1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Dumeni Manatschal, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /* |
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30 | * Class contains functions to determine and decode incomming packages |
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31 | * ->don't read this without the class PacketGenerator, since they belong together |
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32 | * |
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33 | * Autor: Dumeni Manatschal |
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34 | * |
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35 | */ |
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36 | |
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37 | #include "PacketTypes.h" |
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38 | #include "PacketManager.h" |
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39 | |
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40 | #include <iostream> |
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41 | |
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42 | #include "core/Debug.h" |
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43 | |
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44 | namespace network |
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45 | { |
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46 | |
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47 | PacketDecoder::PacketDecoder(){} |
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48 | |
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49 | PacketDecoder::~PacketDecoder(){} |
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50 | |
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51 | //call this function out of an instance of PacketDecoder |
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52 | //it will determine the type id and call the right decode function |
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53 | bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) |
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54 | { |
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55 | COUT(5) << "PacketDecoder: clientId: " << clientId << std::endl; //control cout, not important, just debugging info |
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56 | int id = (int)*packet->data; //the first 4 bytes are always the enet packet id |
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57 | COUT(5) << "PacketDecoder: packet id: " << id << std::endl; |
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58 | //COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl; |
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59 | |
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60 | if ( packet == NULL ) { |
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61 | COUT(4) << "PacketDecoder: no packets->packetbuffer queue is empty" << std::endl; |
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62 | return false; |
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63 | } |
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64 | switch( id ) { |
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65 | case ACK: |
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66 | acknowledgement( packet, clientId ); |
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67 | return true; |
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68 | case COMMAND: |
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69 | return command( packet, clientId ); |
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70 | case MOUSE: |
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71 | mousem( packet, clientId ); |
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72 | return true; |
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73 | case KEYBOARD: |
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74 | keystrike( packet, clientId ); |
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75 | return true; |
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76 | case CHAT: |
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77 | chatMessage( packet, clientId ); |
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78 | return true; |
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79 | case GAMESTATE: |
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80 | gstate( packet, clientId ); |
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81 | return true; |
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82 | case CLASSID: |
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83 | clid(packet); |
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84 | return true; |
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85 | case WELCOME: |
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86 | return decodeWelcome( packet, clientId ); |
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87 | case CONNECT: |
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88 | return decodeConnectRequest( packet, clientId ); |
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89 | } |
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90 | return false; |
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91 | } |
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92 | |
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93 | // ATTENTION: TODO watch, that arguments we pass over to the processFunction gets deleted in THE PROCESSXXX function |
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94 | |
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95 | //following are the decode functions for the data of the packets |
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96 | |
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97 | void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId ) |
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98 | { |
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99 | ack* a = new ack; |
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100 | *a = *(ack*)(packet->data); //press pattern of ack on new data |
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101 | |
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102 | |
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103 | COUT(4) << "PacketDecoder: got ack id: " << a->a << std::endl; |
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104 | processAck( a, clientId ); //debug info |
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105 | //clean memory |
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106 | enet_packet_destroy( packet ); |
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107 | } |
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108 | |
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109 | bool PacketDecoder::command( ENetPacket* packet, int clientId ){ |
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110 | int length = *(int*)((unsigned char *)packet->data+sizeof(int)); |
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111 | void *data = (void *)new unsigned char[length]; |
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112 | memcpy(data, (void *)(packet->data+2*sizeof(int)), length); |
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113 | enet_packet_destroy( packet ); |
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114 | return true; |
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115 | } |
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116 | |
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117 | void PacketDecoder::mousem( ENetPacket* packet, int clientId ) |
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118 | { |
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119 | mouse* mouseMove = new mouse; |
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120 | //copy data of packet->data to new struct |
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121 | *mouseMove = *(mouse*)packet->data; |
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122 | |
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123 | //clean memory |
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124 | enet_packet_destroy( packet ); |
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125 | printMouse( mouseMove ); //debug info |
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126 | } |
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127 | |
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128 | void PacketDecoder::keystrike( ENetPacket* packet, int clientId ) |
