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source: code/branches/merge/src/orxonox/objects/SpaceShip.cc @ 1288

Last change on this file since 1288 was 1284, checked in by scheusso, 17 years ago

spaceship fix

File size: 29.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <string>
33
34#include <OgreCamera.h>
35#include <OgreRenderWindow.h>
36#include <OgreParticleSystem.h>
37#include <OgreSceneNode.h>
38
39#include "CameraHandler.h"
40#include "tinyxml/tinyxml.h"
41#include "ois/OIS.h"
42#include "util/Convert.h"
43#include "util/Math.h"
44#include "core/CoreIncludes.h"
45#include "core/ConfigValueIncludes.h"
46#include "core/Debug.h"
47#include "GraphicsEngine.h"
48#include "core/InputManager.h"
49#include "particle/ParticleInterface.h"
50#include "Projectile.h"
51#include "core/XMLPort.h"
52#include "core/ConsoleCommand.h"
53#include "network/Client.h"
54
55namespace orxonox
56{
57    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
58    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
59    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
60    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
61
62    CreateFactory(SpaceShip);
63
64    SpaceShip* SpaceShip::instance_s;
65
66    SpaceShip::SpaceShip() :
67      //testvector_(0,0,0),
68      //bInvertYAxis_(false),
69      setMouseEventCallback_(false),
70      bLMousePressed_(false),
71      bRMousePressed_(false),
72      camNode_(0),
73      cam_(0),
74      camName_("CamNode"),
75      tt_(0),
76      redNode_(0),
77      greenNode_(0),
78      blinkTime_(0.0f),
79      chNearNode_(0),
80      chFarNode_(0),
81      timeToReload_(0.0f),
82      //reloadTime_(0.0f),
83      maxSideAndBackSpeed_(0.0f),
84      maxSpeed_(0.0f),
85      maxRotation_(0.0f),
86      translationAcceleration_(0.0f),
87      rotationAcceleration_(0.0f),
88      translationDamping_(0.0f),
89      rotationDamping_(0.0f),
90      maxRotationRadian_(0),
91      rotationAccelerationRadian_(0),
92      rotationDampingRadian_(0),
93      zeroRadian_(0),
94      mouseXRotation_(0),
95      mouseYRotation_(0),
96      mouseX_(0.0f),
97      mouseY_(0.0f),
98      emitterRate_(0.0f),
99      server_(false)
100    {
101        RegisterObject(SpaceShip);
102        this->registerAllVariables();
103
104        SpaceShip::instance_s = this;
105
106        this->setConfigValues();
107
108        this->setRotationAxis(1, 0, 0);
109        this->setStatic(false);
110
111        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
112    }
113
114    SpaceShip::~SpaceShip()
115    {
116        if (this->tt_)
117            delete this->tt_;
118        if(setMouseEventCallback_)
119          InputManager::removeMouseHandler("SpaceShip");
120    }
121
122    bool SpaceShip::create(){
123      if(Model::create())
124        this->init();
125      else
126        return false;
127      return true;
128    }
129
130    void SpaceShip::registerAllVariables(){
131      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1);
132      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
133      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
134      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
135      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
136      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
137      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
138      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
139      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
140      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
141
142    }
143
144    void SpaceShip::init()
145    {
146    if ((server_ || ( network::Client::getSingleton() && network::Client::getSingleton()->getShipID()==objectID ) ))
147    {
148          if (!setMouseEventCallback_)
149          {
150              InputManager::addMouseHandler(this, "SpaceShip");
151              setMouseEventCallback_ = true;
152          }
153    }
154
155        // START CREATING THRUSTER
156        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
157        this->tt_->getParticleSystem()->setParameter("local_space","true");
158        this->tt_->newEmitter();
159/*
160        this->tt_->setDirection(Vector3(0,0,1));
161        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
162        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
163*/
164        this->tt_->setDirection(Vector3(-1,0,0));
165        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
166        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
167        this->tt_->setVelocity(50);
168
169        emitterRate_ = tt_->getRate();
170
171        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
172        node2->setInheritScale(false);
173        tt_->addToSceneNode(node2);
174        // END CREATING THRUSTER
175
176        // START CREATING BLINKING LIGHTS
177        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
178        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
179
180        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
181        this->redNode_->setInheritScale(false);
182        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
183        this->greenNode_->setInheritScale(false);
184
185        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
186        this->redNode_->setScale(0.3, 0.3, 0.3);
187
188        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
189        this->greenNode_->setScale(0.3, 0.3, 0.3);
190        // END CREATING BLINKING LIGHTS
191
192        // START of testing crosshair
