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source: code/branches/menue/data/levels/shieldTest.oxw @ 8938

Last change on this file since 8938 was 8916, checked in by baermatt, 14 years ago

Associated each screenshot to the correct level

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1<LevelInfo
2 name = "Shield Testlevel"
3 description = "A simple Level with one shielded drone to shoot at"
4 tags = "test"
5 screenshot = "shieldtestlevel.png"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("templates/spaceshipImmTest.oxt")
12  include("templates/lodInformation.oxt")
13?>
14
15<Level
16 name         = "shieldTL"
17 description  = "LEVEL-DESCRIPTION"
18>
19
20<templates>
21  <Template link=lodtemplate_default />
22</templates>
23<?lua include("includes/notifications.oxi") ?>
24
25<Scene
26   ambientlight = "0.8, 0.5, 0.5"
27   skybox       = "Orxonox/Starbox"
28>
29
30<Drone name="meineDrohne"
31    primarythrust= "80"
32    auxilarythrust= "10"
33    rotationthrust= "10"
34    mass= "50"
35    linearDamping= "0.9"
36    angularDamping= "0.7"
37
38    health= 100
39    maxhealth= 150
40    inithealth= 200
41
42    shieldhealth= 100
43    initialshieldhealth= 200
44    maxshieldhealth= 250
45
46    shieldabsorption= 1
47
48    reloadrate= "10"
49    reloadwaittime= 1
50
51>
52  <attached>
53    <Model scale="4" mesh="drone.mesh"/>
54  </attached>
55  <collisionShapes>
56    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
57  </collisionShapes>
58</Drone>
59
60<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
61
62
63    <?lua
64      for i = 1, 10, 1 do
65    ?>
66      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipimmtest />
67    <?lua end ?>
68
69    <GlobalShader compositor="Bloom" visible=false>
70      <events>
71        <visibility>
72          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
73        </visibility>
74      </events>
75    </GlobalShader>
76    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
77    <StaticEntity position="0,0,0" collisionType=static>
78      <collisionShapes>
79        <SphereCollisionShape radius="20" />
80      </collisionShapes>
81    </StaticEntity>
82
83  </Scene>
84</Level>
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