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source: code/branches/menuanimations/src/orxonox/pickup/items/HealthUsable.h @ 6921

Last change on this file since 6921 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of HealthUsable.
32*/
33
34#ifndef _HealthUsable_H__
35#define _HealthUsable_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <climits>
40#include "pickup/UsableItem.h"
41
42namespace orxonox
43{
44    /**
45        @brief Health-item, enables player recover health when used.
46    */
47    class _OrxonoxExport HealthUsable : public UsableItem
48    {
49    public:
50        HealthUsable(BaseObject* creator);      //!< Constructor
51        virtual ~HealthUsable();                //!< Deconstructor
52
53        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< XMLPort
54
55        virtual int getMaxCarryAmount() const
56            { return INT_MAX; }
57
58        virtual void used(Pawn* pawn);          //!< Called when the item is used.
59
60        virtual bool pickedUp(Pawn* pawn);      //!< Called when the item is picked up.
61        virtual bool dropped(Pawn* pawn);       //!< Called when the item is dropped.
62
63        /**
64            @brief Get the amount of jumps available.
65            @return Returns how many times the item can be used.
66        */
67        inline float getRecoveredHealth() const
68            { return this->recoveredHealth_; }
69        /**
70            @brief Set the amount of jumps available.
71            @param num New number of available jumps.
72        */
73        inline void setRecoveredHealth(float recovery)
74            { this->recoveredHealth_ = recovery; }
75    private:
76        float recoveredHealth_;    //!< Amount of jumps still available.
77    };
78}
79
80#endif /* _HealthUsable_H__ */
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