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source: code/branches/menu/src/orxonox/items/Engine.h @ 5950

Last change on this file since 5950 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Engine_H__
30#define _Engine_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "Item.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Engine : public Item, public Tickable
40    {
41        public:
42            Engine(BaseObject* creator);
43            virtual ~Engine();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            void registerVariables();
47            void setConfigValues();
48
49            virtual void tick(float dt);
50            virtual void changedActivity();
51
52            virtual void addToSpaceShip(SpaceShip* ship);
53            inline SpaceShip* getShip() const
54                { return this->ship_; }
55
56            inline void setBoostFactor(float factor)
57                { this->boostFactor_ = factor; }
58            inline float getBoostFactor() const
59                { return this->boostFactor_; }
60
61            inline void setSpeedFactor(float factor)
62                { this->speedFactor_ = factor; }
63            inline float getSpeedFactor() const
64                { return this->speedFactor_; }
65
66            inline void setMaxSpeedFront(float speed)
67                { this->maxSpeedFront_ = speed; }
68            inline void setMaxSpeedBack(float speed)
69                { this->maxSpeedBack_ = speed; }
70            inline void setMaxSpeedLeftRight(float speed)
71                { this->maxSpeedLeftRight_ = speed; }
72            inline void setMaxSpeedUpDown(float speed)
73                { this->maxSpeedUpDown_ = speed; }
74
75            inline float getMaxSpeedFront() const
76                { return this->maxSpeedFront_; }
77            inline float getMaxSpeedBack() const
78                { return this->maxSpeedBack_; }
79            inline float getMaxSpeedLeftRight() const
80                { return this->maxSpeedLeftRight_; }
81            inline float getMaxSpeedUpDown() const
82                { return this->maxSpeedUpDown_; }
83
84            inline void setAccelerationFront(float acceleration)
85                { this->accelerationFront_ = acceleration; }
86            inline void setAccelerationBrake(float acceleration)
87                { this->accelerationBrake_ = acceleration; }
88            inline void setAccelerationBack(float acceleration)
89                { this->accelerationBack_ = acceleration; }
90            inline void setAccelerationLeftRight(float acceleration)
91                { this->accelerationLeftRight_ = acceleration; }
92            inline void setAccelerationUpDown(float acceleration)
93                { this->accelerationUpDown_ = acceleration; }
94
95            inline float getAccelerationFront() const
96                { return this->accelerationFront_; }
97            inline float getAccelerationBrake() const
98                { return this->accelerationBrake_; }
99            inline float getAccelerationBack() const
100                { return this->accelerationBack_; }
101            inline float getAccelerationLeftRight() const
102                { return this->accelerationLeftRight_; }
103            inline float getAccelerationUpDown() const
104                { return this->accelerationUpDown_; }
105
106            virtual const Vector3& getDirection() const;
107
108            void loadSound(const std::string filename);
109
110        private:
111            void networkcallback_shipID();
112
113            SpaceShip* ship_;
114            unsigned int shipID_;
115
116            float boostFactor_;
117            float speedFactor_;
118
119            float maxSpeedFront_;
120            float maxSpeedBack_;
121            float maxSpeedLeftRight_;
122            float maxSpeedUpDown_;
123
124            float accelerationFront_;
125            float accelerationBrake_;
126            float accelerationBack_;
127            float accelerationLeftRight_;
128            float accelerationUpDown_;
129
130            Shader* boostBlur_;
131            float blurStrength_;
132    };
133}
134
135#endif /* _Engine_H__ */
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