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source: code/branches/menuanimations/src/libraries/core/input/InputState.cc @ 6053

Last change on this file since 6053 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "InputState.h"
30#include "core/Functor.h"
31
32namespace orxonox
33{
34    //! Sets priority of it's a high priority and resizes the handler list
35    InputState::InputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
36        : name_(name)
37        , bAlwaysGetsInput_(bAlwaysGetsInput)
38        , bTransparent_(bTransparent)
39        , mouseMode_(MouseMode::Dontcare)
40        , bExpired_(true)
41        , handlers_(2)
42        , joyStickHandlerAll_(0)
43        , enterFunctor_(0)
44        , leaveFunctor_(0)
45    {
46        if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
47            priority_ = priority;
48        else
49            priority_ = 0;
50
51        handlers_.resize(InputDeviceEnumerator::FirstJoyStick + this->getJoyStickList().size(), NULL);
52    }
53
54    bool InputState::isInputDeviceEnabled(unsigned int device)
55    {
56        if (device < handlers_.size())
57            return handlers_[device] != NULL;
58        else
59            return false;
60    }
61
62    //! Called by JoyStickQuantityListener upon joy stick adding/removal
63    void InputState::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList)
64    {
65        unsigned int oldSize = handlers_.size();
66        handlers_.resize(InputDeviceEnumerator::FirstJoyStick + joyStickList.size(), NULL);
67
68        for (unsigned int i = oldSize; i < handlers_.size(); ++i)
69            handlers_[i] = joyStickHandlerAll_;
70
71        bExpired_ = true;
72    }
73
74    bool InputState::setJoyStickHandler(InputHandler* handler, unsigned int joyStick)
75    {
76        unsigned device = joyStick + firstJoyStickIndex_s;
77        if (joyStick >= handlers_.size() - device)
78            return false;
79
80        handlers_[device] = handler;
81        bExpired_ = true;
82        return true;
83    }
84
85    void InputState::setJoyStickHandler(InputHandler* handler)
86    {
87        joyStickHandlerAll_ = handler;
88        for (unsigned int i = firstJoyStickIndex_s; i < handlers_.size(); ++i)
89            handlers_[i] = handler;
90        bExpired_ = true;
91    }
92
93    void InputState::setHandler(InputHandler* handler)
94    {
95        setKeyHandler(handler);
96        setMouseHandler(handler);
97        setJoyStickHandler(handler);
98    }
99
100    void InputState::entered()
101    {
102        if (enterFunctor_)
103            (*enterFunctor_)();
104           
105    }
106
107    void InputState::left()
108    {
109        if (leaveFunctor_)
110            (*leaveFunctor_)();
111    }
112}
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