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source: code/branches/merge/src/network/ClientInformation.h @ 1303

Last change on this file since 1303 was 1299, checked in by scheusso, 17 years ago

a huge fix in packetbuffer

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientInformation_H__
41#define _ClientInformation_H__
42
43#include "NetworkPrereqs.h"
44
45#include <enet/enet.h>
46
47#define GAMESTATEID_INITIAL -1
48#define CLIENTID_UNKNOWN -2
49
50namespace network
51{
52  /**
53  * This class implements a list for client informations
54  * @author Oliver Scheuss
55  */
56  class ClientInformation{
57  public:
58    ClientInformation();
59    ClientInformation(bool head);
60    //   ClientInformation(ClientInformation *prev, ClientInformation *next);
61    //   ClientInformation(ClientInformation *prev);
62    ~ClientInformation();
63    ClientInformation *next();
64    ClientInformation *prev();
65    bool setNext(ClientInformation *next);
66    bool setPrev(ClientInformation *prev);
67    ClientInformation *insertAfter(ClientInformation *ins);
68    ClientInformation *insertBefore(ClientInformation *ins);
69    ClientInformation *insertBack(ClientInformation *ins);
70   
71    // set functions
72    void setID(int clientID);
73    bool setPeer(ENetPeer *peer);
74    bool setGamestateID(int id);
75    inline void setShipID(int id){ShipID_=id;}
76   
77    // get functions
78    inline int getShipID(){return ShipID_;}
79    int getID();
80    int getGamestateID();
81    ENetPeer *getPeer();
82   
83   
84    bool removeClient(int clientID);
85    bool removeClient(ENetPeer *peer);
86    //## add bool mask-function eventually
87    ClientInformation *findClient(int clientID, bool look_backwards=false);
88    //## add bool mask-function eventually
89    ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
90
91    bool setSynched(bool s);
92    bool getSynched();
93
94    bool head;
95    unsigned short failures_;
96
97  private:
98    ClientInformation *preve;
99    ClientInformation *nexte;
100    //actual information:
101    ENetPeer *peer_;
102    int clientID_;
103    int gamestateID_;
104    int ShipID_;   // this is the unique objectID
105    bool synched_;
106  };
107
108}
109
110#endif /* _ClientInformation_H__ */
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