| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: ClientInformation | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  <>, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "ClientInformation.h" | 
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| 42 |  | 
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| 43 | #include <iostream> //debug | 
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| 44 |  | 
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| 45 | namespace network | 
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| 46 | { | 
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| 47 | boost::recursive_mutex ClientInformation::mutex_; | 
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| 48 |  | 
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| 49 | ClientInformation::ClientInformation() { | 
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| 50 | gamestateID_=GAMESTATEID_INITIAL; | 
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| 51 | preve=0; | 
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| 52 | nexte=0; | 
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| 53 | this->head_=false; | 
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| 54 | synched_=false; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | ClientInformation::ClientInformation(bool head) { | 
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| 58 | gamestateID_=GAMESTATEID_INITIAL; | 
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| 59 | preve=0; | 
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| 60 | nexte=0; | 
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| 61 | this->head_=head; | 
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| 62 | synched_=false; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | // ClientInformation::ClientInformation(ClientInformation *prev) { | 
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| 66 | //   if(prev->next()!=0){ | 
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| 67 | //     this->nexte=prev->next(); | 
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| 68 | //     this->nexte->setPrev(this); | 
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| 69 | //   } | 
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| 70 | //   else | 
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| 71 | //     this->nexte = 0; | 
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| 72 | //   prev->setNext(this); | 
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| 73 | //   this->preve = pref; | 
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| 74 | // } | 
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| 75 | // | 
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| 76 | // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ | 
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| 77 | //   this->nexte = next; | 
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| 78 | //   this->preve = prev; | 
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| 79 | //   this->preve->setNext(this); | 
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| 80 | //   this->nexte->setPrev(this); | 
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| 81 | // } | 
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| 82 |  | 
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| 83 | ClientInformation::~ClientInformation() { | 
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| 84 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 85 | if(preve!=0) | 
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| 86 | preve->setNext(this->nexte); | 
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| 87 | if(nexte!=0) | 
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| 88 | nexte->setPrev(this->preve); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | ClientInformation *ClientInformation::next() { | 
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| 92 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 93 | if(this!=0) | 
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| 94 | return this->nexte; | 
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| 95 | else | 
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| 96 | return 0; | 
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| 97 | } | 
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| 98 | ClientInformation *ClientInformation::prev() { | 
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| 99 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 100 | if(this!=0) | 
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| 101 | return this->preve; | 
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| 102 | else | 
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| 103 | return 0; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | bool ClientInformation::setPrev(ClientInformation *prev) { | 
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| 107 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 108 | if(!head_) | 
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| 109 | this->preve = prev; | 
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| 110 | else | 
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| 111 | return false; | 
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| 112 | return true; | 
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| 113 | } | 
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| 114 |  | 
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| 115 | bool ClientInformation::setNext(ClientInformation *next) { | 
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| 116 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 117 | this->nexte = next; | 
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| 118 | return true; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) { | 
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| 122 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 123 | this->nexte->setPrev(ins); | 
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| 124 | ins->setNext(this->nexte); | 
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| 125 | ins->setPrev(this); | 
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| 126 | this->nexte = ins; | 
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| 127 | return ins; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ | 
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| 131 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 132 | if(!this) | 
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| 133 | return NULL; | 
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| 134 | this->prev()->setNext(ins); | 
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| 135 | ins->setPrev(this->preve); | 
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| 136 | this->preve=ins; | 
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| 137 | ins->setNext(this); | 
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| 138 | return ins; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void ClientInformation::setID(int clientID){ | 
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| 142 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 143 | clientID_ = clientID; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | bool ClientInformation::setPeer(ENetPeer *peer){ | 
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| 147 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 148 | if(!this) | 
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| 149 | return false; | 
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| 150 | peer_ = peer; | 
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| 151 | return true; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | bool ClientInformation::setGamestateID(int id){ | 
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| 155 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 156 | if(!this) | 
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| 157 | return false; | 
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| 158 | gamestateID_=id; | 
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| 159 | return true; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | int ClientInformation::getID() { | 
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| 163 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 164 | if(!this) | 
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| 165 | return CLIENTID_UNKNOWN; | 
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| 166 | else | 
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| 167 | return clientID_; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | ENetPeer *ClientInformation::getPeer() { | 
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| 171 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 172 | if(this) | 
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| 173 | return peer_; | 
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| 174 | else | 
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| 175 | return NULL; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | bool ClientInformation::getHead(){ | 
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| 179 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 180 | return head_; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | void ClientInformation::setHead(bool h){ | 
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| 184 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 185 | head_=h; | 
