[1168] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oliver Scheuss, (C) 2007 |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[1173] | 28 | |
---|
| 29 | // |
---|
| 30 | // C++ Implementation: GameStateManager |
---|
| 31 | // |
---|
| 32 | // Description: |
---|
| 33 | // |
---|
| 34 | // |
---|
| 35 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 36 | // |
---|
| 37 | // Copyright: See COPYING file that comes with this distribution |
---|
| 38 | // |
---|
| 39 | // |
---|
| 40 | |
---|
| 41 | #include "GameStateManager.h" |
---|
| 42 | |
---|
| 43 | #include <utility> |
---|
| 44 | #include <iostream> |
---|
| 45 | #include <zlib.h> |
---|
| 46 | |
---|
| 47 | #include "core/CoreIncludes.h" |
---|
[1232] | 48 | #include "core/BaseObject.h" |
---|
[1173] | 49 | #include "ClientInformation.h" |
---|
| 50 | #include "Synchronisable.h" |
---|
| 51 | |
---|
| 52 | namespace network |
---|
| 53 | { |
---|
| 54 | GameStateManager::GameStateManager(ClientInformation *head) { |
---|
[1199] | 55 | id_=0; |
---|
[1173] | 56 | head_=head; |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | GameStateManager::~GameStateManager() { |
---|
| 60 | } |
---|
| 61 | |
---|
| 62 | void GameStateManager::update(){ |
---|
| 63 | cleanup(); |
---|
[1199] | 64 | reference = getSnapshot(); |
---|
| 65 | COUT(4) << "inserting gamestate: " << reference << std::endl; |
---|
| 66 | gameStateMap.insert(std::pair<int, GameState*>(id_, reference)); |
---|
| 67 | gameStateUsed[id_]=0; |
---|
| 68 | printGameStates(); |
---|
[1173] | 69 | return; |
---|
| 70 | } |
---|
| 71 | |
---|
| 72 | |
---|
| 73 | /** |
---|
| 74 | * this function is used to keep the memory usage low |
---|
| 75 | * it tries to delete all the unused gamestates |
---|
| 76 | * |
---|
| 77 | * |
---|
| 78 | */ |
---|
| 79 | void GameStateManager::cleanup(){ |
---|
| 80 | std::map<int,int>::iterator it = gameStateUsed.begin(); |
---|
| 81 | while(it!=gameStateUsed.end()){ |
---|
[1200] | 82 | if((id_-(*it).first)<KEEP_GAMESTATES) |
---|
| 83 | break; |
---|
[1173] | 84 | if( (*it).second <= 0 ){ |
---|
[1199] | 85 | COUT(4) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl; |
---|
[1282] | 86 | std::map<int, GameState *>::iterator tempit = gameStateMap.find((*it).first); |
---|
| 87 | if( tempit != gameStateMap.end() ){ |
---|
| 88 | GameState *temp = tempit->second; |
---|
| 89 | if(temp){ |
---|
| 90 | delete[] gameStateMap[(*it).first]->data; |
---|
| 91 | delete gameStateMap[(*it).first]; |
---|
| 92 | gameStateMap.erase((*it).first); |
---|
| 93 | } |
---|
| 94 | } |
---|
[1173] | 95 | gameStateUsed.erase(it++); |
---|
[1199] | 96 | continue; |
---|
[1200] | 97 | }/*else if(id_-it->first<=KEEP_GAMESTATES){ //as soon as we got a used gamestate break here because we could use newer gamestates in future but only if we do not exceed KEEP_GAMESTATES # of gamestates in cache |
---|
[1199] | 98 | COUT(4) << "breaking " << std::endl; |
---|
[1173] | 99 | break; |
---|
[1200] | 100 | }*/ |
---|
[1199] | 101 | it++; |
---|
[1173] | 102 | } |
---|
| 103 | } |
---|
| 104 | |
---|
| 105 | GameStateCompressed *GameStateManager::popGameState(int clientID) { |
---|
| 106 | //why are we searching the same client's gamestate id as we searched in |
---|
| 107 | //Server::sendGameState? |
---|
| 108 | int gID = head_->findClient(clientID)->getGamestateID(); |
---|
