[682] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[682] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Christoph Renner |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[871] | 29 | /** |
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| 30 | @file SignalHandler.h |
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| 31 | @brief Definition of the SignalHandler class. |
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| 32 | */ |
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| 33 | |
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[497] | 34 | #ifndef _SignalHandler_H__ |
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| 35 | #define _SignalHandler_H__ |
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| 36 | |
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[1062] | 37 | #include "CorePrereqs.h" |
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| 38 | |
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[497] | 39 | #include <list> |
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| 40 | #include <string> |
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| 41 | |
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| 42 | typedef int (*SignalCallback)( void * someData ); |
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| 43 | |
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| 44 | #ifndef __WIN32__ |
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| 45 | #include <signal.h> |
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| 46 | |
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| 47 | struct SignalRec |
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| 48 | { |
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| 49 | int signal; |
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| 50 | sig_t handler; |
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| 51 | }; |
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| 52 | |
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| 53 | struct SignalCallbackRec |
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| 54 | { |
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| 55 | SignalCallback cb; |
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| 56 | void * someData; |
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| 57 | }; |
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| 58 | |
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| 59 | |
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| 60 | typedef std::list<SignalRec> SignalRecList; |
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| 61 | typedef std::list<SignalCallbackRec> SignalCallbackList; |
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| 62 | |
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| 63 | class SignalHandler |
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| 64 | { |
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| 65 | private: |
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| 66 | SignalHandler(); |
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| 67 | public: |
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| 68 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; } |
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| 69 | ~SignalHandler(){ SignalHandler::singletonRef = NULL; } |
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| 70 | |
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| 71 | void registerCallback( SignalCallback cb, void * someData ); |
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| 72 | |
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| 73 | void doCatch( const std::string & appName, const std::string & fileName ); |
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| 74 | void dontCatch(); |
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| 75 | |
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| 76 | private: |
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| 77 | static void sigHandler( int sig ); |
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| 78 | |
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| 79 | void catchSignal( int sig ); |
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| 80 | SignalRecList sigRecList; |
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| 81 | |
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| 82 | SignalCallbackList callbackList; |
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| 83 | |
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| 84 | static SignalHandler * singletonRef; |
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| 85 | |
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| 86 | std::string appName; |
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| 87 | std::string fileName; |
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[1272] | 88 | |
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| 89 | // used to turn on KeyAutoRepeat if OIS crashes |
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| 90 | static bool bXAutoKeyRepeatOn_; |
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[497] | 91 | }; |
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| 92 | |
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[684] | 93 | #else /* #ifndef __WIN32__ */ |
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[682] | 94 | |
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| 95 | class _CoreExport SignalHandler |
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[497] | 96 | { |
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| 97 | public: |
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| 98 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; }; |
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| 99 | void doCatch( const std::string & appName, const std::string & fileName ) {}; |
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| 100 | void dontCatch() {}; |
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| 101 | void registerCallback( SignalCallback cb, void * someData ) {}; |
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| 102 | |
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| 103 | private: |
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| 104 | static SignalHandler * singletonRef; |
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| 105 | }; |
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[684] | 106 | #endif /* #ifndef __WIN32__ */ |
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[497] | 107 | |
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| 108 | #endif /* _SignalHandler_H__ */ |
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