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source: code/branches/merge/src/network/ConnectionManager.cc @ 1281

Last change on this file since 1281 was 1278, checked in by scheusso, 17 years ago

new dummy[server,client]4; adapted connectionmanager to new boost::thread syntax

File size: 13.7 KB
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[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
[1232]28
29//
30// C++ Interface: ConnectionManager
31//
32// Description: The Class ConnectionManager manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include <iostream>
41// boost.thread library for multithreading support
42#include <boost/bind.hpp>
43
44#include "core/CoreIncludes.h"
45#include "core/BaseObject.h"
46#include "util/Math.h"
47#include "objects/SpaceShip.h"
48#include "ClientInformation.h"
49#include "ConnectionManager.h"
50#include "Synchronisable.h"
51
52namespace std
53{
54  bool operator< (ENetAddress a, ENetAddress b) {
55    if(a.host <= b.host)
56      return true;
57    else
58      return false;
59  }
60}
61
62namespace network
63{
[1278]64  //boost::thread_group network_threads;
[1232]65 
[1278]66  ConnectionManager::ConnectionManager():receiverThread_(0){}
[1232]67 
[1278]68  ConnectionManager::ConnectionManager(ClientInformation *head) : receiverThread_(0) {
[1232]69    quit=false;
70    bindAddress.host = ENET_HOST_ANY;
71    bindAddress.port = NETWORK_PORT;
72    head_ = head;
73  }
74
[1278]75  ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) :receiverThread_(0) {
[1232]76    quit=false;
77    enet_address_set_host (& bindAddress, address.c_str());
78    bindAddress.port = NETWORK_PORT;
79    head_ = head;
80  }
81
[1278]82  ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) : receiverThread_(0) {
[1232]83    quit=false;
84    enet_address_set_host (& bindAddress, address);
85    bindAddress.port = NETWORK_PORT;
86    head_ = head;
87  }
88
89  ENetPacket *ConnectionManager::getPacket(ENetAddress &address) {
90    if(!buffer.isEmpty())
91      return buffer.pop(address);
92    else
93      return NULL;
94  }
95/**
96This function only pops the first element in PacketBuffer (first in first out)
97used by processQueue in Server.cc
98*/
99  ENetPacket *ConnectionManager::getPacket(int &clientID) {
100    ENetAddress address;
101    ENetPacket *packet=getPacket(address);
102    ClientInformation *temp =head_->findClient(&address);
103    clientID=temp->getID();
104    return packet;
105  }
106
107  bool ConnectionManager::queueEmpty() {
108    return buffer.isEmpty();
109  }
110
111  void ConnectionManager::createListener() {
[1278]112    receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this));
113    //network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
114         //boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
[1232]115    return;
116  }
117
118  bool ConnectionManager::quitListener() {
119    quit=true;
[1278]120    //network_threads.join_all();
121    receiverThread_->join();
[1232]122    return true;
123  }
124
125  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
126    if(enet_peer_send(peer, (enet_uint8)head_->findClient(&(peer->address))->getID() , packet)!=0)
127      return false;
128    return true;
129  }
130
131  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
132    if(enet_peer_send(head_->findClient(clientID)->getPeer(), (enet_uint8)clientID, packet)!=0)
133      return false;
134    return true;
135  }
136
137  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
138    for(ClientInformation *i=head_->next(); i!=0; i=i->next()){
139      if(enet_peer_send(i->getPeer(), (enet_uint8)i->getID(), packet)!=0)
140        return false;
141    }
142    return true;
143  }
144
145  bool ConnectionManager::sendPackets(ENetEvent *event) {
146    if(server==NULL)
147      return false;
148    if(enet_host_service(server, event, NETWORK_SEND_WAIT)>=0)
149      return true;
150    else
151      return false;
152  }
153
154  bool ConnectionManager::sendPackets() {
155    ENetEvent event;
156    if(server==NULL)
157      return false;
158    if(enet_host_service(server, &event, NETWORK_SEND_WAIT)>=0)
159      return true;
160    else
161      return false;
162  }
163
164  void ConnectionManager::receiverThread() {
165    // what about some error-handling here ?
