/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include "GameStateClient.h" #include #include "core/CoreIncludes.h" #include "core/BaseObject.h" #include "Synchronisable.h" #define GAMESTATEID_INITIAL -1 namespace network { struct GameStateItem{ GameState *state; int id; }; GameStateClient::GameStateClient() { COUT(5) << "this: " << this << std::endl; last_diff_=0; } GameStateClient::~GameStateClient() { } bool GameStateClient::pushGameState(GameStateCompressed *compstate) { cleanup(); printGameStateMap(); GameState *gs, *reference; if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ std::map::iterator it = gameStateMap.find(compstate->base_id); if(it!=gameStateMap.end()) reference = (it)->second; else reference = NULL; if(!reference){ COUT(4) << "pushGameState: no reference found to diff" << std::endl; delete[] compstate->data; delete compstate; return false; } gs = decode(reference, compstate); } else gs = decode(compstate); if(gs){ if (loadSnapshot(gs)){ gameStateMap.insert(std::pair(gs->id, gs)); COUT(4) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; last_diff_=gs->base_id; return true; }else{ COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; delete[] gs->data; delete gs; return false; } } COUT(4) << "could not use gamestate sent by server" << std::endl; return false; } GameStateCompressed *GameStateClient::popPartialGameState(){ GameState *gs = getPartialSnapshot(); GameStateCompressed *cgs = compress_(gs); delete[] gs->data; delete gs; return cgs; } /** * This function removes a Synchronisable out of the universe * @param it iterator of the list pointing to the object * @return iterator pointing to the next object in the list */ void GameStateClient::removeObject(orxonox::Iterator &it) { orxonox::Iterator temp=it; ++it; delete *temp; } /** * This function loads a Snapshort of the gamestate into the universe * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) */ bool GameStateClient::loadSnapshot(GameState *state) { unsigned char *data=state->data; COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; // get the start of the Synchronisable list orxonox::Iterator it=orxonox::ObjectList::start(); syncData sync; // loop as long as we have some data ;) while(data < state->data+state->size){ // prepare the syncData struct sync.length = *(int *)data; data+=sizeof(int); sync.objectID = *(int*)data; data+=sizeof(int); sync.classID = *(int*)data; data+=sizeof(int); sync.data = data; data+=sync.length; if(!it || it->objectID!=sync.objectID){ // bad luck ;) // delete the synchronisable (obviously seems to be deleted on the server) while(it && it->objectID!=sync.objectID) removeObject(it); if(!it){ //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; ///sigsegv may happen here again for some reason ///sigsegv is receved after the COUT(4) above orxonox::Identifier* id = ID((unsigned int)sync.classID); if(!id){ COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl; return false; } Synchronisable *no = dynamic_cast(id->fabricate()); COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; no->objectID=sync.objectID; no->classID=sync.classID; // update data and create object/entity... if( !no->updateData(sync) ){ COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; return false; } if( !no->create() ) COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; it=orxonox::ObjectList::end(); } } else { // we have our object if(! it->updateData(sync)) COUT(1) << "We couldn't update objectID: " \ << sync.objectID << "; classID: " << sync.classID << std::endl; } ++it; } return true; } GameState *GameStateClient::getPartialSnapshot(){ //std::cout << "begin getSnapshot" << std::endl; //the size of the gamestate int totalsize=0; int memsize=0; //the size of one specific synchronisable int tempsize=0; // get the start of the Synchronisable list orxonox::Iterator it; // struct for return value of Synchronisable::getData() syncData sync; GameState *retval=new GameState; //return value // retval->id=reference->id; if(gameStateMap.size()!