193        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
194        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
195
196        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
197        this->chNearNode_->setInheritScale(false);
198        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
199        this->chFarNode_->setInheritScale(false);
200
201        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
202        this->chNearNode_->setScale(0.2, 0.2, 0.2);
203
204        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
205        this->chFarNode_->setScale(0.4, 0.4, 0.4);
206
207        createCamera();
208        // END of testing crosshair
209    }
210
211    void SpaceShip::setConfigValues()
212    {
213        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
214        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
215        SetConfigValue(testvector_, Vector3()).description("asdfblah");
216    }
217
218    void SpaceShip::loadParams(TiXmlElement* xmlElem)
219    {
220        Model::loadParams(xmlElem);
221        this->create();
222        this->getFocus();
223/*
224        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
225        {
226            std::string forwardStr = xmlElem->Attribute("forward");
227            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
228            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
229            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
230
231            String2Number<float>(this->maxSpeedForward_, forwardStr);
232            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
233            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
234            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
235
236            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
237      }
238*/
239        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
240        {
241
242            std::string msStr = xmlElem->Attribute("maxSpeed");
243            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
244            std::string mrStr = xmlElem->Attribute("maxRotation");
245            std::string taStr = xmlElem->Attribute("transAcc");
246            std::string raStr = xmlElem->Attribute("rotAcc");
247            std::string tdStr = xmlElem->Attribute("transDamp");
248            std::string rdStr = xmlElem->Attribute("rotDamp");
249
250            convertValue<std::string, float>(&this->maxSpeed_, msStr);
251            convertValue<std::string, float>(&this->maxSideAndBackSpeed_, msabsStr);
252            convertValue<std::string, float>(&this->maxRotation_, mrStr);
253            convertValue<std::string, float>(&this->translationAcceleration_, taStr);
254            convertValue<std::string, float>(&this->rotationAcceleration_, raStr);
255            convertValue<std::string, float>(&this->translationDamping_, tdStr);
256            convertValue<std::string, float>(&this->rotationDamping_, rdStr);
257
258            this->maxRotationRadian_ = Radian(this->maxRotation_);
259            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
260            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
261
262            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
263        }
264
265        if (xmlElem->Attribute("camera"))
266        {
267            this->setCamera();
268        }
269    }
270
271    void SpaceShip::setCamera(const std::string& camera)
272    {
273      camName_=camera;
274      // change camera attributes here, if you want to ;)
275    }
276   
277    void SpaceShip::getFocus(){
278      COUT(4) << "requesting focus" << std::endl;
279      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
280        CameraHandler::getInstance()->requestFocus(cam_);
281     
282    }
283   
284    void SpaceShip::createCamera(){
285//       COUT(4) << "begin camera creation" << std::endl;
286      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
287      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
288      this->camNode_->setPosition(/*this->getNode()->getPosition() +*/ Vector3(-50,0,10));
289      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
290/*
291//        node->setInheritOrientation(false);
292        cam->setPosition(Vector3(0,50,-150));
293        cam->lookAt(Vector3(0,20,0));
294        cam->roll(Degree(0));
295      *//*COUT(4) << "creating new camera" << std::endl;*/
296      cam_ = new Camera(this->camNode_);
297
298      cam_->setTargetNode(this->getNode());
299//        cam->setPosition(Vector3(0,-350,0));
300      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
301        this->setBacksync(true);
302        CameraHandler::getInstance()->requestFocus(cam_);
303      }
304
305    }
306
307    void SpaceShip::setMaxSpeed(float value)
308    { this->maxSpeed_ = value; }
309    void SpaceShip::setMaxSideAndBackSpeed(float value)
310    { this->maxSideAndBackSpeed_ = value; }
311    void SpaceShip::setMaxRotation(float value)
312    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
313    void SpaceShip::setTransAcc(float value)
314    { this->translationAcceleration_ = value; }
315    void SpaceShip::setRotAcc(float value)
316    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
317    void SpaceShip::setTransDamp(float value)
318    { this->translationDamping_ = value; }
319    void SpaceShip::setRotDamp(float value)
320    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
321
322    /**
323        @brief XML loading and saving.
