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source: code/branches/mergeFS18/src/libraries/network/Host.h @ 12050

Last change on this file since 12050 was 12027, checked in by merholzl, 6 years ago

Merged Masterserver, refresh button had to be removed

  • Property svn:eol-style set to native
File size: 2.8 KB
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[1666]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[3214]29#ifndef _NETWORK_Host_H__
30#define _NETWORK_Host_H__
[1666]31
[1705]32#include "NetworkPrereqs.h"
[7801]33#include "GamestateManager.h"
[5961]34#include "core/CorePrereqs.h"
[1666]35
[7163]36#include <vector>
37
[2171]38namespace orxonox {
[1666]39
[3196]40  const unsigned int CLIENTID_SERVER = 0;
[7163]41  const unsigned int NETWORK_FREQUENCY = 25;
[12027]42  const float NETWORK_PERIOD = 1.0f / NETWORK_FREQUENCY;
[3084]43
[1666]44/**
[1907]45*       @brief Base class of Server and Client
46*       This is the Base class of the Server and Client classes
47*       - Makes server and client a singleton
48*       - defines static functions available on both server and client
49*       - is the interface to be used when communicating with the network
[6073]50*       @author Oliver Scheuss
[1666]51*/
[7801]52class _NetworkExport Host: public GamestateManager
53{
[8858]54  friend class packet::Chat;
55
[1666]56  private:
[12027]57    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) = 0;
[1907]58    virtual bool isServer_()=0;
[1740]59
[1666]60  protected:
61    Host();
[1740]62    virtual ~Host();
[7163]63    void setActive( bool bActive ){ bIsActive_ = bActive; }
[1740]64
[12027]65    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) = 0;
66    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) = 0;
[8858]67
[1666]68  public:
[8403]69    static Host* getActiveInstance();
[7163]70    static bool running(){ return instances_s.size(); }
[7801]71    static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0);
[7163]72    static unsigned int getPlayerID(){ return clientID_s; }
73    static void setClientID(unsigned int id){ clientID_s = id; }
74    static bool isServer();
[8858]75    static void sendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
[12027]76    virtual void printRTT() = 0;
[7163]77    bool isActive(){ return bIsActive_; }
[12027]78   
[1711]79  private:
[7163]80    static uint32_t clientID_s;
81    static std::vector<Host*> instances_s;
82    bool bIsActive_;
[1666]83};
84
85}
86
[3214]87#endif /* _NETWORK_Host_H__ */
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