[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[1184] | 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Client |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Client.h" |
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[1232] | 42 | #include "Synchronisable.h" |
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[1184] | 43 | #include "core/CoreIncludes.h" |
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| 44 | |
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| 45 | namespace network |
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| 46 | { |
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| 47 | Client* Client::_sClient = 0; |
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| 48 | |
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| 49 | Client* Client::createSingleton(){ |
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[1232] | 50 | if(!_sClient){ |
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[1184] | 51 | _sClient = new Client(); |
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[1232] | 52 | } |
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[1184] | 53 | return _sClient; |
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| 54 | } |
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| 55 | |
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| 56 | Client* Client::createSingleton(std::string address, int port){ |
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| 57 | if(!_sClient) |
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| 58 | _sClient = new Client(address, port); |
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| 59 | return _sClient; |
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| 60 | } |
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| 61 | |
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| 62 | Client* Client::createSingleton(const char *address, int port){ |
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| 63 | if(!_sClient) |
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| 64 | _sClient = new Client(address, port); |
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| 65 | return _sClient; |
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| 66 | } |
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| 67 | |
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| 68 | void Client::destroySingleton(){ |
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| 69 | if(_sClient){ |
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| 70 | delete _sClient; |
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| 71 | _sClient = 0; |
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| 72 | } |
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| 73 | } |
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| 74 | |
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| 75 | Client* Client::getSingleton(){ |
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| 76 | return _sClient; |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | * Constructor for the Client class |
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| 81 | * initializes the address and the port to default localhost:NETWORK_PORT |
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| 82 | */ |
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| 83 | Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){ |
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| 84 | // set server address to localhost |
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| 85 | isConnected=false; |
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[1248] | 86 | isSynched_=false; |
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[1184] | 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | * Constructor for the Client class |
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| 91 | * @param address the server address |
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| 92 | * @param port port of the application on the server |
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| 93 | */ |
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| 94 | Client::Client(std::string address, int port) : client_connection(port, address){ |
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| 95 | isConnected=false; |
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[1248] | 96 | isSynched_=false; |
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[1184] | 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | * Constructor for the Client class |
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| 101 | * @param address the server address |
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| 102 | * @param port port of the application on the server |
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| 103 | */ |
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| 104 | Client::Client(const char *address, int port) : client_connection(port, address){ |
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| 105 | isConnected=false; |
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[1248] | 106 | isSynched_=false; |
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[1184] | 107 | } |
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| 108 | |
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| 109 | Client::~Client(){ |
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| 110 | if(isConnected) |
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| 111 | closeConnection(); |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | * Establish the Connection to the Server |
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| 116 | * @return true/false |
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| 117 | */ |
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| 118 | bool Client::establishConnection(){ |
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[1232] | 119 | Synchronisable::setClient(true); |
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[1184] | 120 | isConnected=client_connection.createConnection(); |
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[1233] | 121 | if(isConnected){ |
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| 122 | COUT(4) << "sending connectrequest" << std::endl; |
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[1232] | 123 | client_connection.addPacket(pck_gen.generateConnectRequest()); |
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| 124 | client_connection.sendPackets(); |
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| 125 | }else |
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[1233] | 126 | COUT(1) << "could not create connection" << std::endl; |
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[1184] | 127 | return isConnected; |
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| 128 | } |
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| 129 | |
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| 130 | /** |
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| 131 | * closes the Connection to the Server |
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| 132 | * @return true/false |
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| 133 | */ |
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| 134 | bool Client::closeConnection(){ |
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| 135 | isConnected=false; |
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| 136 | return client_connection.closeConnection(); |
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| 137 | } |
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| 138 | |
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| 139 | /** |
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| 140 | * submits a MouseAction to the server |
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| 141 | * @param x x Coordinate |
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| 142 | * @param y y Coordinate |
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| 143 | * @return true/false |
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| 144 | */ |
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| 145 | bool Client::sendMouse(double x, double y){ |
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| 146 | // generate packet and add it to the queue |
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| 147 | if(!isConnected) |
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| 148 | return false; |
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| 149 | if(!client_connection.addPacket(pck_gen.mousem(x, y))) |
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| 150 | return false; |
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| 151 | // send packets |
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| 152 | return client_connection.sendPackets(); |
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| 153 | } |
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| 154 | |
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| 155 | /** |
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| 156 | * submits a Keystrike to the server |
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| 157 | * @param key_code code to submit |
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| 158 | * @return true/false |
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| 159 | */ |
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| 160 | bool Client::sendKeyboard(char key_code){ |
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| 161 | // generate packet and add it to queue |
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| 162 | if(!isConnected) |
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| 163 | return false; |
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| 164 | if(!client_connection.addPacket(pck_gen.keystrike(key_code))) |
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| 165 | return false; |
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| 166 | // send packets |
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| 167 | return client_connection.sendPackets(); |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | * submits a chat message to the server |
