Last change
on this file since 7421 was
6048,
checked in by scheusso, 15 years ago
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ESC handling in ingame menu: if theres already an opened GUI sheet then hide it, if not open the ingame menu
in mainmenu everything should remain the same
|
File size:
1014 bytes
|
Line | |
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1 | -- InGameMenu.lua |
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2 | |
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3 | BasicGUI = require("BasicGUI") |
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4 | local P = BasicGUI:new() --inherit everything from the gui package |
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5 | if _REQUIREDNAME == nil then |
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6 | InGameMenu = P |
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7 | else |
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8 | _G[_REQUIREDNAME] = P |
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9 | end |
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10 | |
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11 | P.filename = "InGameMenu" |
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12 | P.layoutString = "InGameMenu.layout" |
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13 | |
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14 | function P:init() |
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15 | end |
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16 | |
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17 | |
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18 | -- events for ingamemenu |
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19 | function P.button_quit_clicked(e) |
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20 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) |
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21 | end |
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22 | |
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23 | function P.button_mainmenu_clicked(e) |
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24 | orxonox.Game:getInstance():popState() |
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25 | orxonox.Game:getInstance():popState() |
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26 | orxonox.Game:getInstance():requestState("mainmenu") |
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27 | orxonox.CommandExecutor:execute("showGUI MainMenu") |
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28 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
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29 | end |
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30 | |
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31 | function P.button_return_clicked(e) |
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32 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
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33 | end |
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34 | |
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35 | function P.callback(doExit) |
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36 | if doExit then |
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37 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
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38 | orxonox.CommandExecutor:execute("exit") |
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39 | end |
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40 | end |
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41 | |
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42 | return P |
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43 | |
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