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source: code/branches/merge/src/network/PacketDecoder.cc @ 1268

Last change on this file since 1268 was 1264, checked in by scheusso, 17 years ago

merge network3 and camera branch into merge branch

File size: 10.8 KB
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[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
[1177]28
29/*
30* Class contains functions to determine and decode incomming packages
31* ->don't read this without the class PacketGenerator, since they belong together
32*
33* Autor: Dumeni Manatschal
34*
35*/
36
37#include "PacketTypes.h"
38#include "PacketManager.h"
39
40#include <iostream>
41
42#include "core/Debug.h"
43
44namespace network
45{
46
47  PacketDecoder::PacketDecoder(){}
48
49  PacketDecoder::~PacketDecoder(){}
50
51  //call this function out of an instance of PacketDecoder
52  //it will determine the type id and call the right decode function
53  bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
54  {
[1232]55    COUT(5) << "PacketDecoder: clientId: " << clientId << std::endl; //control cout, not important, just debugging info
[1177]56    int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
57    COUT(5) << "PacketDecoder: packet id: " << id << std::endl;
58    //COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl;
59
60    if ( packet == NULL ) {
61      COUT(4) << "PacketDecoder: no packets->packetbuffer queue is empty" << std::endl;
62      return false;
63    }
64    switch( id ) {
[1232]65    case ACK:
66      acknowledgement( packet, clientId );
67      return true;
68    case COMMAND:
69      return command( packet, clientId );
70    case MOUSE:
71      mousem( packet, clientId );
72      return true;
73    case KEYBOARD:
74      keystrike( packet, clientId );
75      return true;
76    case CHAT:
77      chatMessage( packet, clientId );
78      return true;
79    case GAMESTATE:
[1245]80      gstate( packet, clientId );
[1232]81      return true;
82    case CLASSID:
83      clid(packet);
84      return true;
85    case WELCOME:
86      return decodeWelcome( packet, clientId );
87    case CONNECT:
88      return decodeConnectRequest( packet, clientId );
[1177]89    }
90    return false;
91  }
[1248]92 
93  // ATTENTION: TODO watch, that arguments we pass over to the processFunction gets deleted in THE PROCESSXXX function
[1177]94
95  //following are the decode functions for the data of the packets
96
97  void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
98  {
99    ack* a = new ack;
[1199]100    *a = *(ack*)(packet->data); //press pattern of ack on new data
[1177]101
102
[1199]103    COUT(4) << "PacketDecoder: got ack id: " << a->a << std::endl;
[1177]104    processAck( a, clientId ); //debug info
105    //clean memory
106    enet_packet_destroy( packet );
107  }
[1232]108 
109  bool PacketDecoder::command( ENetPacket* packet, int clientId ){
110    int length = *(int*)((unsigned char *)packet->data+sizeof(int));
111    void *data = (void *)new unsigned char[length];
112    memcpy(data, (void *)(packet->data+2*sizeof(int)), length);
113    return true;
114  }
[1177]115
116  void PacketDecoder::mousem( ENetPacket* packet, int clientId )
117  {
118    mouse* mouseMove = new mouse;
119    //copy data of packet->data to new struct
120    *mouseMove = *(mouse*)packet->data;
121
122    //clean memory
123    enet_packet_destroy( packet );
124    printMouse( mouseMove ); //debug info
125  }
126
127  void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
128  {
129    keyboard* key = new keyboard;
130    *key = *(keyboard*)packet->data; //see above
131
132    //clean memory
133    enet_packet_destroy( packet );
134    printKey( key ); //debug info
135
136  }
137
138  void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
139  {
140    chat* chatting = new chat;
141    chatting->id = (int)*packet->data; //first copy id into new struct
142    //since the chat message is a char*, allocate the memory needed
143    char* reserve = new char[packet->dataLength-4];
144    //copy the transmitted bytestream into the new generated char*,
145    //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
146    memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
147    //put pointer of chatting struct to the begining of the new generated char*
148    chatting->message = reserve;
149
150    //clean memory
151    enet_packet_destroy( packet );
152
153    processChat( chatting, clientId ); //debug info
154  }
155
[1245]156  void PacketDecoder::gstate( ENetPacket* packet, int clientID )
[1177]157  {
158    GameStateCompressed* currentState = NULL;
159    currentState = new GameStateCompressed;
160    if(currentState == NULL){
161      COUT(3) << "PacketDecoder: could not generate new GameStateCompressed" << std::endl;
162      return;
163    }
164    //since it's not alowed to use void* for pointer arithmetic
165    //FIXME: variable never used
166    unsigned char* data = (unsigned char *)(packet->data);
167    //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
168    memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) );
169    COUT(5) << "PacketDecoder: received gs id: " << currentState->id << std::endl;
170    //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
171    //position of the data stream, data+2*sizeof( int )
172    memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) );
