu(const GameStateInfo& info)
48        : GameState(info)
[2850]49        , inputState_(0)
[1661]50    {
[3327]51        inputState_ = InputManager::getInstance().createInputState("mainMenu");
[5910]52        inputState_->setMouseMode(MouseMode::Nonexclusive);
[2850]53        inputState_->setHandler(GUIManager::getInstancePtr());
[5863]54        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
[3327]55        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
[1688]56
[2850]57        // create an empty Scene
[5876]58        this->scene_ = new Scene(NULL);
[5918]59        this->scene_->setSyncMode( 0x0 );
[2850]60        // and a Camera
61        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
[5878]62        if (GameMode::playsSound())
63        {
64            // Load sound
[5896]65            this->ambient_ = new AmbientSound(0);
[5899]66            this->ambient_->setSource("ambient/mainmenu.wav");
[5878]67        }
[3370]68    }
[2850]69
[3370]70    GSMainMenu::~GSMainMenu()
71    {
[5878]72        if (GameMode::playsSound())
[5892]73            delete this->ambient_;
[5878]74
[3370]75        InputManager::getInstance().destroyState("mainMenu");
76
77        this->scene_->getSceneManager()->destroyCamera(this->camera_);
[5799]78        this->scene_->destroy();
[3370]79    }
80
81    void GSMainMenu::activate()
82    {
[1661]83        // show main menu
[6032]84        GUIManager::getInstance().showGUI("MainMenu", true, false);
[2850]85        GUIManager::getInstance().setCamera(this->camera_);
[6032]86        GUIManager::getInstance().setBackground("MainMenuBackground");
87//         GUIManager::getInstance().setBackground("");
[2850]88        GraphicsManager::getInstance().setCamera(this->camera_);
[2844]89
[5920]90        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
94        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
95        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole"));
[2853]96
[5863]97        KeyBinderManager::getInstance().setToDefault();
[3327]98        InputManager::getInstance().enterState("mainMenu");
[3060]99
[5878]100        if (GameMode::playsSound())
101        {
[5896]102            this->ambient_->setLoop(true);
103            this->ambient_->play();
[5878]104        }
[1661]105    }
106
[2850]107    void GSMainMenu::deactivate()
[1661]108    {
[5878]109        if (GameMode::playsSound())
110        {
111            this->ambient_->stop();
112        }
[3060]113
[3327]114        InputManager::getInstance().leaveState("mainMenu");
[2850]115
[2927]116        GUIManager::getInstance().setCamera(0);
[6032]117        GUIManager::getInstance().setBackground("");
[6024]118        GUIManager::hideGUI("MainMenu");
[2927]119        GraphicsManager::getInstance().setCamera(0);
[1661]120    }
121
[2850]122    void GSMainMenu::update(const Clock& time)
[1661]123    {
[2844]124    }
[1661]125
[3094]126    void GSMainMenu::startStandalone()
[2844]127    {
128        // HACK - HACK
129        Game::getInstance().popState();
[2850]130        Game::getInstance().requestStates("standalone, level");
[1661]131    }
[3094]132
133    void GSMainMenu::startServer()
134    {
135        // HACK - HACK
136        Game::getInstance().popState();
137        Game::getInstance().requestStates("server, level");
138    }
139
140    void GSMainMenu::startClient()
141    {
142        // HACK - HACK
143        Game::getInstance().popState();
144        Game::getInstance().requestStates("client, level");
145    }
146
147    void GSMainMenu::startDedicated()
148    {
149        // HACK - HACK
150        Game::getInstance().popState();
151        Game::getInstance().popState();
152        Game::getInstance().requestStates("dedicated, level");
153    }
[5817]154    void GSMainMenu::startMainMenu()
155    {
156        // HACK - HACK
157        Game::getInstance().popState();
158        Game::getInstance().popState();
159        Game::getInstance().requestStates("mainmenu");
160    }
[5918]161    void GSMainMenu::startIOConsole()
162    {
163        // HACK - HACK
164        Game::getInstance().popState();
165        Game::getInstance().popState();
166        Game::getInstance().requestStates("ioConsole");
167    }
[1661]168}
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