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source: code/branches/menuanimations/src/libraries/core/Core.h @ 7156

Last change on this file since 7156 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 3.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Core_H__
31#define _Core_H__
32
33#include "CorePrereqs.h"
34
35#include <cassert>
36#include <boost/scoped_ptr.hpp>
37#include "util/OutputHandler.h"
38#include "util/Scope.h"
39#include "util/ScopeGuard.h"
40#include "util/Singleton.h"
41
42namespace orxonox
43{
44    class CoreConfiguration;
45
46    /**
47    @brief
48        The Core class is a singleton used to configure the program basics.
49    @remark
50        You should only create this singleton once because it destroys the identifiers!
51    */
52    class _CoreExport Core : public Singleton<Core>
53    {
54        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
55        friend class Singleton<Core>;
56        friend class Game;
57
58        public:
59            /**
60            @brief
61                Determines the executable path, checks for build directory runs, creates
62                the output directories and sets up the other core library singletons.
63            @throws
64                GeneralException
65            */
66            Core(const std::string& cmdLine);
67            ~Core();
68
69            void setConfigValues();
70
71            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
72            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
73            static const std::string& getLanguage();
74            static void  resetLanguage();
75
76        private:
77            Core(const Core&); //!< Don't use (undefined symbol)
78
79            void preUpdate(const Clock& time);
80            void postUpdate(const Clock& time);
81
82            void loadGraphics();
83            void unloadGraphics();
84
85            void setThreadAffinity(int limitToCPU);
86
87            // Mind the order for the destruction!
88            scoped_ptr<PathConfig>        pathConfig_;
89            scoped_ptr<DynLibManager>     dynLibManager_;
90            scoped_ptr<SignalHandler>     signalHandler_;
91            SimpleScopeGuard              identifierDestroyer_;
92            SimpleScopeGuard              consoleCommandDestroyer_;
93            scoped_ptr<ConfigFileManager> configFileManager_;
94            scoped_ptr<Language>          languageInstance_;
95            scoped_ptr<CoreConfiguration> configuration_;
96            scoped_ptr<TclBind>           tclBind_;
97            scoped_ptr<TclThreadManager>  tclThreadManager_;
98            scoped_ptr<Shell>             shell_;
99            // graphical
100            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
101            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
102            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
103            scoped_ptr<Scope<ScopeID::Root> >     rootScope_;
104            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
105
106            bool                          bGraphicsLoaded_;
107            static Core* singletonPtr_s;
108    };
109}
110
111#endif /* _Core_H__ */
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