173    //size of uncompressed data
174    memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) );
175    memcpy( (void*)&(currentState->base_id), (const void*)(packet->data+4*sizeof( int )), sizeof( int ) );
176    //since the packetgenerator was changed, due to a new parameter, change this function too
177    memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+5*sizeof(int)), sizeof(bool));
[1232]178    memcpy( (void*)&(currentState->complete), (const void*)(packet->data+5*sizeof(int)+sizeof(bool)), sizeof(bool));
[1177]179    //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
180    if(currentState->compsize==0)
181      COUT(2) << "PacketDecoder: compsize is 0" << std::endl;
[1233]182//     currentState->data = (unsigned char*)(malloc( currentState->compsize ));
183    currentState->data = new unsigned char[currentState->compsize];
[1177]184    if(currentState->data==NULL)
185      COUT(2) << "PacketDecoder: Gamestatepacket-decoder: memory leak" << std::endl;
186    //copy the GameStateCompressed data
[1232]187    memcpy( (void*)(currentState->data), (const void*)(packet->data+5*sizeof( int ) + 2*sizeof(bool)), currentState->compsize );
[1177]188
189    //clean memory
190    enet_packet_destroy( packet );
[1245]191    processGamestate(currentState, clientID);
[1177]192  }
193
194  void PacketDecoder::clid( ENetPacket *packet)
195  {
196    classid* cid = new classid;
197    cid->length = ((classid*)(packet->data))->length;
198    cid->id = ((classid *)(packet->data))->id;
199    cid->clid = ((classid *)(packet->data))->clid;
[1233]200//     cid->message = (const char *)malloc(cid->length);
201    cid->message = new char[cid->length];
[1177]202    void *data  = (void *)cid->message;
203    memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length);
204    COUT(4) << "PacketDecoder: classid: " << cid->clid << ", name: " << cid->message << std::endl;
205    enet_packet_destroy( packet );
206    processClassid(cid);
207  }
[1232]208 
209 
210  bool PacketDecoder::decodeWelcome( ENetPacket* packet, int clientID ){
211    welcome *w = new welcome;
212    w->allowed = ((welcome *)(packet->data))->allowed;
213    w->shipID = ((welcome *)(packet->data))->shipID;
214    w->clientID = ((welcome *)(packet->data))->clientID;
215    w->id = ((welcome *)(packet->data))->id;
216    enet_packet_destroy( packet );
217    return processWelcome(w);
218  }
219 
220  bool PacketDecoder::decodeConnectRequest( ENetPacket *packet, int clientID ){
221    connectRequest *con = new connectRequest;
222    con->id = ((connectRequest *)(packet->data))->id;
223    enet_packet_destroy( packet );
224    return processConnectRequest(con, clientID );
225  }
[1177]226
227
228  // now the data processing functions:
229
230  void PacketDecoder::processChat( chat *data, int clientId)
231  {
232    printChat(data, clientId);
[1248]233    delete[] data->message;
234    delete data;
[1177]235  }
236
[1245]237  void PacketDecoder::processGamestate( GameStateCompressed *state, int clientID )
[1177]238  {
[1248]239    COUT(3) << "PacketDecoder-process: processing Gamestate" << std::endl;
[1177]240    //printGamestate( state );
[1251]241//     delete[] state->data;
242//     delete state;
[1177]243  }
244
245  void PacketDecoder::processClassid( classid *cid)
246  {
247    printClassid(cid);
[1248]248    delete cid;
[1177]249    return;
250  }
251
252  void PacketDecoder::processAck( ack *data, int clientID)
253  {
254    printAck(data);
[1248]255    delete data;
[1177]256    return;
257  }
[1232]258 
259  bool PacketDecoder::processWelcome( welcome *w ){
[1248]260    delete w;
[1232]261    return true;
262  }
263 
264  bool PacketDecoder::processConnectRequest( connectRequest *con, int clientID ){
265    COUT(3) << "packetdecoder: processing connectRequest" << std::endl;
[1248]266    delete con;
[1232]267    return true;
268  }
[1177]269
270  //these are some print functions for test stuff
271
272  void PacketDecoder::printAck( ack* data )
273  {
274    COUT(5) << "data id: " << data->id << std::endl;
275    COUT(5) << "data:    " << data->a << std::endl;
276  }
277
278  void PacketDecoder::printMouse( mouse* data )
279  {
280    COUT(5) << "data id: " << data->id << std::endl;
281    COUT(5) << "data:    " << data->x << " " << data->y << std::endl;
282  }
283
284  void PacketDecoder::printKey( keyboard* data )
285  {
286    COUT(5) << "data id: " << data->id << std::endl;
287    COUT(5) << "data:    " << (char)data->press << std::endl;
288  }
289
290  void PacketDecoder::printChat( chat* data, int clientId )
291  {
292    if(clientId!=CLIENTID_CLIENT)
293      COUT(5) << "client: " << clientId << std::endl;
294    COUT(5) << "data id: " << data->id << std::endl;
295    COUT(5) << "data:    " << data->message << std::endl;
296  }
297
298  void PacketDecoder::printGamestate( GameStateCompressed* data )
299  {
300    COUT(5) << "id of GameStateCompressed:   " << data->id << std::endl;
301    COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl;
302  }
303
304  void PacketDecoder::printClassid( classid *cid)
305  {
306    COUT(5) << "id of classid:    " << cid->id << std::endl;
307    COUT(5) << "size of classid:  " << cid->length << std::endl;
308    COUT(5) << "ID of classid:    " << cid->clid << std::endl;
309    COUT(5) << "data of classid:  " << cid->message << std::endl;
310  }
311
312}
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