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| 186 | } | 
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| 187 |  | 
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| 188 | int ClientInformation::getFailures(){ | 
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| 189 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 190 | return failures_; | 
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| 191 | } | 
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| 192 | void ClientInformation::addFailure(){ | 
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| 193 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 194 | failures_++; | 
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| 195 | } | 
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| 196 | void ClientInformation::resetFailures(){ | 
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| 197 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 198 | failures_=0; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | int ClientInformation::getGamestateID() { | 
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| 202 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 203 | if(this) | 
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| 204 | return gamestateID_; | 
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| 205 | else | 
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| 206 | return -1; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | ClientInformation *ClientInformation::insertBack(ClientInformation *ins) { | 
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| 210 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 211 | if(!this) | 
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| 212 | return NULL; | 
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| 213 | ClientInformation *temp = this; | 
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| 214 | while(temp->next()!=0){ | 
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| 215 | temp = temp->next(); | 
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| 216 | } | 
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| 217 | temp->setNext(ins); | 
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| 218 | ins->setPrev(temp); | 
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| 219 | return ins; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | bool ClientInformation::removeClient(int clientID) { | 
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| 223 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 224 | if(!this || clientID==CLIENTID_UNKNOWN) | 
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| 225 | return false; | 
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| 226 | ClientInformation *temp = this; | 
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| 227 | while(temp!=0 && temp->getID()!=clientID) | 
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| 228 | temp = temp->next(); | 
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| 229 | if(temp==0) | 
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| 230 | return false; | 
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| 231 | delete temp; | 
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| 232 | return true; | 
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| 233 | } | 
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| 234 |  | 
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| 235 | bool ClientInformation::removeClient(ENetPeer *peer) { | 
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| 236 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 237 | if(!this || !peer) | 
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| 238 | return false; | 
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| 239 | ClientInformation *temp = this; | 
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| 240 | while(temp!=0){ | 
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| 241 | if(!temp->head_) | 
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| 242 | if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) | 
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| 243 | break; | 
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| 244 | temp = temp->next(); | 
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| 245 | } | 
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| 246 | if(temp==0) | 
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| 247 | return false; | 
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| 248 | delete temp; | 
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| 249 | return true; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | /** | 
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| 253 | * This function goes forward through the list and looks for an element with clientID | 
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| 254 | * This function should only be applied to the head of the list | 
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| 255 | * @param clientID id to look for | 
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| 256 | * @return pointer to the last element in the list or 0 if the search was unsuccessfull | 
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| 257 | */ | 
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| 258 | ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) { | 
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| 259 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 260 | ClientInformation *temp = this; | 
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| 261 | if (temp->head_) | 
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| 262 | temp=temp->next(); | 
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| 263 | while(temp!=0 && temp->getID()!=clientID){ | 
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| 264 | temp = temp->next(); | 
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| 265 | } | 
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| 266 | // returns 0 if nothing has been found | 
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| 267 | return temp; | 
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| 268 | } | 
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| 269 |  | 
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| 270 | /** | 
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| 271 | * This function goes forward through the list and looks for an element with clientID | 
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| 272 | * This function should only be applied to the head of the list | 
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| 273 | * @param peer peer to look for | 
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| 274 | * @return pointer to the element in the list | 
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| 275 | */ | 
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| 276 | ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) { | 
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| 277 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 278 | ClientInformation *temp = this; | 
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| 279 | while(temp!=0){ | 
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| 280 | if(temp->head_){ | 
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| 281 | temp = temp->next(); | 
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| 282 | continue; | 
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| 283 | } | 
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| 284 | if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) | 
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| 285 | break; | 
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| 286 | temp = temp->next(); | 
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| 287 | } | 
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| 288 | // returns 0 if nothing has been found | 
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| 289 | return temp; | 
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| 290 | } | 
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| 291 |  | 
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| 292 | bool ClientInformation::setSynched(bool s) { | 
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| 293 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 294 | if(!this) | 
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| 295 | return false; | 
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| 296 | synched_=s; | 
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| 297 | return true; | 
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| 298 | } | 
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| 299 |  | 
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| 300 | bool ClientInformation::getSynched() { | 
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| 301 | boost::recursive_mutex::scoped_lock lock(mutex_); | 
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| 302 | if(this) | 
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| 303 | return synched_; | 
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| 304 | else | 
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| 305 | return false; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | } | 
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