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129 | { |
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130 | keyboard* key = new keyboard; |
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131 | *key = *(keyboard*)packet->data; //see above |
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132 | |
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133 | //clean memory |
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134 | enet_packet_destroy( packet ); |
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135 | printKey( key ); //debug info |
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136 | |
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137 | } |
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138 | |
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139 | void PacketDecoder::chatMessage( ENetPacket* packet, int clientId ) |
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140 | { |
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141 | chat* chatting = new chat; |
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142 | chatting->id = (int)*packet->data; //first copy id into new struct |
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143 | //since the chat message is a char*, allocate the memory needed |
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144 | char* reserve = new char[packet->dataLength-4]; |
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145 | //copy the transmitted bytestream into the new generated char*, |
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146 | //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" |
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147 | memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); |
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148 | //put pointer of chatting struct to the begining of the new generated char* |
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149 | chatting->message = reserve; |
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150 | |
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151 | //clean memory |
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152 | enet_packet_destroy( packet ); |
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153 | |
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154 | processChat( chatting, clientId ); //debug info |
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155 | } |
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156 | |
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157 | void PacketDecoder::gstate( ENetPacket* packet, int clientID ) |
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158 | { |
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159 | GameStateCompressed* currentState = NULL; |
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160 | currentState = new GameStateCompressed; |
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161 | if(currentState == NULL){ |
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162 | COUT(3) << "PacketDecoder: could not generate new GameStateCompressed" << std::endl; |
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163 | return; |
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164 | } |
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165 | //since it's not alowed to use void* for pointer arithmetic |
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166 | //FIXME: variable never used |
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167 | unsigned char* data = (unsigned char *)(packet->data); |
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168 | //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int ) |
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169 | memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) ); |
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170 | COUT(5) << "PacketDecoder: received gs id: " << currentState->id << std::endl; |
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171 | //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th |
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172 | //position of the data stream, data+2*sizeof( int ) |
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173 | memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) ); |
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174 | //size of uncompressed data |
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175 | memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) ); |
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176 | memcpy( (void*)&(currentState->base_id), (const void*)(packet->data+4*sizeof( int )), sizeof( int ) ); |
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177 | //since the packetgenerator was changed, due to a new parameter, change this function too |
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178 | memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+5*sizeof(int)), sizeof(bool)); |
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179 | memcpy( (void*)&(currentState->complete), (const void*)(packet->data+5*sizeof(int)+sizeof(bool)), sizeof(bool)); |
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180 | //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream |
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181 | if(currentState->compsize==0) |
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182 | COUT(2) << "PacketDecoder: compsize is 0" << std::endl; |
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183 | // currentState->data = (unsigned char*)(malloc( currentState->compsize )); |
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184 | currentState->data = new unsigned char[currentState->compsize]; |
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185 | if(currentState->data==NULL) |
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186 | COUT(2) << "PacketDecoder: Gamestatepacket-decoder: memory leak" << std::endl; |
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187 | //copy the GameStateCompressed data |
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188 | memcpy( (void*)(currentState->data), (const void*)(packet->data+5*sizeof( int ) + 2*sizeof(bool)), currentState->compsize ); |
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189 | |
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190 | //clean memory |
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191 | enet_packet_destroy( packet ); |
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192 | processGamestate(currentState, clientID); |
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193 | } |
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194 | |
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195 | void PacketDecoder::clid( ENetPacket *packet) |
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196 | { |
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197 | classid* cid = new classid; |
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198 | cid->length = ((classid*)(packet->data))->length; |
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199 | cid->id = ((classid *)(packet->data))->id; |
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200 | cid->clid = ((classid *)(packet->data))->clid; |
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201 | // cid->message = (const char *)malloc(cid->length); |
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202 | cid->message = new char[cid->length]; |
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203 | void *data = (void *)cid->message; |
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204 | memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length); |
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205 | COUT(4) << "PacketDecoder: classid: " << cid->clid << ", name: " << cid->message << std::endl; |
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206 | enet_packet_destroy( packet ); |
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207 | processClassid(cid); |
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208 | } |
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209 | |
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210 | |
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211 | bool PacketDecoder::decodeWelcome( ENetPacket* packet, int clientID ){ |
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212 | welcome *w = new welcome; |
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213 | w->allowed = ((welcome *)(packet->data))->allowed; |
