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source: code/branches/menuanimations/src/orxonox/sound/SoundManager.cc @ 7669

Last change on this file since 7669 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SoundManager.h"
30
31#include <AL/alut.h>
32
33#include "util/Exception.h"
34#include "util/Math.h"
35#include "util/ScopeGuard.h"
36#include "core/GameMode.h"
37#include "core/ScopedSingletonManager.h"
38
39namespace orxonox
40{
41    SoundManager* SoundManager::singletonPtr_s = NULL;
42    ManageScopedSingleton(SoundManager, ScopeID::Graphics, true);
43
44    SoundManager::SoundManager()
45    {
46        if (!alutInitWithoutContext(NULL,NULL))
47            ThrowException(InitialisationFailed, "OpenAL ALUT error: " << alutGetErrorString(alutGetError()));
48        Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit);
49
50        COUT(3) << "OpenAL: Opening sound device..." << std::endl;
51        this->device_ = alcOpenDevice(NULL);
52        if (this->device_ == NULL)
53        {
54            COUT(0) << "OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl;
55#ifdef ORXONOX_PLATFORM_WINDOWS
56            COUT(0) << "Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl;
57#endif
58            ThrowException(InitialisationFailed, "OpenAL error: Could not open sound device.");
59        }
60        Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_);
61
62        COUT(3) << "OpenAL: Sound device opened" << std::endl;
63        this->context_ = alcCreateContext(this->device_, NULL);
64        if (this->context_ == NULL)
65            ThrowException(InitialisationFailed, "OpenAL error: Could not create sound context");
66        Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_);
67
68        if (alcMakeContextCurrent(this->context_) == AL_TRUE)
69            COUT(3) << "OpenAL: Context " << this->context_ << " loaded" << std::endl;
70
71        COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl;
72
73        const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER);
74        if (str == NULL)
75            COUT(2) << "OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl;
76        else
77            COUT(4) << "OpenAL ALUT supported MIME types: " << str << std::endl;
78
79        GameMode::setPlaysSound(true);
80        // Disarm guards
81        alutExitGuard.Dismiss();
82        closeDeviceGuard.Dismiss();
83        desroyContextGuard.Dismiss();
84    }
85
86    SoundManager::~SoundManager()
87    {
88        GameMode::setPlaysSound(false);
89        alcDestroyContext(this->context_);
90        alcCloseDevice(this->device_);
91        alutExit();
92    }
93
94    void SoundManager::setListenerPosition(const Vector3& position)
95    {
96        alListener3f(AL_POSITION, position.x, position.y, position.z);
97        ALenum error = alGetError();
98        if (error == AL_INVALID_VALUE)
99            COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl;
100    }
101
102    void SoundManager::setListenerOrientation(const Quaternion& orientation)
103    {
104        // update listener orientation
105        Vector3 up = orientation.xAxis(); // just a wild guess
106        Vector3 at = orientation.zAxis();
107
108        ALfloat orient[6] = { at.x, at.y, at.z,
109                              up.x, up.y, up.z };
110
111        alListenerfv(AL_POSITION, orient);
112        ALenum error = alGetError();
113        if (error == AL_INVALID_VALUE)
114            COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl;
115    }
116}
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