[1233] | 109 | COUT(4) << "G.St.Man: popgamestate: sending gstate_id: " << id_ << " diffed from: " << gID << std::endl; |
---|
[1199] | 110 | // COUT(3) << "gamestatemap: " << &gameStateMap << std::endl; |
---|
[1173] | 111 | //chose wheather the next gamestate is the first or not |
---|
| 112 | if(gID != GAMESTATEID_INITIAL){ |
---|
[1199] | 113 | // TODO something with the gamestatemap is wrong |
---|
[1245] | 114 | GameState *client=NULL; |
---|
| 115 | std::map<int, GameState*>::iterator it = gameStateMap.find(gID); |
---|
| 116 | if(it!=gameStateMap.end()) |
---|
| 117 | client = it->second; |
---|
[1173] | 118 | GameState *server = reference; |
---|
[1199] | 119 | COUT(3) << "client: " << client << " server: " << server << " gamestatemap: " << &gameStateMap << std::endl; |
---|
| 120 | if(client) |
---|
| 121 | return encode(client, server); |
---|
| 122 | else |
---|
| 123 | return encode(server); |
---|
[1173] | 124 | } else { |
---|
[1199] | 125 | COUT(4) << "we got a GAMESTATEID_INITIAL for clientID: " << clientID << std::endl; |
---|
[1173] | 126 | GameState *server = reference; |
---|
[1200] | 127 | // ackGameState(clientID, reference->id); |
---|
[1173] | 128 | return encode(server); |
---|
| 129 | // return an undiffed gamestate and set appropriate flags |
---|
| 130 | } |
---|
| 131 | } |
---|
[1232] | 132 | |
---|
| 133 | bool GameStateManager::pushGameState( GameStateCompressed *gs, int clientID ){ |
---|
| 134 | GameState *ugs = decompress(gs); |
---|
[1253] | 135 | delete[] gs->data; |
---|
| 136 | delete gs; |
---|
| 137 | bool result = loadPartialSnapshot(ugs, clientID); |
---|
| 138 | delete[] ugs->data; |
---|
| 139 | delete ugs; |
---|
| 140 | return result; |
---|
[1232] | 141 | } |
---|
[1173] | 142 | |
---|
| 143 | /** |
---|
| 144 | * This function goes through the whole list of synchronisables and |
---|
| 145 | * saves all the synchronisables to a flat "list". |
---|
| 146 | * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list |
---|
| 147 | */ |
---|
[1199] | 148 | GameState *GameStateManager::getSnapshot() |
---|
[1173] | 149 | { |
---|
| 150 | //std::cout << "begin getSnapshot" << std::endl; |
---|
| 151 | //the size of the gamestate |
---|
| 152 | int totalsize=0; |
---|
[1199] | 153 | int memsize=0; |
---|
[1173] | 154 | //the size of one specific synchronisable |
---|
| 155 | int tempsize=0; |
---|
| 156 | // get the start of the Synchronisable list |
---|
| 157 | orxonox::Iterator<Synchronisable> it; |
---|
| 158 | // struct for return value of Synchronisable::getData() |
---|
| 159 | syncData sync; |
---|
| 160 | |
---|
| 161 | GameState *retval=new GameState; //return value |
---|
[1199] | 162 | retval->id=++id_; |
---|
[1173] | 163 | COUT(4) << "G.ST.Man: producing gamestate with id: " << retval->id << std::endl; |
---|
| 164 | // offset of memory functions |
---|
| 165 | int offset=0, size=0; |
---|
| 166 | // get total size of gamestate |
---|
| 167 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
---|
[1199] | 168 | size+=it->getSize(); // size of the actual data of the synchronisable |
---|
| 169 | size+=3*sizeof(int); // size of datasize, classID and objectID |
---|
[1173] | 170 | } |
---|
[1199] | 171 | //retval->data = (unsigned char*)malloc(size); |
---|
| 172 | retval->data = new unsigned char[size]; |
---|
[1173] | 173 | if(!retval->data){ |
---|
| 174 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
---|
| 175 | return NULL; |
---|
| 176 | } |
