Last change
on this file since 6662 was
6048,
checked in by scheusso, 15 years ago
|
ESC handling in ingame menu: if theres already an opened GUI sheet then hide it, if not open the ingame menu
in mainmenu everything should remain the same
|
File size:
1014 bytes
|
Line | |
---|
1 | -- InGameMenu.lua |
---|
2 | |
---|
3 | BasicGUI = require("BasicGUI") |
---|
4 | local P = BasicGUI:new() --inherit everything from the gui package |
---|
5 | if _REQUIREDNAME == nil then |
---|
6 | InGameMenu = P |
---|
7 | else |
---|
8 | _G[_REQUIREDNAME] = P |
---|
9 | end |
---|
10 | |
---|
11 | P.filename = "InGameMenu" |
---|
12 | P.layoutString = "InGameMenu.layout" |
---|
13 | |
---|
14 | function P:init() |
---|
15 | end |
---|
16 | |
---|
17 | |
---|
18 | -- events for ingamemenu |
---|
19 | function P.button_quit_clicked(e) |
---|
20 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) |
---|
21 | end |
---|
22 | |
---|
23 | function P.button_mainmenu_clicked(e) |
---|
24 | orxonox.Game:getInstance():popState() |
---|
25 | orxonox.Game:getInstance():popState() |
---|
26 | orxonox.Game:getInstance():requestState("mainmenu") |
---|
27 | orxonox.CommandExecutor:execute("showGUI MainMenu") |
---|
28 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
---|
29 | end |
---|
30 | |
---|
31 | function P.button_return_clicked(e) |
---|
32 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
---|
33 | end |
---|
34 | |
---|
35 | function P.callback(doExit) |
---|
36 | if doExit then |
---|
37 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
---|
38 | orxonox.CommandExecutor:execute("exit") |
---|
39 | end |
---|
40 | end |
---|
41 | |
---|
42 | return P |
---|
43 | |
---|
Note: See
TracBrowser
for help on using the repository browser.