166    enet_initialize();
167    atexit(enet_deinitialize);
[1245]168    ENetEvent *event = new ENetEvent;
[1232]169    server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0);
170    if(server==NULL){
171      // add some error handling here ==========================
172      quit=true;
173      return;
174    }
175
176    while(!quit){
[1245]177      if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){
[1232]178        // we should never reach this point
179        quit=true;
180        // add some error handling here ========================
181      }
[1245]182      switch(event->type){
[1232]183        // log handling ================
184        case ENET_EVENT_TYPE_CONNECT:
[1245]185          addClient(event);
[1232]186          //this is a workaround to ensure thread safety
[1233]187          /*if(!addFakeConnectRequest(&event))
188            COUT(3) << "Problem pushing fakeconnectRequest to queue" << std::endl;*/
[1232]189          COUT(5) << "Con.Man: connection event has occured" << std::endl;
190          break;
191        case ENET_EVENT_TYPE_RECEIVE:
192          //std::cout << "received data" << std::endl;
193          COUT(5) << "Con.Man: receive event has occured" << std::endl;
[1261]194          // only add, if client has connected yet and not been disconnected
195          if(head_->findClient(&event->peer->address))
196            processData(event);
[1232]197          break;
198        case ENET_EVENT_TYPE_DISCONNECT:
[1245]199          clientDisconnect(event->peer);
[1232]200          break;
201        case ENET_EVENT_TYPE_NONE:
202          break;
203      }
[1250]204//       usleep(100);
[1278]205      receiverThread_->yield(); //TODO: find apropriate
[1232]206    }
207    disconnectClients();
208    // if we're finishied, destroy server
209    enet_host_destroy(server);
210  }
211 
212  //### added some bugfixes here, but we cannot test them because
213  //### the server crashes everytime because of some gamestates
214  //### (trying to resolve that now)
215  void ConnectionManager::disconnectClients() {
216    ENetEvent event;
217    ClientInformation *temp = head_->next();
218    while(temp!=0){
219      enet_peer_disconnect(temp->getPeer(), 0);
220      temp = temp->next();
221    }
222    //bugfix: might be the reason why server crashes when clients disconnects
223    //temp = temp->next();
224    temp = head_->next();
225    while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) > 0){
226      switch (event.type)
227      {
228      case ENET_EVENT_TYPE_NONE: break;
229      case ENET_EVENT_TYPE_CONNECT: break;
230      case ENET_EVENT_TYPE_RECEIVE:
231        enet_packet_destroy(event.packet);
232        break;
233      case ENET_EVENT_TYPE_DISCONNECT:
234        COUT(4) << "disconnecting all clients" << std::endl;
235        delete head_->findClient(&(event.peer->address));
236        //maybe needs bugfix: might also be a reason for the server to crash
237        temp = temp->next();
238        break;
239      }
240    }
241    return;
242  }
243
244  bool ConnectionManager::processData(ENetEvent *event) {
245    // just add packet to the buffer
246    // this can be extended with some preprocessing
247    return buffer.push(event);
248  }
249
250  bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
251    COUT(4) << "removing client from list" << std::endl;
[1245]252    return removeClient(head_->findClient(&(peer->address))->getID());
[1232]253  }
254/**
255This function adds a client that connects to the clientlist of the server
256NOTE: if you change this, don't forget to change the test function
257addClientTest in diffTest.cc since addClient is not good for testing because of syncClassid
258*/
259  bool ConnectionManager::addClient(ENetEvent *event) {
260    ClientInformation *temp = head_->insertBack(new ClientInformation);
261    if(temp->prev()->head) { //not good if you use anything else than insertBack
262      temp->prev()->setID(0); //bugfix: not necessary but usefull
263      temp->setID(1);
264    }
265    else
266      temp->setID(temp->prev()->getID()+1);
267    temp->setPeer(event->peer);
268    COUT(4) << "Con.Man: added client id: " << temp->getID() << std::endl;
269    return true;
270  }
271
272  int ConnectionManager::getClientID(ENetPeer peer) {
273    return getClientID(peer.address);
274  }
275
276  int ConnectionManager::getClientID(ENetAddress address) {
277    return head_->findClient(&address)->getID();
278  }
279
280  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
281    return head_->findClient(clientID)->getPeer();
282  }
283
284  void ConnectionManager::syncClassid(int clientID) {
285    unsigned int network_id=0;
286    std::string classname;
287    orxonox::Identifier *id;
