[971] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[971] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[973] | 28 | |
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[971] | 29 | /** |
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| 30 | @file |
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[1022] | 31 | @brief Different definitions of input processing. |
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[971] | 32 | */ |
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[973] | 33 | |
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| 34 | #ifndef _InputHandler_H__ |
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| 35 | #define _InputHandler_H__ |
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| 36 | |
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[1062] | 37 | #include "CorePrereqs.h" |
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| 38 | |
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[1022] | 39 | #include <string> |
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[1272] | 40 | |
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[1219] | 41 | #include "ois/OIS.h" |
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| 42 | #include "OrxonoxClass.h" |
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| 43 | #include "CommandExecutor.h" |
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[1272] | 44 | #include "InputInterfaces.h" |
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[973] | 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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[1219] | 48 | namespace KeybindSetting |
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| 49 | { |
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| 50 | enum KeybindSetting |
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| 51 | { |
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| 52 | None, |
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| 53 | OnPress, |
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| 54 | OnRelease, |
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| 55 | Continuous, |
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| 56 | }; |
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| 57 | } |
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| 58 | |
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| 59 | struct _CoreExport KeyBinding |
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| 60 | { |
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| 61 | std::string commandStr; |
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| 62 | CommandEvaluation evaluation; |
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| 63 | }; |
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| 64 | |
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| 65 | |
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| 66 | /** |
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| 67 | @brief Captures mouse, keyboard and joy stick input while in the actual game mode. |
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| 68 | Manages the key bindings. |
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| 69 | */ |
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| 70 | class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass |
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| 71 | { |
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| 72 | public: |
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| 73 | KeyBinder (); |
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| 74 | ~KeyBinder(); |
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| 75 | |
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[1022] | 76 | bool loadBindings(); |
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[1219] | 77 | void clearBindings(); |
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| 78 | |
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| 79 | void setConfigValues(); |
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[1022] | 80 | |
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[1219] | 81 | private: // functions |
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| 82 | |
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[1272] | 83 | bool executeSimpleBinding(KeyBinding &binding); |
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[1219] | 84 | |
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[1272] | 85 | bool keyPressed (const KeyEvent& evt); |
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| 86 | bool keyReleased(const KeyEvent& evt); |
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| 87 | bool keyHeld (const KeyEvent& evt); |
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[1022] | 88 | |
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[1272] | 89 | bool mouseButtonPressed (const MouseState& state, MouseButton::Enum id); |
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| 90 | bool mouseButtonReleased(const MouseState& state, MouseButton::Enum id); |
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| 91 | bool mouseButtonHeld (const MouseState& state, MouseButton::Enum id); |
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| 92 | bool mouseMoved (const MouseState& state); |
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| 93 | bool mouseScrolled (const MouseState& state); |
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[1022] | 94 | |
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[1272] | 95 | bool joyStickButtonPressed (const JoyStickState& state, int button); |
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| 96 | bool joyStickButtonReleased(const JoyStickState& state, int button); |
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| 97 | bool joyStickButtonHeld (const JoyStickState& state, int button); |
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| 98 | bool joyStickAxisMoved (const JoyStickState& state, int axis) ; |
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| 99 | bool joyStickSliderMoved (const JoyStickState& state, int index) ; |
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| 100 | bool joyStickPovMoved (const JoyStickState& state, int index) ; |
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| 101 | bool joyStickVector3Moved (const JoyStickState& state, int index) ; |
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[1022] | 102 | |
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[1219] | 103 | private: // variables |
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| 104 | |
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| 105 | //! denotes the number of different keys there are in OIS. |
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| 106 | static const int numberOfKeys_s = 0xEE; |
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[1022] | 107 | //! Array of input events for every pressed key |
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[1219] | 108 | KeyBinding bindingsKeyPress_ [numberOfKeys_s]; |
