[7648] | 1 | <LevelInfo |
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| 2 | name = "Waypoints Testlevel" |
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| 3 | description = "Testing waypoings for AI controlled spaceships." |
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| 4 | tags = "test" |
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[8916] | 5 | screenshot = "waypointstestlevel.png" |
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[7648] | 6 | /> |
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| 7 | |
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[5534] | 8 | <?lua |
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[7679] | 9 | include("HUDTemplates3.oxo") |
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[5654] | 10 | include("stats.oxo") |
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[7679] | 11 | include("templates/spaceshipAssff.oxt") |
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| 12 | include("templates/spaceshipH2.oxt") |
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| 13 | include("templates/spaceshipPirate.oxt") |
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| 14 | include("templates/lodInformation.oxt") |
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[5534] | 15 | ?> |
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| 16 | |
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[8958] | 17 | <Level> |
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[7163] | 18 | <templates> |
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| 19 | <Template link=lodtemplate_default /> |
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| 20 | </templates> |
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[8706] | 21 | <?lua include("includes/notifications.oxi") ?> |
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[7163] | 22 | |
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[5534] | 23 | <Scene |
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| 24 | ambientlight = "0.5, 0.5, 0.5" |
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| 25 | skybox = "Orxonox/skypanoramagen1" |
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| 26 | > |
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| 27 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 28 | |
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| 29 | <SpawnPoint position="0,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 30 | |
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[5560] | 31 | <SpaceShip position="0,2000,200" lookat="0,0,0"> |
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[5534] | 32 | <templates> |
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| 33 | <Template link=spaceshipassff /> |
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| 34 | </templates> |
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| 35 | <controller> |
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| 36 | <WaypointPatrolController alertnessradius=1000 team=10> |
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| 37 | <waypoints> |
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[5560] | 38 | <Model mesh="cube.mesh" scale=8 position=" 0,2000,-200" /> |
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| 39 | <Model mesh="cube.mesh" scale=8 position=" 0,2000,-700" /> |
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| 40 | <Model mesh="cube.mesh" scale=8 position="500,2000,-700" /> |
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[5534] | 41 | <Model mesh="cube.mesh" scale=8 position="500,2000,-200" /> |
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| 42 | </waypoints> |
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| 43 | </WaypointPatrolController> |
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| 44 | </controller> |
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| 45 | </SpaceShip> |
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[5560] | 46 | <SpaceShip position="0,2000,400" lookat="0,0,0"> |
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[5534] | 47 | <templates> |
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| 48 | <Template link=spaceshipassff /> |
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| 49 | </templates> |
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| 50 | <controller> |
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| 51 | <WaypointPatrolController alertnessradius=1000 team=10> |
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| 52 | <waypoints> |
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[5560] | 53 | <Model mesh="cube.mesh" scale=8 position=" 0,2000,-200" /> |
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| 54 | <Model mesh="cube.mesh" scale=8 position=" 0,2000,-700" /> |
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| 55 | <Model mesh="cube.mesh" scale=8 position="500,2000,-700" /> |
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[5534] | 56 | <Model mesh="cube.mesh" scale=8 position="500,2000,-200" /> |
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| 57 | </waypoints> |
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| 58 | </WaypointPatrolController> |
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| 59 | </controller> |
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| 60 | </SpaceShip> |
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| 61 | |
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[5560] | 62 | <SpaceShip position="1500,2000,200" lookat="0,0,0"> |
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[5534] | 63 | <templates> |
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| 64 | <Template link=spaceshipassff /> |
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| 65 | </templates> |
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| 66 | <controller> |
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| 67 | <WaypointPatrolController alertnessradius=1000 team=11> |
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| 68 | <waypoints> |
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[5560] | 69 | <Model mesh="cube.mesh" scale=8 position="1500,2000,-200" /> |
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| 70 | <Model mesh="cube.mesh" scale=8 position="1500,2000,-700" /> |
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| 71 | <Model mesh="cube.mesh" scale=8 position="1000,2000,-700" /> |
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[5534] | 72 | <Model mesh="cube.mesh" scale=8 position="1000,2000,-200" /> |
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| 73 | </waypoints> |
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| 74 | </WaypointPatrolController> |
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| 75 | </controller> |
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| 76 | </SpaceShip> |
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| 77 | |
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[5560] | 78 | <SpaceShip position="1500,-2000,200" lookat="0,0,0" name=polonaise1> |
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| 79 | <templates> |