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214 | w->shipID = ((welcome *)(packet->data))->shipID; |
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215 | w->clientID = ((welcome *)(packet->data))->clientID; |
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216 | w->id = ((welcome *)(packet->data))->id; |
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217 | enet_packet_destroy( packet ); |
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218 | return processWelcome(w); |
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219 | } |
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220 | |
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221 | bool PacketDecoder::decodeConnectRequest( ENetPacket *packet, int clientID ){ |
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222 | connectRequest *con = new connectRequest; |
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223 | con->id = ((connectRequest *)(packet->data))->id; |
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224 | enet_packet_destroy( packet ); |
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225 | return processConnectRequest(con, clientID ); |
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226 | } |
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227 | |
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228 | |
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229 | // now the data processing functions: |
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230 | |
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231 | void PacketDecoder::processChat( chat *data, int clientId) |
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232 | { |
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233 | printChat(data, clientId); |
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234 | delete[] data->message; |
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235 | delete data; |
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236 | } |
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237 | |
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238 | void PacketDecoder::processGamestate( GameStateCompressed *state, int clientID ) |
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239 | { |
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240 | COUT(3) << "PacketDecoder-process: processing Gamestate" << std::endl; |
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241 | //printGamestate( state ); |
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242 | // delete[] state->data; |
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243 | // delete state; |
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244 | } |
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245 | |
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246 | void PacketDecoder::processClassid( classid *cid) |
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247 | { |
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248 | printClassid(cid); |
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249 | delete cid; |
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250 | return; |
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251 | } |
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252 | |
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253 | void PacketDecoder::processAck( ack *data, int clientID) |
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254 | { |
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255 | printAck(data); |
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256 | delete data; |
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257 | return; |
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258 | } |
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259 | |
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260 | bool PacketDecoder::processWelcome( welcome *w ){ |
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261 | delete w; |
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262 | return true; |
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263 | } |
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264 | |
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265 | bool PacketDecoder::processConnectRequest( connectRequest *con, int clientID ){ |
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266 | COUT(3) << "packetdecoder: processing connectRequest" << std::endl; |
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267 | delete con; |
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268 | return true; |
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269 | } |
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270 | |
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271 | //these are some print functions for test stuff |
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272 | |
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273 | void PacketDecoder::printAck( ack* data ) |
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274 | { |
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275 | COUT(5) << "data id: " << data->id << std::endl; |
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276 | COUT(5) << "data: " << data->a << std::endl; |
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277 | } |
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278 | |
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279 | void PacketDecoder::printMouse( mouse* data ) |
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280 | { |
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281 | COUT(5) << "data id: " << data->id << std::endl; |
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282 | COUT(5) << "data: " << data->x << " " << data->y << std::endl; |
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283 | } |
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284 | |
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285 | void PacketDecoder::printKey( keyboard* data ) |
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286 | { |
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287 | COUT(5) << "data id: " << data->id << std::endl; |
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288 | COUT(5) << "data: " << (char)data->press << std::endl; |
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289 | } |
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290 | |
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291 | void PacketDecoder::printChat( chat* data, int clientId ) |
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292 | { |
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293 | if(clientId!=CLIENTID_CLIENT) |
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294 | COUT(5) << "client: " << clientId << std::endl; |
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295 | COUT(5) << "data id: " << data->id << std::endl; |
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296 | COUT(5) << "data: " << data->message << std::endl; |
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297 | } |
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298 | |
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299 | void PacketDecoder::printGamestate( GameStateCompressed* data ) |
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300 | { |
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301 | COUT(5) << "id of GameStateCompressed: " << data->id << std::endl; |
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302 | COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl; |
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303 | } |
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304 | |
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305 | void PacketDecoder::printClassid( classid *cid) |
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306 | { |
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307 | COUT(5) << "id of classid: " << cid->id << std::endl; |
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308 | COUT(5) << "size of classid: " << cid->length << std::endl; |
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309 | COUT(5) << "ID of classid: " << cid->clid << std::endl; |
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310 | COUT(5) << "data of classid: " << cid->message << std::endl; |
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311 | } |
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312 | |
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313 | } |
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