---|
| 177 | memsize=size; |
---|
| 178 | // go through all Synchronisables |
---|
| 179 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
---|
| 180 | //get size of the synchronisable |
---|
| 181 | tempsize=it->getSize(); |
---|
| 182 | // add place for data and 3 ints (length,classid,objectid) |
---|
| 183 | totalsize+=tempsize+3*sizeof(int); |
---|
[1199] | 184 | // allocate+tempsize additional space |
---|
| 185 | if(totalsize > size){ |
---|
| 186 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
---|
[1173] | 187 | // if(tempsize < 1000){ |
---|
| 188 | // retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); |
---|
| 189 | // memsize+=1000; |
---|
| 190 | // } else { |
---|
| 191 | // retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); |
---|
| 192 | // memsize+=tempsize+1000; |
---|
| 193 | // } |
---|
| 194 | // COUT(5) << "G.St.Man: additional space allocation finished" << std::endl; |
---|
| 195 | } |
---|
| 196 | |
---|
| 197 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
---|
| 198 | sync=it->getData((retval->data)+offset+3*sizeof(int)); |
---|
| 199 | memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); |
---|
| 200 | memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); |
---|
| 201 | memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); |
---|
| 202 | // increase data pointer |
---|
| 203 | offset+=tempsize+3*sizeof(int); |
---|
| 204 | } |
---|
| 205 | retval->size=totalsize; |
---|
| 206 | //#### bugfix |
---|
| 207 | retval->diffed = false; |
---|
[1232] | 208 | retval->complete = true; |
---|
[1173] | 209 | //std::cout << "end snapShot" << std::endl; |
---|
| 210 | COUT(5) << "G.ST.Man: Gamestate size: " << totalsize << std::endl; |
---|
| 211 | COUT(5) << "G.ST.Man: 'estimated' Gamestate size: " << size << std::endl; |
---|
| 212 | return retval; |
---|
| 213 | } |
---|
| 214 | |
---|
[1232] | 215 | bool GameStateManager::loadPartialSnapshot(GameState *state, int clientID){ |
---|
[1245] | 216 | if(!state) |
---|
| 217 | return false; |
---|
[1232] | 218 | unsigned char *data=state->data; |
---|
| 219 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
---|
| 220 | // get the start of the Synchronisable list |
---|
| 221 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
---|
| 222 | syncData sync; |
---|
| 223 | // loop as long as we have some data ;) |
---|
| 224 | while(data < state->data+state->size){ |
---|
| 225 | // prepare the syncData struct |
---|
| 226 | sync.length = *(int *)data; |
---|
| 227 | data+=sizeof(int); |
---|
| 228 | sync.objectID = *(int*)data; |
---|
| 229 | data+=sizeof(int); |
---|
| 230 | sync.classID = *(int*)data; |
---|
| 231 | data+=sizeof(int); |
---|
| 232 | sync.data = data; |
---|
| 233 | data+=sync.length; |
---|
[1245] | 234 | COUT(4) << "objectID: " << sync.objectID << " classID: " << sync.classID << std::endl; |
---|
[1232] | 235 | while(it && it->objectID!=sync.objectID) |
---|
| 236 | ++it; |
---|
| 237 | |
---|
| 238 | |
---|
| 239 | if(!it){ |
---|
| 240 | // the object does not exist yet |
---|
[1245] | 241 | COUT(4) << "loadsnapshot: creating new object " << std::endl; |
---|
[1232] | 242 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
---|
| 243 | orxonox::Identifier* id = ID((unsigned int)sync.classID); |
---|
| 244 | if(!id){ |
---|
| 245 | COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl; |
---|
| 246 | continue; |
---|
