/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Benjamin Knecht * */ #ifndef _SpaceShip_H__ #define _SpaceShip_H__ #include "OrxonoxPrereqs.h" #include #include "core/InputInterfaces.h" #include "Camera.h" #include "Model.h" #include "../tools/BillboardSet.h" namespace orxonox { class _OrxonoxExport SpaceShip : public Model, public MouseHandler { public: static SpaceShip *getLocalShip(); SpaceShip(); ~SpaceShip(); bool create(); void registerAllVariables(); void init(); void setConfigValues(); virtual void loadParams(TiXmlElement* xmlElem); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); void setCamera(const std::string& camera = ""); void setMaxSpeed(float value); void setMaxSideAndBackSpeed(float value); void setMaxRotation(float value); void setTransAcc(float value); void setRotAcc(float value); void setTransDamp(float value); void setRotDamp(float value); void getFocus(); static void setMaxSpeedTest(float value) { SpaceShip::instance_s->setMaxSpeed(value); } bool mouseButtonPressed (const MouseState& state, MouseButton::Enum id); bool mouseButtonReleased(const MouseState& state, MouseButton::Enum id); bool mouseButtonHeld (const MouseState& state, MouseButton::Enum id) { return true; } bool mouseMoved (const MouseState& state); bool mouseScrolled (const MouseState& state) { return true; } private: void createCamera(); static SpaceShip* instance_s; Vector3 testvector_; bool bInvertYAxis_; bool setMouseEventCallback_; bool bLMousePressed_; bool bRMousePressed_; Ogre::SceneNode* camNode_; Camera* cam_; std::string camName_; ParticleInterface* tt_; BillboardSet redBillboard_; BillboardSet greenBillboard_; Ogre::SceneNode* redNode_; Ogre::SceneNode* greenNode_; float blinkTime_; BillboardSet crosshairNear_; BillboardSet crosshairFar_; Ogre::SceneNode* chNearNode_; Ogre::SceneNode* chFarNode_; float timeToReload_; float reloadTime_; float maxSideAndBackSpeed_; float maxSpeed_; float maxRotation_; float translationAcceleration_; float rotationAcceleration_; float translationDamping_; float rotationDamping_; Radian maxRotationRadian_; Radian rotationAccelerationRadian_; Radian rotationDampingRadian_; Radian zeroRadian_; Radian mouseXRotation_; Radian mouseYRotation_; float mouseX_; float mouseY_; float emitterRate_; bool server_; }; } #endif /* _SpaceShip_H__ */