1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "CoreStaticInitializationHandler.h" |
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30 | |
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31 | #include "CoreIncludes.h" |
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32 | #include "module/ModuleInstance.h" |
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33 | #include "object/Iterator.h" |
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34 | #include "class/IdentifierManager.h" |
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35 | #include "singleton/ScopeManager.h" |
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36 | #include "command/ConsoleCommandManager.h" |
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37 | #include "commandline/CommandLineParser.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | void CoreStaticInitializationHandler::setupHandler() |
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42 | { |
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43 | // initialize singletons |
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44 | new IdentifierManager(); |
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45 | new ScopeManager(); |
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46 | new CommandLineParser(); |
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47 | new ConsoleCommandManager(); |
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48 | } |
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49 | |
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50 | void CoreStaticInitializationHandler::shutdownHandler() |
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51 | { |
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52 | delete &ConsoleCommandManager::getInstance(); |
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53 | delete &CommandLineParser::getInstance(); |
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54 | delete &ScopeManager::getInstance(); |
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55 | delete &IdentifierManager::getInstance(); |
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56 | } |
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57 | |
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58 | void CoreStaticInitializationHandler::loadModule(ModuleInstance* module) |
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59 | { |
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60 | this->loadInstances(module); |
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61 | if (this->bInitInstances_) |
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62 | this->initInstances(module); |
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63 | } |
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64 | |
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65 | void CoreStaticInitializationHandler::loadInstances(ModuleInstance* module) |
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66 | { |
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67 | // the order of initialization is important: handlers > identifiers > singletons > everything else |
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68 | module->loadAllStaticallyInitializedInstances(StaticInitialization::STATIC_INITIALIZATION_HANDLER); |
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69 | module->loadAllStaticallyInitializedInstances(StaticInitialization::IDENTIFIER); |
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70 | module->loadAllStaticallyInitializedInstances(StaticInitialization::SCOPED_SINGLETON_WRAPPER); |
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71 | module->loadAllStaticallyInitializedInstances(StaticInitialization::COMMAND_LINE_ARGUMENT); |
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72 | module->loadAllStaticallyInitializedInstances(StaticInitialization::CONSOLE_COMMAND); |
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73 | } |
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74 | |
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75 | void CoreStaticInitializationHandler::initInstances(ModuleInstance* module) |
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76 | { |
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77 | IdentifierManager::getInstance().createClassHierarchy(); |
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78 | } |
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79 | |
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80 | void CoreStaticInitializationHandler::unloadModule(ModuleInstance* module) |
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81 | { |
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82 | // inverted order of initialization |
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83 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::CONSOLE_COMMAND); |
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84 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::COMMAND_LINE_ARGUMENT); |
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85 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::SCOPED_SINGLETON_WRAPPER); |
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86 | |
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87 | // until now every object (including singletons) of the unloaded identifiers should have been destroyed in a controlled manner. |
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88 | // every remaining object is now destroyed in random order. |
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89 | this->destroyObjects(module); |
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90 | |
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91 | // all objects are gone now and we can unload identifiers |
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92 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::IDENTIFIER); |
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93 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::STATIC_INITIALIZATION_HANDLER); |
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94 | } |
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95 | |
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96 | void CoreStaticInitializationHandler::destroyObjects(ModuleInstance* module) |
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97 | { |
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98 | // collect all identifiers that are about to be unloaded |
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99 | std::set<Identifier*> identifiers; |
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100 | const std::set<StaticallyInitializedInstance*>& instances = module->getInstances(StaticInitialization::IDENTIFIER); |
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101 | for (StaticallyInitializedInstance* instance : instances) |
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102 | identifiers.insert(&static_cast<StaticallyInitializedIdentifier*>(instance)->getIdentifier()); |
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103 | |
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104 | // destroy objects. some objects may survive this at first because they still have strong pointers pointing at them. this is |
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105 | // ok as long as those strong pointers are held by objects that are also about to be destroyed in the same loop. this means |
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106 | // that objects within one module may reference each other by strong pointers. but it is not allowed that objects from another |
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107 | // module (which is not unloaded) uses strong pointers to point at objects inside the unloaded module. this will lead to a crash. |
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108 | for (Identifier* identifier : identifiers) |
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109 | identifier->destroyObjects(); |
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110 | |
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111 | // check if all objects were really destroyed. this is not the case if an object is referenced by a strong pointer from another |
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112 | // module (or if two objects inside this module reference each other). this will lead to a crash and must be fixed (e.g. by |
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113 | // changing object dependencies; or by changing the logic that allows modules to be unloaded). |
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114 | for (Identifier* identifier : identifiers) |
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115 | { |
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116 | ObjectListBase* objectList = Context::getRootContext()->getObjectList(identifier); |
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117 | if (objectList->size() > 0) |
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118 | { |
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119 | orxout(internal_error) << "There are still " << objectList->size() << " objects of type " << identifier->getName() |
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120 | << " after unloading the Identifier. This may lead to a crash" << endl; |
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121 | } |
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122 | } |
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123 | |
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124 | // destroy object-lists in all contexts |
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125 | for (Identifier* identifier : identifiers) |
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126 | { |
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127 | // only do this if the Identifier is not a Context itself; otherwise we delete the list we're iterating over |
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128 | if (!identifier->isExactlyA(Class(Context))) |
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129 | { |
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130 | // iterate over all contexts |
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131 | for (Context* context : ObjectList<Context>()) |
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132 | context->destroyObjectList(identifier); |
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133 | } |
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134 | } |
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135 | } |
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136 | } |
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