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source: code/branches/mergeFS18/src/libraries/network/GamestateHandler.h @ 12196

Last change on this file since 12196 was 12027, checked in by merholzl, 6 years ago

Merged Masterserver, refresh button had to be removed

  • Property svn:eol-style set to native
File size: 1.7 KB
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[1706]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[3214]29#ifndef _GamestateHandler_H__
30#define _GamestateHandler_H__
[1706]31
32#include "NetworkPrereqs.h"
33
[7801]34#include <cassert>
35
[2171]36namespace orxonox {
[1706]37
38/**
[12027]39 * An interface for any class that wants to handle gamestates.
40 * @author Oliver Scheuss
[1706]41*/
[7801]42class _NetworkExport GamestateHandler
43{
[1706]44  private:
[1740]45
46
[1706]47  protected:
48    GamestateHandler();
[1740]49    virtual ~GamestateHandler();
50
[1706]51  public:
[7801]52    virtual bool      addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0;
53    virtual bool      ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0;
[12027]54    virtual uint32_t  getLastReceivedGamestateID( unsigned int clientID ) = 0;
55    virtual uint32_t  getCurrentGamestateID() = 0;
[1706]56};
57
58}
59
[3214]60#endif /* _GamestateHandler_H__ */
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