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| 80 | <Template link=spaceshipassff /> |
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| 81 | </templates> |
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| 82 | <controller> |
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| 83 | <WaypointPatrolController alertnessradius=1000 team=12> |
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| 84 | <waypoints> |
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| 85 | <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" /> |
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[5534] | 86 | <!-- |
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[5560] | 87 | <Attacher target=polonaise6 deletewithparent=false /> |
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| 88 | <Model mesh="cube.mesh" scale=8 position="1500,-2000,-700" /> |
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| 89 | <Model mesh="cube.mesh" scale=8 position="1000,-2000,-700" /> |
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| 90 | <Model mesh="cube.mesh" scale=8 position="1000,-2000,-200" /> |
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| 91 | --> |
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| 92 | </waypoints> |
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| 93 | </WaypointPatrolController> |
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| 94 | </controller> |
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| 95 | </SpaceShip> |
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| 96 | |
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[7163] | 97 | <?lua |
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| 98 | for i = 1, 5, 1 do |
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| 99 | ?> |
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| 100 | <SpaceShip position="1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=polonaise<?lua print(i+1) ?> > |
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| 101 | <templates> |
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| 102 | <Template link=spaceshipassff /> |
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| 103 | </templates> |
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| 104 | <controller> |
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| 105 | <WaypointPatrolController alertnessradius=1000 team=12> |
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| 106 | <waypoints> |
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| 107 | <Attacher target=polonaise<?lua print(i) ?> deletewithparent=false /> |
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| 108 | </waypoints> |
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| 109 | </WaypointPatrolController> |
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| 110 | </controller> |
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| 111 | </SpaceShip> |
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| 112 | <?lua end ?> |
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[5560] | 113 | |
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| 114 | <SpaceShip position="-1500,-2000,200" lookat="0,0,0" name=attack1> |
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| 115 | <templates> |
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| 116 | <Template link=spaceshipassff /> |
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| 117 | </templates> |
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| 118 | <controller> |
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| 119 | <WaypointPatrolController alertnessradius=1000 team=13> |
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| 120 | <waypoints> |
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| 121 | <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" /> |
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| 122 | </waypoints> |
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| 123 | </WaypointPatrolController> |
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| 124 | </controller> |
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| 125 | </SpaceShip> |
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| 126 | |
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[7163] | 127 | <?lua |
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| 128 | for i = 1, 5, 1 do |
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| 129 | ?> |
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| 130 | <SpaceShip position="-1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=attack<?lua print(i+1) ?> > |
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| 131 | <templates> |
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| 132 | <Template link=spaceshipassff /> |
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| 133 | </templates> |
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| 134 | <controller> |
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| 135 | <WaypointPatrolController alertnessradius=1000 team=13> |
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| 136 | <waypoints> |
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| 137 | <Attacher target=attack<?lua print(i) ?> deletewithparent=false /> |
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| 138 | </waypoints> |
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| 139 | </WaypointPatrolController> |
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| 140 | </controller> |
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| 141 | </SpaceShip> |
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| 142 | <?lua end ?> |
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[5560] | 143 | |
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| 144 | <!-- |
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[7163] | 145 | <?lua |
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| 146 | for i = 1, 50, 1 do |
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| 147 | ?> |
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| 148 | <SpaceShip position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" > |
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| 149 | <templates> |
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| 150 | <Template link=spaceshipassff /> |
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| 151 | </templates> |
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| 152 | <controller> |
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| 153 | <AIController /> |
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| 154 | </controller> |
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| 155 | </SpaceShip> |
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| 156 | <?lua end ?> |
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[5534] | 157 | --> |
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| 158 | |
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| 159 | </Scene> |
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| 160 | </Level> |
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