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source: code/branches/menuanimations/src/modules/overlays/stats/Scoreboard.cc @ 6445

Last change on this file since 6445 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#include "Scoreboard.h"
28
29#include "util/Convert.h"
30#include "core/CoreIncludes.h"
31#include "gametypes/Gametype.h"
32#include "infos/PlayerInfo.h"
33#include "CreateLines.h"
34
35namespace orxonox
36{
37    CreateFactory(Scoreboard);
38
39    /**
40        @brief Constructor: Creates the scoreboard.
41    */
42    Scoreboard::Scoreboard(BaseObject* creator)
43        : OrxonoxOverlay(creator)
44    {
45        RegisterObject(Scoreboard);
46    }
47
48    Scoreboard::~Scoreboard()
49    {
50        while (this->lines_.size() > 0)
51        {
52            // destroy lines
53            delete this->lines_.back();
54            this->lines_.pop_back();
55        }
56    }
57
58    /**
59        @brief Initializes the lines.
60    */
61    void Scoreboard::XMLPort(Element& xmlElement, XMLPort::Mode mode)
62    {
63        SUPER(Scoreboard, XMLPort, xmlElement, mode);
64    }
65
66    void Scoreboard::changedVisibility()
67    {
68        SUPER(Scoreboard, changedVisibility);
69
70        for (unsigned int i = 0; i < this->lines_.size(); ++i)
71            this->lines_[i]->setVisibility(this->isVisible());
72    }
73
74    /**
75        @brief Prints the scoreboard on the screen.
76    */
77    void Scoreboard::tick(float dt)
78    {
79        const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers();
80
81        const float topOffset  = 0.2;
82        const float leftOffset = 0.075;
83        const float distance   = 0.01;
84        const float width      = 0.85;
85        const float height     = 0.05;
86        while (playerList.size() > this->lines_.size())
87        {
88            // create new lines
89            CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height);
90            lines->setVisibility(this->isVisible());
91            this->lines_.push_back(lines);
92        }
93        while (playerList.size() < this->lines_.size())
94        {
95            // destroy lines
96            delete this->lines_.back();
97            this->lines_.pop_back();
98        }
99
100        // update board
101
102        unsigned int index = 0;
103        for (std::map<PlayerInfo*, Player>::const_iterator it = playerList.begin(); it != playerList.end(); ++it)
104        {
105            this->lines_[index]->setPlayerName(multi_cast<std::string>(it->first->getName()));
106            this->lines_[index]->setScore(multi_cast<std::string>(it->second.frags_));
107            this->lines_[index]->setDeaths(multi_cast<std::string>(it->second.killed_));
108            index++;
109        }
110
111        //numberOfColumns = 2;
112        //numberOfLines = 3;
113        //topOffset = 0.1;
114        //lineSpacing = 0.1;
115
116        //for (unsigned int i = 0; i < this->lines_.size(); ++i)
117        //{
118        //    columnIndex = 0;
119        //    leftOffset = 0.1;
120
121        //    this->createlines_->setNumberOfColumns(numberOfColumns, i);
122
123        //    // columnText = this->getGametype()->getPlayersName();
124        //    columnText = "PlayerName";
125        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
126        //    this->createlines_->setColumnText(columnIndex, columnText);
127
128        //    columnIndex++;
129        //    leftOffset = leftOffset + 0.3;
130
131        //    // columnText = this->getGametype()->getPlayersFrags();
132        //    columnText = "PlayerFrags";
133        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
134        //    this->createlines_->setColumnText(columnIndex, columnText);
135
136        //    topOffset = topOffset + lineSpacing;
137        //}
138    }
139}
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