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source: code/branches/menue/src/modules/objects/collisionshapes/PlaneCollisionShape.h @ 9215

Last change on this file since 9215 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Stypinski
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PlaneCollisionShape.h
31    @brief Definition of the PlaneCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _PlaneCollisionShape_H__
36#define _PlaneCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39
40#include "util/Math.h"
41#include "collisionshapes/CollisionShape.h"
42
43namespace orxonox
44{
45
46    /**
47    @brief
48        Wrapper for the bullet plane collision shape class btStaticPlaneShape.
49
50    @author
51        Martin Stypinski
52
53    @see btStaticPlaneShape
54    @ingroup Collisionshapes
55    */
56    class _ObjectsExport PlaneCollisionShape : public CollisionShape
57    {
58        public:
59            PlaneCollisionShape(BaseObject* creator);
60            virtual ~PlaneCollisionShape();
61
62            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
63
64            /**
65            @brief Set the normal of the PlaneCollisionShape.
66                   If the normal changes, this causes the internal collision shape to be recreated.
67            @param normal The normal vector to be set.
68            @return Returns true if the normal has changed, false if not.
69            */
70            inline bool setNormal(const Vector3& normal)
71                { if(this->normal_ == normal) return false; this->normal_ = normal; updateShape(); return true; }
72            /**
73            @brief Get the normal of the PlaneCollisionShape.
74            @return Returns the normal vector of the PlaneCollisionShape.
75            */
76            inline const Vector3& getNormal() const
77                { return normal_;}
78
79            /**
80            @brief Set the offset of the PlaneCollisionShape.
81                   If the offset changes, this causes the internal collision shape to be recreated.
82            @param offset The offset to be set.
83            @return Returns true if the offset has changed, false if not.
84            */
85            inline bool setOffset(float offset)
86                { if(this->offset_ == offset) return false; this->offset_ = offset; updateShape(); return true; }
87            /**
88            @brief Get the offset of the PlaneCollisionShape.
89            @return Returns the offset of the PlaneCollisionShape.
90            */
91            inline float getOffset() const
92                { return this->offset_;}
93
94            virtual void changedScale(); // Is called when the scale of the PlaneCollisionShape has changed.
95
96        private:
97            void registerVariables();
98
99            btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the PlaneCollisionShape.
100
101            Vector3 normal_; //!< The normal vector of the PlaneCollisionShape.
102            float   offset_; //!< The offset of the PlaneCollisionShape.
103     };
104}
105
106#endif /* _PlaneCollisionShape_H__ */
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