324        @param xmlelement The XML-element
325        @param loading Loading (true) or saving (false)
326        @return The XML-element
327    */
328    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
329    {
330        Model::XMLPort(xmlelement, mode);
331
332        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
333        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
334        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
335        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
336        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
337        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
338        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
339        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
340        server_=true; // TODO: this is only a hack
341        SpaceShip::create();
342        getFocus();
343    }
344
345    int sgn(float x)
346    {
347        if (x >= 0)
348            return 1;
349        else
350            return -1;
351    }
352
353    bool SpaceShip::mouseMoved(const MouseState& state)
354    {
355/*
356        this->mouseX += e.state.X.rel;
357        if (this->bInvertMouse_)
358            this->mouseY += e.state.Y.rel;
359        else
360            this->mouseY -= e.state.Y.rel;
361
362//        if(mouseX>maxMouseX) maxMouseX = mouseX;
363//        if(mouseX<minMouseX) minMouseX = mouseX;
364//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
365
366        this->moved = true;
367*/
368        if (this->bRMousePressed_)
369        {
370            this->camNode_->roll(Degree(-state.X.rel * 0.10));
371            this->camNode_->yaw(Degree(state.Y.rel * 0.10));
372        }
373        else
374        {
375            float minDimension = state.height;
376            if (state.width < minDimension)
377                minDimension = state.width;
378
379            this->mouseX_ += state.X.rel;
380            if (this->mouseX_ < -minDimension)
381                this->mouseX_ = -minDimension;
382            if (this->mouseX_ > minDimension)
383                this->mouseX_ = minDimension;
384
385            this->mouseY_ += state.Y.rel;
386            if (this->mouseY_ < -minDimension)
387                this->mouseY_ = -minDimension;
388            if (this->mouseY_ > minDimension)
389                this->mouseY_ = minDimension;
390
391            float xRotation = this->mouseX_ / minDimension;
392            xRotation = xRotation*xRotation * sgn(xRotation);
393            xRotation *= -this->rotationAcceleration_;
394            if (xRotation > this->maxRotation_)
395                xRotation = this->maxRotation_;
396            if (xRotation < -this->maxRotation_)
397                xRotation = -this->maxRotation_;
398            this->mouseXRotation_ = Radian(xRotation);
399
400            float yRotation = this->mouseY_ / minDimension;
401            yRotation = yRotation*yRotation * sgn(yRotation);
402            yRotation *= this->rotationAcceleration_;
403            if (yRotation > this->maxRotation_)
404                yRotation = this->maxRotation_;
405            if (yRotation < -this->maxRotation_)
406                yRotation = -this->maxRotation_;
407            this->mouseYRotation_ = Radian(yRotation);
408        }
409
410        return true;
411    }
412
413    bool SpaceShip::mouseButtonPressed(const MouseState& state, MouseButton::Enum id)
414    {
415        if (id == MouseButton::Left)
416            this->bLMousePressed_ = true;
417        else if (id == MouseButton::Right)
418            this->bRMousePressed_ = true;
419
420        return true;
421    }
422
423    bool SpaceShip::mouseButtonReleased(const MouseState& state, MouseButton::Enum id)
424    {
425        if (id == MouseButton::Left)
426            this->bLMousePressed_ = false;
427        else if (id == MouseButton::Right)
428        {
429            this->bRMousePressed_ = false;
430            this->camNode_->resetOrientation();
431        }
432
433        return true;
434    }
435
436    void SpaceShip::tick(float dt)
437    {
438        if (this->redNode_ && this->greenNode_)
439        {
440            this->blinkTime_ += dt;
441            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
442            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
443            this->redNode_->setScale(redScale, redScale, redScale);
444            this->greenNode_->setScale(greenScale, greenScale, greenScale);
445        }
446
447        if (this->timeToReload_ > 0)
448            this->timeToReload_ -= dt;
449        else
450            this->timeToReload_ = 0;
451
452        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
453        {
454            Projectile *p = new Projectile(this);
455            p->setBacksync(true);
456            this->timeToReload_ = this->reloadTime_;
457        }
458
459
460        // #####################################
461        // ############# STEERING ##############
462        // #####################################
463
464        if (this->velocity_.x > this->maxSpeed_)
465            this->velocity_.x = this->maxSpeed_;
466        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
467            this->velocity_.x = -this->maxSideAndBackSpeed_;
468        if (this->velocity_.y > this->maxSideAndBackSpeed_)
469            this->velocity_.y = this->maxSideAndBackSpeed_;
470        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
471            this->velocity_.y = -this->maxSideAndBackSpeed_;
472        if (this->rotationRate_ > this->maxRotationRadian_)
473            this->rotationRate_ = this->maxRotationRadian_;
474        if (this->rotationRate_ < -this->maxRotationRadian_)
475            this->rotationRate_ = -this->maxRotationRadian_;
476
477        if (this->acceleration_.x == 0)
478        {