| 247 | } |
---|
| 248 | Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); |
---|
| 249 | COUT(4) << "loadpartialsnapshot (generating new object): classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; |
---|
| 250 | no->objectID=sync.objectID; |
---|
| 251 | no->classID=sync.classID; |
---|
| 252 | it=orxonox::ObjectList<Synchronisable>::end(); |
---|
| 253 | // update data and create object/entity... |
---|
| 254 | if( !no->updateData(sync) ) |
---|
| 255 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; |
---|
| 256 | if( !no->create() ) |
---|
| 257 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; |
---|
| 258 | }else{ |
---|
| 259 | // we have our object |
---|
[1245] | 260 | COUT(4) << "loadpartialsnapshot: we found the appropriate object" << std::endl; |
---|
[1232] | 261 | if(checkAccess(clientID, sync.objectID)){ |
---|
| 262 | if(! it->updateData(sync)) |
---|
| 263 | COUT(1) << "We couldn't update objectID: " \ |
---|
| 264 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
---|
| 265 | }else |
---|
| 266 | COUT(4) << "loadPartialSnapshot: no access to change objectID: " << sync.objectID << std::endl; |
---|
| 267 | } |
---|
| 268 | ++it; |
---|
| 269 | } |
---|
[1246] | 270 | |
---|
[1232] | 271 | return true; |
---|
| 272 | } |
---|
| 273 | |
---|
| 274 | |
---|
[1173] | 275 | //##### ADDED FOR TESTING PURPOSE ##### |
---|
| 276 | GameStateCompressed* GameStateManager::testCompress( GameState* g ) { |
---|
| 277 | return compress_( g ); |
---|
| 278 | } |
---|
| 279 | |
---|
| 280 | GameState* GameStateManager::testDiff( GameState* a, GameState* b ) { |
---|
| 281 | return diff( a, b ); |
---|
| 282 | } |
---|
| 283 | //##### END TESTING PURPOSE ##### |
---|
| 284 | |
---|
| 285 | GameStateCompressed *GameStateManager::encode(GameState *a, GameState *b) { |
---|
[1200] | 286 | COUT(4) << "G.St.Man: this will be a DIFFED gamestate" << std::endl; |
---|
[1199] | 287 | GameState *r = diff(a,b); |
---|
[1253] | 288 | GameStateCompressed *c = compress_(r); |
---|
| 289 | delete[] r->data; |
---|
| 290 | delete r; |
---|
| 291 | return c; |
---|
[1173] | 292 | } |
---|
| 293 | |
---|
| 294 | GameStateCompressed *GameStateManager::encode(GameState *a) { |
---|
[1200] | 295 | COUT(5) << "G.St.Man: encoding gamestate (compress)" << std::endl; |
---|
[1253] | 296 | a->base_id=GAMESTATEID_INITIAL; |
---|
[1200] | 297 | return compress_(a); |
---|
| 298 | /*GameStateCompressed *g = new GameStateCompressed; |
---|
[1173] | 299 | g->base_id = a->base_id; |
---|
| 300 | g->id = a->id; |
---|
| 301 | g->diffed = a->diffed; |
---|
| 302 | g->data = a->data; |
---|
| 303 | g->normsize = a->size; |
---|
| 304 | g->compsize = a->size; |
---|
[1200] | 305 | return g;*/ |
---|
[1173] | 306 | } |
---|
| 307 | |
---|
| 308 | GameState *GameStateManager::diff(GameState *a, GameState *b) { |
---|
| 309 | unsigned char *ap = a->data, *bp = b->data; |
---|
| 310 | int of=0; // pointers offset |
---|
| 311 | int dest_length=0; |
---|
| 312 | if(a->size>=b->size) |
---|
| 313 | dest_length=a->size; |
---|
| 314 | else |
---|
| 315 | dest_length=b->size; |
---|
[1199] | 316 | //unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
---|
| 317 | unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; |
---|
[1173] | 318 | while(of<a->size && of<b->size){ |
---|
| 319 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
---|
| 320 | ++of; |
---|
| 321 | } |