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| 172 | * @param message message to send |
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| 173 | * @return true/false |
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| 174 | */ |
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| 175 | bool Client::sendChat( std::string message ){ |
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| 176 | // generate packet and add it to queue |
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| 177 | if(!isConnected) |
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| 178 | return false; |
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| 179 | if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() ))) |
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| 180 | return client_connection.sendPackets(); |
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| 181 | // send packets |
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| 182 | return false; |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | * Adds a MouseAction to the PacketQueue |
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| 187 | * @param x x Coordinate |
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| 188 | * @param y y Coordinate |
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| 189 | * @return true/false |
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| 190 | */ |
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| 191 | bool Client::addMouse(double x, double y){ |
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| 192 | // generate packet and add it to the queue |
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| 193 | if(client_connection.addPacket(pck_gen.mousem(x, y))) |
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| 194 | return true; |
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| 195 | else |
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| 196 | return false; |
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| 197 | } |
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| 198 | |
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| 199 | /** |
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| 200 | * Adds a Keystrike to the PacketQueue |
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| 201 | * @param key_code |
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| 202 | * @return true/false |
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| 203 | */ |
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| 204 | bool Client::addKeyboard(char key_code){ |
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| 205 | // generate packet and add it to queue |
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| 206 | if(client_connection.addPacket(pck_gen.keystrike(key_code))) |
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| 207 | return true; |
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| 208 | else |
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| 209 | return false; |
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| 210 | } |
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| 211 | |
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| 212 | /** |
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| 213 | * Sends out all the packets queued by addXXX |
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| 214 | */ |
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| 215 | bool Client::sendPackets(){ |
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| 216 | if(!isConnected) |
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| 217 | return false; |
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| 218 | ENetEvent event; |
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| 219 | // send packets |
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| 220 | client_connection.sendPackets(&event); |
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| 221 | if(event.type==ENET_EVENT_TYPE_NONE) |
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| 222 | return true; |
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| 223 | else |
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| 224 | return false; |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | * Performs a GameState update |
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| 229 | */ |
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| 230 | void Client::tick(float time){ |
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[1248] | 231 | if(client_connection.isConnected() && isSynched_){ |
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[1245] | 232 | COUT(4) << "popping partial gamestate: " << std::endl; |
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| 233 | GameStateCompressed *gs = gamestate.popPartialGameState(); |
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| 234 | if(gs){ |
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| 235 | COUT(4) << "client tick: sending gs " << gs << std::endl; |
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| 236 | if(client_connection.addPacket(pck_gen.gstate(gs))) |
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[1246] | 237 | COUT(3) << "Problem adding partial gamestate to queue" << std::endl; |
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[1245] | 238 | // now delete it to save memory |
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[1251] | 239 | delete[] gs->data; |
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[1245] | 240 | delete gs; |
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| 241 | } |
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| 242 | } |
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[1184] | 243 | ENetPacket *packet; |
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| 244 | // stop if the packet queue is empty |
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| 245 | while(!(client_connection.queueEmpty())){ |
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| 246 | packet = client_connection.getPacket(); |
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| 247 | COUT(5) << "tick packet size " << packet->dataLength << std::endl; |
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[1248] | 248 | elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) |
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[1184] | 249 | } |
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[1246] | 250 | if(!client_connection.sendPackets()) |
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| 251 | COUT(3) << "Problem sending packets to server" << std::endl; |
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[1184] | 252 | return; |
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| 253 | } |
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| 254 | |
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[1245] | 255 | void Client::processGamestate( GameStateCompressed *data, int clientID){ |
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[1248] | 256 | int id = data->id; |
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| 257 | COUT(5) << "received gamestate id: " << data->id << std::endl; |
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| 258 | if(gamestate.pushGameState(data)){ |
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| 259 | if(!isSynched_) |
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| 260 | isSynched_=true; |
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| 261 | client_connection.addPacket(pck_gen.acknowledgement(id)); |
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[1246] | 262 | // we do this at the end of a tick |
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[1248] | 263 | if(!client_connection.sendPackets()) |
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| 264 | COUT(2) << "Could not send acknowledgment" << std::endl; |
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[1199] | 265 | } |
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[1184] | 266 | } |
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| 267 | |
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| 268 | void Client::processClassid(classid *clid){ |
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| 269 | orxonox::Identifier *id; |
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| 270 | id=ID(std::string(clid->message)); |
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| 271 | if(id!=NULL) |
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| 272 | id->setNetworkID(clid->clid); |
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| 273 | COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl; |
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[1248] | 274 | delete clid; |
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[1184] | 275 | return; |
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| 276 | } |
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| 277 | |
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| 278 | void Client::processChat( chat *data){ |
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| 279 | COUT(0) << "Server: " << data->message << std::endl; |
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[1248] | 280 | delete[] data->message; |
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| 281 | delete data; |
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[1184] | 282 | } |
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[1232] | 283 | |
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| 284 | bool Client::processWelcome( welcome *w ){ |
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| 285 | COUT(4) << "processing welcome message" << std::endl; |
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| 286 | clientID_ = w->clientID; |
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| 287 | shipID_ = w->shipID; |
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[1248] | 288 | delete w; |
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[1245] | 289 | return true; |
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[1232] | 290 | } |
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[1184] | 291 | |
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| 292 | } |
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