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source: code/branches/menue/data/levels/lastManStanding.oxw @ 8938

Last change on this file since 8938 was 8931, checked in by jo, 13 years ago

Adding new tags: 'gametype' and 'minigame'.

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1<LevelInfo
2 name = "Last Man Standing"
3 description = "Be the sole survivor."
4 tags = "gametype"
5 screenshot = "lastmanstanding.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("lastManStandingHUD.oxo")
13  include("templates/spaceshipAssff.oxt")
14  include("templates/spaceshipPirate.oxt")
15  include("templates/pickupRepresentationTemplates.oxt")
16?>
17
18<Level
19 name         = "Last Man Standing"
20 description  = "testmap for gametype last man standing"
21 gametype     =  "LastManStanding"
22>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27
28  <Scene
29    ambientlight = "0.8, 0.8, 0.8"
30    skybox       = "Orxonox/skyBoxMoreNebula"
31  >
32
33    <?lua
34      include("includes/pickups.oxi")
35    ?>
36
37<!----- Spawnpoints
38    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
39    <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
40    <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
41    <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
42    <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
43    <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
44    <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> ----->
45<Bot />
46
47<!-- ------------ middle asteroid -------------- -->
48    <StaticEntity position="0,0,0" collisionType=static>   
49        <attached>
50            <MovableEntity position="0,20,0" rotationrate="-4.5" rotationaxis="0,1,0" >
51                <attached>
52                    <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
53                    <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator-->
54                    <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg-->
55                        <pickup>
56                            <InvisiblePickup template=hugeinvisiblepickup />
57                        </pickup>
58                    </PickupSpawner>
59                </attached>
60            </MovableEntity>
61        </attached>
62        <collisionShapes>
63            <SphereCollisionShape radius="145" />
64        </collisionShapes>
65    </StaticEntity>
66
67
68<!-- ---------------asteroid dome----------------- -->
69<?lua
70max = 16
71for i = 0, max, 1
72do
73    y = math.sin(i/max*6)*750
74    z = math.cos(i/max*6)*750
75    j = 1
76    ?>
77
78    <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
79
80    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
81      <attached>
82        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
83        </Model>
84      </attached>
85      <collisionShapes>
86        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
87      </collisionShapes>
88    </StaticEntity>
89
90    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
91      <attached>
92        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
93        </Model>
94      </attached>
95      <collisionShapes>
96        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
97      </collisionShapes>
98    </StaticEntity>
99
100    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
101      <attached>
102        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
103        </Model>
104      </attached>
105      <collisionShapes>
106        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
107      </collisionShapes>
108    </StaticEntity>
109
110    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
111      <attached>
112        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
113        </Model>
114      </attached>
115      <collisionShapes>
116        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
117      </collisionShapes>
118    </StaticEntity>
119
120    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
121      <attached>
122        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
123        </Model>
124      </attached>
125      <collisionShapes>
126        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
127      </collisionShapes>
128    </StaticEntity>
129
130<!-- ---------Top Asteroid----------- -->
131    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale="<?lua print(j * 2.1) ?>" pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
132      <attached>
133        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
134        </Model>
135      </attached>
136      <collisionShapes>
137        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
138      </collisionShapes>
139    </StaticEntity>
140
141
142<?lua end ?><!-- ---------------asteroid dome END------------------->
143
144  </Scene>
145</Level>
146
147
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