288    std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin();
289    while(it != orxonox::Factory::getFactoryEnd()){
290      id = (*it).second;
291      if(id == NULL)
292        continue;
293      classname = id->getName();
294      network_id = id->getNetworkID();
295      COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl;
296
297      addPacket(packet_gen.clid( (int)network_id, classname ), clientID);
298
299      ++it;
300    }
301    sendPackets();
302    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
303  }
304
305  bool ConnectionManager::createClient(int clientID){
306    ClientInformation *temp = head_->findClient(clientID);
307    COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl;
308    syncClassid(temp->getID());
309    COUT(4) << "creating spaceship for clientid: " << temp->getID() << std::endl;
310    // TODO: this is only a hack, untill we have a possibility to define default player-join actions
311    createShip(temp);
312    COUT(4) << "created spaceship" << std::endl;
313    temp->setSynched(true);
314    COUT(4) << "sending welcome" << std::endl;
315    sendWelcome(temp->getID(), temp->getShipID(), true);
316    return true;
317  }
318 
[1245]319  bool ConnectionManager::removeClient(int clientID){
320    orxonox::Iterator<orxonox::SpaceShip> it = orxonox::ObjectList<orxonox::SpaceShip>::start();
321    while(it){
322      if(it->objectID!=head_->findClient(clientID)->getShipID()){
323        ++it;
324        continue;
325      }
326      orxonox::Iterator<orxonox::SpaceShip> temp=it;
327      ++it;
328      delete  *temp;
329      return head_->removeClient(clientID);
330    }
331    return false;
332  }
333 
[1232]334  bool ConnectionManager::createShip(ClientInformation *client){
335    orxonox::Identifier* id = ID("SpaceShip");
336    if(!id){
337      COUT(4) << "We could not create the SpaceShip for client: " << client->getID() << std::endl;
338      return false;
339    }
340    orxonox::SpaceShip *no = dynamic_cast<orxonox::SpaceShip *>(id->fabricate());
341    no->setPosition(orxonox::Vector3(0,80,0));
342    no->setScale(10);
343    no->setYawPitchRoll(orxonox::Degree(-90),orxonox::Degree(-90),orxonox::Degree(0));
344    no->setMesh("assf3.mesh");
345    no->setMaxSpeed(500);
346    no->setMaxSideAndBackSpeed(50);
347    no->setMaxRotation(1.0);
348    no->setTransAcc(200);
349    no->setRotAcc(3.0);
350    no->setTransDamp(75);
351    no->setRotDamp(1.0);
352    no->setCamera("cam_"+client->getID());
353    no->create();
354   
355    client->setShipID(no->objectID);
356    return true;
357  }
358 
[1261]359  bool ConnectionManager::removeShip(ClientInformation *client){
360    int id=client->getShipID();
361    orxonox::Iterator<orxonox::SpaceShip> it;
362    for(it = orxonox::ObjectList<orxonox::SpaceShip>::start(); it; ++it){
363      if(it->objectID!=id)
364        continue;
365      delete *it;
366    }
367    return true;
368  }
369 
[1232]370  bool ConnectionManager::sendWelcome(int clientID, int shipID, bool allowed){
371    addPacket(packet_gen.generateWelcome(clientID, shipID, allowed),clientID);
372    sendPackets();
[1245]373    return true;
[1232]374  }
375 
[1261]376  void ConnectionManager::disconnectClient(ClientInformation *client){
377    enet_peer_disconnect(client->getPeer(), 0);
378    removeShip(client);
379  }
380 
[1232]381  bool ConnectionManager::addFakeConnectRequest(ENetEvent *ev){
382    ENetEvent event;
383    event.peer=ev->peer;
384    event.packet = packet_gen.generateConnectRequest();
385    return buffer.push(&event);
386  }
387 
388 
389//   int ConnectionManager::getNumberOfClients() {
390//     
391//     return clientsShip.size();
392//   }
393 
394  /*void ConnectionManager::addClientsObjectID( int clientID, int objectID ) {
395  COUT(4) << "ship of client: " << clientID << ": " << objectID << " mapped" << std::endl;
396  clientsShip.insert( std::make_pair( clientID, objectID ) );
397}
398
399  int ConnectionManager::getClientsShipID( int clientID ) {
400  return clientsShip[clientID];
401}
402
403  int ConnectionManager::getObjectsClientID( int objectID ) {
404  std::map<int, int>::iterator iter;
405  for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
406  if( iter->second == objectID ) return iter->first;
407}
408  return -99;
409}
410
411  void ConnectionManager::deleteClientIDReg( int clientID ) {
412  clientsShip.erase( clientID );
413}
414
415  void ConnectionManager::deleteObjectIDReg( int objectID ) {
416  std::map<int, int>::iterator iter = clientsShip.begin();
417  for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
418  if( iter->second == objectID ) break;
419}
420  clientsShip.erase( iter->first );
421}*/
422}
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