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source: code/branches/menuanimations/src/modules/questsystem/QuestItem.cc @ 6161

Last change on this file since 6161 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file
31    @brief Implementation of the QuestItem class.
32*/
33
34#include "QuestItem.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "QuestDescription.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        Constructor. Registers and initializes the object.
45    */
46    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
47    {
48        RegisterObject(QuestItem);
49
50        this->id_ = "";
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    QuestItem::~QuestItem()
58    {
59
60    }
61
62    /**
63    @brief
64        Method for creating a QuestItem object through XML.
65    */
66    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(QuestItem, XMLPort, xmlelement, mode);
69
70        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
71        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
72    }
73
74    /**
75    @brief
76        Sets the id of the QuestItem.
77    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
78    @param id
79        The id to be set.
80    */
81    void QuestItem::setId(const std::string & id)
82    {
83        if(!isId(id)) //!< Checks whether the id is a valid id.
84        {
85            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
86            return;
87        }
88       
89        this->id_ = id;
90    }
91
92    /**
93    @brief
94        Checks whether an input id is of the required form.
95    @param id
96        The id to be checked.
97    @return
98        Returns true if the string is likely to be of the required form.
99    */
100    /*static*/ bool QuestItem::isId(const std::string & id)
101    {
102        return id.size() >= 32;
103    }
104
105}
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