---|
| 322 | if(a->size!=b->size){ // do we have to fill up ? |
---|
| 323 | unsigned char n=0; |
---|
| 324 | if(a->size<b->size){ |
---|
| 325 | while(of<dest_length){ |
---|
| 326 | *(dp+of)=n^*(bp+of); |
---|
| 327 | of++; |
---|
| 328 | } |
---|
| 329 | } else{ |
---|
| 330 | while(of<dest_length){ |
---|
| 331 | *(dp+of)=*(ap+of)^n; |
---|
| 332 | of++; |
---|
| 333 | } |
---|
| 334 | } |
---|
| 335 | } |
---|
| 336 | |
---|
| 337 | GameState *r = new GameState; |
---|
| 338 | r->id = b->id; |
---|
| 339 | r->size = dest_length; |
---|
| 340 | r->diffed = true; |
---|
| 341 | r->base_id = a->id; |
---|
| 342 | r->data = dp; |
---|
[1232] | 343 | r->complete = true; |
---|
[1173] | 344 | return r; |
---|
| 345 | } |
---|
| 346 | |
---|
| 347 | GameStateCompressed *GameStateManager::compress_(GameState *a) { |
---|
| 348 | //COUT(4) << "G.St.Man: compressing gamestate" << std::endl; |
---|
| 349 | |
---|
| 350 | //COUT(4) << "G.St.Man: a: id: " << a->id << " base_id: " << a->base_id << " size: " << a->size << " diffed: " << a->diffed << std::endl; |
---|
| 351 | int size = a->size; |
---|
| 352 | |
---|
| 353 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
---|
| 354 | //COUT(4) << "size: " << size << ", buffer: " << buffer << std::endl; |
---|
[1199] | 355 | //unsigned char* dest = (unsigned char*)malloc( buffer ); |
---|
| 356 | unsigned char *dest = new unsigned char[buffer]; |
---|
[1173] | 357 | //COUT(4) << "dest: " << dest << std::endl; |
---|
| 358 | int retval; |
---|
| 359 | //std::cout << "before ziped " << buffer << std::endl; |
---|
| 360 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
---|
| 361 | //COUT(4) << "bloablabla aft3er compress" << std::endl; |
---|
| 362 | //std::cout << "after ziped " << buffer << std::endl; |
---|
| 363 | |
---|
| 364 | switch ( retval ) { |
---|
| 365 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
---|
| 366 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; |
---|
| 367 | return NULL; |
---|
| 368 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; |
---|
| 369 | return NULL; |
---|
| 370 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; |
---|
| 371 | return NULL; |
---|
| 372 | } |
---|
| 373 | |
---|
| 374 | GameStateCompressed *compressedGamestate = new GameStateCompressed; |
---|
| 375 | compressedGamestate->compsize = buffer; |
---|
| 376 | // std::cout << "compressedGamestate.compsize = buffer; " << buffer << std::endl; |
---|
| 377 | compressedGamestate->normsize = size; |
---|
| 378 | // std::cout << "compressedGamestate.normsize = size; " << size << std::endl; |
---|
| 379 | compressedGamestate->id = a->id; |
---|
| 380 | compressedGamestate->data = dest; |
---|
| 381 | compressedGamestate->diffed = a->diffed; |
---|
[1232] | 382 | compressedGamestate->complete = a->complete; |
---|
[1173] | 383 | compressedGamestate->base_id = a->base_id; |
---|
| 384 | //COUT(5) << "G.St.Man: saved compressed data in GameStateCompressed:" << std::endl; |
---|
| 385 | return compressedGamestate; |
---|
| 386 | } |
---|
[1232] | 387 | |
---|
| 388 | GameState *GameStateManager::decompress(GameStateCompressed *a) { |
---|
| 389 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; |
---|
| 390 | int normsize = a->normsize; |
---|
| 391 | int compsize = a->compsize; |
---|
| 392 | int bufsize; |
---|
| 393 | if(normsize < compsize) |
---|
| 394 | bufsize = compsize; |
---|
| 395 | else |