=0) retval->id=(--gameStateMap.end())->second->id; retval->diffed=false; retval->complete=false; COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl; // offset of memory functions int offset=0, size=0; // get total size of gamestate for(it = orxonox::ObjectList::start(); it; ++it){ if(!it->getBacksync()) continue; size+=it->getSize(); // size of the actual data of the synchronisable size+=3*sizeof(int); // size of datasize, classID and objectID COUT(4) << "getpartialsnapshot: size: " << size << std::endl; } //retval->data = (unsigned char*)malloc(size); retval->data = new unsigned char[size]; if(!retval->data){ COUT(2) << "GameStateClient: could not allocate memory" << std::endl; return NULL; } memsize=size; // go through all Synchronisables for(it = orxonox::ObjectList::start(); it; ++it){ if(!it->getBacksync()) continue; //get size of the synchronisable tempsize=it->getSize(); // add place for data and 3 ints (length,classid,objectid) totalsize+=tempsize+3*sizeof(int); // allocate+tempsize additional space if(totalsize > size){ COUT(3) << "G.St.Cl: need additional memory" << std::endl; } // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) sync=it->getData((retval->data)+offset+3*sizeof(int)); memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); // increase data pointer offset+=tempsize+3*sizeof(int); } retval->size=totalsize; COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl; COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl; return retval; } GameState *GameStateClient::undiff(GameState *old, GameState *diff) { if(!old || !diff) return NULL; unsigned char *ap = old->data, *bp = diff->data; int of=0; // pointers offset int dest_length=0; if(old->size>=diff->size) dest_length=old->size; else dest_length=diff->size; // unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; while(ofsize && ofsize){ *(dp+of)=*(ap+of)^*(bp+of); // do the xor ++of; } if(old->size!=diff->size){ // do we have to fill up ? unsigned char n=0; if(old->sizesize){ while(ofid = diff->id; r->size = dest_length; r->base_id = old->id; r->diffed = false; r->data = dp; r->complete = true; return r; } GameStateCompressed *GameStateClient::compress_(GameState *a) { if(!a) return NULL; int size = a->size; uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; unsigned char *dest = new unsigned char[buffer]; int retval; retval = compress( dest, &buffer, a->data, (uLong)size ); switch ( retval ) { case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; return NULL; case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return NULL; case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; return NULL; } GameStateCompressed *compressedGamestate = new GameStateCompressed; compressedGamestate->compsize = buffer; compressedGamestate->normsize = size; compressedGamestate->id = a->id; compressedGamestate->data = dest; compressedGamestate->diffed = a->diffed; compressedGamestate->complete = a->complete; compressedGamestate->base_id = a->base_id; return compressedGamestate; } GameState *GameStateClient::decompress(GameStateCompressed *a) { //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; int normsize = a->normsize; int compsize = a->compsize; int bufsize; if(normsize < compsize) bufsize = compsize; else bufsize = normsize; // unsigned char* dest = (unsigned char*)malloc( bufsize ); unsigned char *dest = new unsigned char[bufsize]; int retval; uLongf length=normsize; //std::cout << "gamestateclient" << std::endl; //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; retval = uncompress( dest, &length, a->data, (uLong)compsize ); //std::cout << "length " << length << std::endl; switch ( retval ) { case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; } GameState *gamestate = new GameState; gamestate->id = a->id; gamestate->size = normsize; gamestate->data = dest; gamestate->base_id = a->base_id; gamestate->diffed = a->diffed; gamestate->complete = a->complete; return gamestate; } GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { COUT(4) << "using diffed gamestate" << std::endl; GameState *t = decode(diff); GameState *r = undiff(old, t); delete[] t->data; delete t; return r; } GameState *GameStateClient::decode(GameStateCompressed *x) { GameState *t = decompress(x); delete[] x->data; delete x; return t; } void GameStateClient::cleanup(){ std::map::iterator temp, it = gameStateMap.begin(); while(it!=gameStateMap.end()){ if(it->first>=last_diff_) break; // otherwise delete that stuff delete[] (*it).second->data; delete (*it).second; temp=it++; gameStateMap.erase(temp); } } void GameStateClient::printGameStateMap(){ std::map::iterator it; COUT(4) << "gamestates: "; for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ COUT(4) << it->first << ":" << it->second << "|"; } COUT(4) << std::endl; } //##### ADDED FOR TESTING PURPOSE ##### GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { return decompress( gc ); } GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { return undiff( g_old, g_diffed ); } //##### ADDED FOR TESTING PURPOSE ##### }