479            if (this->velocity_.x > 0)
480            {
481                this->velocity_.x -= (this->translationDamping_ * dt);
482                if (this->velocity_.x < 0)
483                    this->velocity_.x = 0;
484            }
485            else if (this->velocity_.x < 0)
486            {
487                this->velocity_.x += (this->translationDamping_ * dt);
488                if (this->velocity_.x > 0)
489                    this->velocity_.x = 0;
490            }
491        }
492
493        if (this->acceleration_.y == 0)
494        {
495            if (this->velocity_.y > 0)
496            {
497                this->velocity_.y -= (this->translationDamping_ * dt);
498                if (this->velocity_.y < 0)
499                    this->velocity_.y = 0;
500            }
501            else if (this->velocity_.y < 0)
502            {
503                this->velocity_.y += (this->translationDamping_ * dt);
504                if (this->velocity_.y > 0)
505                    this->velocity_.y = 0;
506            }
507        }
508
509        if (this->momentum_ == this->zeroRadian_)
510        {
511            if (this->rotationRate_ > this->zeroRadian_)
512            {
513                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
514                if (this->rotationRate_ < this->zeroRadian_)
515                    this->rotationRate_ = 0;
516            }
517            else if (this->rotationRate_ < this->zeroRadian_)
518            {
519                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
520                if (this->rotationRate_ > this->zeroRadian_)
521                    this->rotationRate_ = 0;
522            }
523        }
524
525        if( (network::Client::getSingleton() &&  network::Client::getSingleton()->getShipID() == objectID) || server_ )
526        {
527          COUT(4) << "steering our ship: " << objectID << std::endl;
528          if (InputManager::isKeyDown(KeyCode::Up) || InputManager::isKeyDown(KeyCode::W))
529            this->acceleration_.x = this->translationAcceleration_;
530          else if(InputManager::isKeyDown(KeyCode::Down) || InputManager::isKeyDown(KeyCode::S))
531            this->acceleration_.x = -this->translationAcceleration_;
532          else
533            this->acceleration_.x = 0;
534
535          if (InputManager::isKeyDown(KeyCode::Right) || InputManager::isKeyDown(KeyCode::D))
536            this->acceleration_.y = -this->translationAcceleration_;
537          else if (InputManager::isKeyDown(KeyCode::Left) || InputManager::isKeyDown(KeyCode::A))
538            this->acceleration_.y = this->translationAcceleration_;
539          else
540            this->acceleration_.y = 0;
541
542          if (InputManager::isKeyDown(KeyCode::Delete) || InputManager::isKeyDown(KeyCode::Q))
543            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
544          else if (InputManager::isKeyDown(KeyCode::PageDown) || InputManager::isKeyDown(KeyCode::E))
545            this->momentum_ = Radian(this->rotationAccelerationRadian_);
546          else
547            this->momentum_ = 0;
548        }/*else
549          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
550
551        WorldEntity::tick(dt);
552
553        this->roll(this->mouseXRotation_ * dt);
554        if (this->bInvertYAxis_)
555            this->yaw(Radian(-this->mouseYRotation_ * dt));
556        else
557            this->yaw(Radian(this->mouseYRotation_ * dt));
558
559        if (this->acceleration_.x > 0)
560            this->tt_->setRate(emitterRate_);
561        else
562            this->tt_->setRate(0);
563
564/*
565        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
566            this->moveForward(speed);
567        else
568            this->moveForward(0);
569
570        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
571            this->brakeForward(speed);
572        else
573            this->brakeForward(speed/10);
574
575        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
576            this->loopRight(loop);
577        else
578            this->loopRight(0);
579
580        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
581            this->loopLeft(loop);
582        else
583            this->loopLeft(0);
584
585        if(moved)
586        {
587            if (mouseY<=0)
588                this->rotateUp(-mouseY*rotate);
589            if (mouseY>0)
590                this->rotateDown(mouseY*rotate);
591            if (mouseX>0)
592                this->rotateRight(mouseX*rotate);
593            if (mouseX<=0)
594                this->rotateLeft(-mouseX*rotate);
595
596            mouseY = 0;
597            mouseX = 0;
598            moved = false;
599        }*/
600/*        else
601        {
602            this->rotateUp(0);
603            this->rotateDown(0);
604            this->rotateRight(0);
605            this->rotateLeft(0);
606        }*/
607/*
608        if(moveForward_ > 0)
609        {
610            accelerationForward_ = moveForward_;
611            if(speedForward_ < maxSpeedForward_)
612                speedForward_ += accelerationForward_*dt;
613            if(speedForward_ > maxSpeedForward_)
614                speedForward_ = maxSpeedForward_;
615        }
616
617        if(moveForward_ <= 0)
618        {
619            accelerationForward_ = -brakeForward_;
620            if(speedForward_ > 0)
621                speedForward_ += accelerationForward_*dt;
622            if(speedForward_ < 0)
623                speedForward_ = 0;
624        }
625
626        if(rotateUp_ > 0)
627        {
628            accelerationRotateUpDown_ = rotateUp_;
629            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
630                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
631            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