---|
| 396 | bufsize = normsize; |
---|
| 397 | // unsigned char* dest = (unsigned char*)malloc( bufsize ); |
---|
| 398 | unsigned char *dest = new unsigned char[bufsize]; |
---|
| 399 | int retval; |
---|
| 400 | uLongf length=normsize; |
---|
| 401 | //std::cout << "gamestateclient" << std::endl; |
---|
| 402 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
---|
| 403 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
---|
| 404 | //std::cout << "length " << length << std::endl; |
---|
| 405 | switch ( retval ) { |
---|
[1245] | 406 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
---|
[1232] | 407 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
---|
| 408 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
---|
| 409 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; |
---|
| 410 | } |
---|
[1173] | 411 | |
---|
[1232] | 412 | GameState *gamestate = new GameState; |
---|
| 413 | gamestate->id = a->id; |
---|
| 414 | gamestate->size = normsize; |
---|
| 415 | gamestate->data = dest; |
---|
| 416 | gamestate->base_id = a->base_id; |
---|
| 417 | gamestate->diffed = a->diffed; |
---|
| 418 | gamestate->complete = a->complete; |
---|
| 419 | |
---|
| 420 | |
---|
| 421 | return gamestate; |
---|
| 422 | } |
---|
| 423 | |
---|
| 424 | |
---|
[1173] | 425 | void GameStateManager::ackGameState(int clientID, int gamestateID) { |
---|
| 426 | ClientInformation *temp = head_->findClient(clientID); |
---|
[1299] | 427 | if(temp==0) |
---|
[1294] | 428 | return; |
---|
[1199] | 429 | int curid = temp->getGamestateID(); |
---|
| 430 | COUT(4) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; |
---|
[1173] | 431 | // decrease usage of gamestate and save it |
---|
[1199] | 432 | // deleteUnusedGameState(curid); |
---|
[1173] | 433 | //increase gamestateused |
---|
[1299] | 434 | if(curid!=GAMESTATEID_INITIAL) |
---|
| 435 | --(gameStateUsed.find(curid)->second); |
---|
[1199] | 436 | ++(gameStateUsed.find(gamestateID)->second); |
---|
[1173] | 437 | temp->setGamestateID(gamestateID); |
---|
| 438 | /* |
---|
| 439 | GameState *old = clientGameState[clientID]; |
---|
| 440 | deleteUnusedGameState(old); |
---|
| 441 | clientGameState[clientID]=idGameState[gamestateID];*/ |
---|
| 442 | } |
---|
| 443 | |
---|
[1199] | 444 | bool GameStateManager::printGameStates() { |
---|
| 445 | std::map<int, GameState*>::iterator it; |
---|
| 446 | COUT(4) << "gamestates: "; |
---|
| 447 | for(it = gameStateMap.begin(); it!=gameStateMap.end(); it++){ |
---|
| 448 | COUT(4) << (*it).first << ":" << (*it).second << " | "; |
---|
[1173] | 449 | } |
---|
[1199] | 450 | COUT(4) << std::endl; |
---|
[1265] | 451 | return true; |
---|
[1173] | 452 | } |
---|
[1232] | 453 | |
---|
| 454 | bool GameStateManager::checkAccess(int clientID, int objectID){ |
---|
| 455 | // currently we only check, wheter the object is the clients spaceship |
---|
[1245] | 456 | // return head_->findClient(objectID)->getShipID()==objectID; |
---|
| 457 | return true; // TODO: change this |
---|
[1232] | 458 | } |
---|
[1261] | 459 | |
---|
| 460 | void GameStateManager::removeClient(ClientInformation* client){ |
---|
[1299] | 461 | if(!client) |
---|
| 462 | return; |
---|
| 463 | if(client->getGamestateID()>=0) |
---|
| 464 | gameStateUsed[client->getGamestateID()]--; |
---|
[1261] | 465 | head_->removeClient(client->getID()); |
---|
| 466 | } |
---|
[1173] | 467 | |
---|
| 468 | } |
---|