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[1022] | 109 | //! Array of input events for every released key |
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[1219] | 110 | KeyBinding bindingsKeyRelease_[numberOfKeys_s]; |
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| 111 | //! Array of input events for every held key |
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| 112 | KeyBinding bindingsKeyHold_ [numberOfKeys_s]; |
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| 113 | //! Names of the keys as strings |
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| 114 | std::string keyNames_[numberOfKeys_s]; |
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[1022] | 115 | |
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[1219] | 116 | //! denotes the number of different mouse buttons there are in OIS. |
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| 117 | static const int numberOfMouseButtons_s = 8; |
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| 118 | //! Array of input events for every pressed mouse button |
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[1272] | 119 | KeyBinding bindingsMouseButtonPress_ [numberOfMouseButtons_s]; |
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[1219] | 120 | //! Array of input events for every released mouse button |
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[1272] | 121 | KeyBinding bindingsMouseButtonRelease_[numberOfMouseButtons_s]; |
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[1219] | 122 | //! Array of input events for every held mouse button |
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[1272] | 123 | KeyBinding bindingsMouseButtonHold_ [numberOfMouseButtons_s]; |
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| 124 | //! Key binding for mouse moved event |
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| 125 | KeyBinding bindingMouseMoved_; |
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| 126 | //! Key binding for mouse scrolled event |
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| 127 | KeyBinding bindingMouseScrolled_; |
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[1219] | 128 | //! Names of the mouse buttons as strings |
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| 129 | std::string mouseButtonNames_[numberOfMouseButtons_s]; |
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| 130 | |
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| 131 | //! denotes the number of different joy stick buttons there are in OIS. |
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| 132 | static const int numberOfJoyStickButtons_s = 32; |
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| 133 | //! Array of input events for every pressed joy stick button |
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[1272] | 134 | KeyBinding bindingsJoyStickButtonPress_ [numberOfJoyStickButtons_s]; |
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[1219] | 135 | //! Array of input events for every released joy stick button |
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[1272] | 136 | KeyBinding bindingsJoyStickButtonRelease_[numberOfJoyStickButtons_s]; |
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[1219] | 137 | //! Array of input events for every held joy stick button |
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[1272] | 138 | KeyBinding bindingsJoyStickButtonHold_ [numberOfJoyStickButtons_s]; |
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[1219] | 139 | //! Names of the joy stick buttons as strings |
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| 140 | std::string joyStickButtonNames_[numberOfJoyStickButtons_s]; |
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| 141 | |
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[973] | 142 | }; |
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| 143 | |
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| 144 | |
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| 145 | /** |
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[1022] | 146 | @brief Captures mouse and keyboard input and distributes it to the |
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| 147 | GUI. |
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[973] | 148 | */ |
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[1219] | 149 | //class _CoreExport GUIInputHandler : public KeyHandler, public MouseHandler, public JoyStickHandler |
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| 150 | //{ |
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| 151 | //public: |
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| 152 | // GUIInputHandler (); |
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| 153 | // ~GUIInputHandler(); |
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[973] | 154 | |
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[1219] | 155 | //private: |
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| 156 | // // input events |
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[1272] | 157 | //bool keyPressed (const OIS::KeyEvent &arg); |
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| 158 | //bool keyReleased (const OIS::KeyEvent &arg); |
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| 159 | //bool keyHeld (const OIS::KeyEvent &arg); |
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[973] | 160 | |
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[1272] | 161 | // bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButton id); |
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| 162 | //bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButton id); |
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| 163 | //bool mouseHeld (const OIS::MouseEvent &arg, OIS::MouseButton id); |
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[1219] | 164 | // bool mouseMoved (const OIS::MouseEvent &arg); |
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| 165 | |
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[1272] | 166 | //bool buttonPressed (const OIS::JoyStickEvent &arg, int button); |
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| 167 | //bool buttonReleased(const OIS::JoyStickEvent &arg, int button); |
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| 168 | //bool buttonHeld (const OIS::JoyStickEvent &arg, int button); |
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| 169 | //bool axisMoved (const OIS::JoyStickEvent &arg, int axis); |
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| 170 | //bool sliderMoved (const OIS::JoyStickEvent &arg, int id); |
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| 171 | //bool povMoved (const OIS::JoyStickEvent &arg, int id); |
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[1219] | 172 | //}; |
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| 173 | |
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[973] | 174 | } |
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| 175 | |
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| 176 | #endif /* _InputHandler_H__ */ |
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