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source: code/branches/menuanimations/src/libraries/network/Client.h @ 7338

Last change on this file since 7338 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "util/UtilPrereqs.h"
49#include "ClientConnection.h"
50#include "GamestateClient.h"
51#include "Host.h"
52
53namespace orxonox
54{
55  /**
56  Client *client;
57  * The network/Client class
58  * This class implements all necessary function for the network communication
59  * It is the root class of the network module
60  *
61  */
62  class _NetworkExport Client : public Host, public ClientConnection{
63  public:
64    Client();
65    Client(const std::string& address, int port);
66    ~Client();
67
68    bool establishConnection();
69    bool closeConnection();
70    bool queuePacket(ENetPacket *packet, int clientID);
71    bool processChat(const std::string& message, unsigned int playerID);
72    virtual bool chat(const std::string& message);
73    virtual bool broadcast(const std::string& message) { return false; }
74
75    void update(const Clock& time);
76  protected:
77    virtual void connectionClosed();
78  private:
79    Client(const Client& copy); // not used
80    virtual bool isServer_(){return false;}
81
82    GamestateClient gamestate;
83    bool isSynched_;
84
85    bool gameStateFailure_;
86    float timeSinceLastUpdate_;
87  };
88
89
90}
91
92#endif /* _Client_H__ */
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