632            speedRotateUpDown_ = maxSpeedRotateUpDown_;
633        }
634
635        if(rotateDown_ > 0)
636        {
637            accelerationRotateUpDown_ = rotateDown_;
638            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
639                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
640            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
641                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
642        }
643
644        if(rotateUp_ == 0 && rotateDown_ == 0)
645        {
646            accelerationRotateUpDown_ = brakeRotate_;
647            if(speedRotateUpDown_ > 0)
648                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
649            if(speedRotateUpDown_ < 0)
650                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
651            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
652                speedRotateUpDown_ = 0;
653        }
654
655        if(rotateRight_ > 0)
656        {
657            accelerationRotateRightLeft_ = rotateRight_;
658            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
659                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
660            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
661                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
662        }
663
664        if(rotateLeft_ > 0)
665        {
666            accelerationRotateRightLeft_ = rotateLeft_;
667            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
668                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
669            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
670                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
671        }
672
673        if(rotateRight_ == 0 && rotateLeft_ == 0)
674        {
675            accelerationRotateRightLeft_ = brakeRotate_;
676            if(speedRotateRightLeft_ > 0)
677                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
678            if(speedRotateRightLeft_ < 0)
679                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
680            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
681                speedRotateRightLeft_ = 0;
682        }
683
684        if(loopRight_ > 0)
685        {
686            accelerationLoopRightLeft_ = loopRight_;
687            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
688                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
689            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
690                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
691        }
692
693        if(loopLeft_ > 0)
694        {
695            accelerationLoopRightLeft_ = loopLeft_;
696            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
697                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
698            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
699                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
700        }
701
702        if(loopLeft_ == 0 && loopRight_ == 0)
703        {
704            accelerationLoopRightLeft_ = brakeLoop_;
705            if(speedLoopRightLeft_ > 0)
706                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
707            if(speedLoopRightLeft_ < 0)
708                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
709            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
710                speedLoopRightLeft_ = 0;
711        }
712
713        Vector3 transVector = Vector3::ZERO;
714*/
715/*
716        transVector.z = 1;
717        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
718        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
719        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
720        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
721*/
722/*
723        transVector.x = 1;
724        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
725        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
726        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
727        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
728*/
729    }
730/*
731    void SpaceShip::moveForward(float moveForward) {
732        moveForward_ = moveForward;
733    }
734
735    void SpaceShip::rotateUp(float rotateUp) {
736        rotateUp_ = rotateUp;
737    }
738
739    void SpaceShip::rotateDown(float rotateDown) {
740        rotateDown_ = rotateDown;
741    }
742
743    void SpaceShip::rotateLeft(float rotateLeft) {
744        rotateLeft_ = rotateLeft;
745    }
746
747    void SpaceShip::rotateRight(float rotateRight) {
748        rotateRight_ = rotateRight;
749    }
750
751    void SpaceShip::loopLeft(float loopLeft) {
752        loopLeft_ = loopLeft;
753    }
754
755    void SpaceShip::loopRight(float loopRight) {
756        loopRight_ = loopRight;
757    }
758
759    void SpaceShip::brakeForward(float brakeForward) {
760        brakeForward_ = brakeForward;
761    }
762
763    void SpaceShip::brakeRotate(float brakeRotate) {
764        brakeRotate_ = brakeRotate;
765    }
766
767    void SpaceShip::brakeLoop(float brakeLoop) {
768        brakeLoop_ = brakeLoop;
769    }
770
771    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
772        maxSpeedForward_ = maxSpeedForward;
773    }
774
775    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
776        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
777    }
778
779    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
780        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
781    }
782
783    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
784        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
785    }
786*/
787}
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