1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Gamestate.h" |
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30 | |
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31 | #include <zlib.h> |
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32 | |
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33 | #include "util/Output.h" |
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34 | #include "util/OrxAssert.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "core/object/ObjectList.h" |
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38 | #include "network/synchronisable/Synchronisable.h" |
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39 | #include "network/GamestateHandler.h" |
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40 | #include "network/Host.h" |
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41 | |
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42 | namespace orxonox { |
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43 | |
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44 | namespace packet { |
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45 | |
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46 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
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47 | |
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48 | #define PACKET_FLAG_GAMESTATE 0 |
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49 | |
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50 | inline bool memzero( uint8_t* data, uint32_t datalength) |
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51 | { |
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52 | uint64_t* d = (uint64_t*)data; |
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53 | |
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54 | for( unsigned int i=0; i<datalength/8; i++ ) |
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55 | { |
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56 | if( *(d+i) != 0 ) |
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57 | return false; |
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58 | } |
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59 | // now process the rest (when datalength isn't a multiple of 4) |
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60 | for( unsigned int j = 8*(datalength/8); j<datalength; j++ ) |
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61 | { |
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62 | if( *(data+j) != 0 ) |
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63 | return false; |
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64 | } |
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65 | return true; |
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66 | } |
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67 | |
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68 | |
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69 | Gamestate::Gamestate(): |
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70 | header_() |
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71 | { |
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72 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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73 | } |
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74 | |
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75 | |
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76 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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77 | Packet(data, clientID), header_(data) |
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78 | { |
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79 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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80 | } |
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81 | |
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82 | |
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83 | Gamestate::Gamestate(uint8_t *data): |
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84 | header_(data) |
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85 | { |
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86 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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87 | data_ = data; |
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88 | } |
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89 | |
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90 | |
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91 | Gamestate::Gamestate(const Gamestate& g) : |
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92 | Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0) |
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93 | { |
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94 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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95 | sizes_ = g.sizes_; |
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96 | } |
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97 | |
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98 | |
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99 | Gamestate::~Gamestate() |
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100 | { |
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101 | } |
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102 | |
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103 | //AV: This takes all synchronisables and packs it in a GameState, to be sent over the network |
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104 | bool Gamestate::collectData(int id, uint8_t mode) |
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105 | { |
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106 | uint32_t tempsize=0, currentsize=0; |
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107 | assert(data_==nullptr); |
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108 | uint32_t size = calcGamestateSize(id, mode); |
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109 | |
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110 | orxout(verbose_more, context::packets) << "G.ST.Man: producing gamestate with id: " << id << endl; |
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111 | if(size==0) |
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112 | return false; |
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113 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
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114 | if(!data_) |
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115 | { |
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116 | orxout(internal_warning, context::packets) << "GameStateManager: could not allocate memory" << endl; |
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117 | return false; |
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118 | } |
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119 | |
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120 | // tell the gamestate header where to store the data |
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121 | header_.setData(this->data_); |
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122 | |
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123 | //start collect data synchronisable by synchronisable |
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124 | uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable |
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125 | mem += GamestateHeader::getSize(); |
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126 | ObjectList<Synchronisable>::iterator it; |
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127 | for(it = ObjectList<Synchronisable>().begin(); it; ++it) |
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128 | { |
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129 | |
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130 | tempsize = it->getData(mem, this->sizes_, id, mode); |
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131 | if ( tempsize != 0 ) |
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132 | dataVector_.emplace_back(it->getObjectID(), it->getContextID(), tempsize, mem-data_); |
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133 | |
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134 | #ifndef NDEBUG |
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135 | if(currentsize+tempsize > size) |
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136 | { |
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137 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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138 | // start allocate additional memory |
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139 | orxout(internal_info, context::packets) << "Gamestate: need additional memory" << endl; |
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140 | ObjectList<Synchronisable>::iterator temp = it; |
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141 | uint32_t addsize=tempsize; |
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142 | while(++temp) |
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143 | addsize+=temp->getSize(id, mode); |
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144 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
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145 | if(!data_) |
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146 | return false; |
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147 | size = currentsize+addsize; |
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148 | }// stop allocate additional memory |
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149 | #endif |
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150 | // if(!it->getData(mem, id, mode)) |
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151 | // return false; // mem pointer gets automatically increased because of call by reference |
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152 | // increase size counter by size of current synchronisable |
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153 | currentsize+=tempsize; |
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154 | } |
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155 | |
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156 | |
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157 | //start write gamestate header |
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158 | header_.setDataSize( currentsize ); |
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159 | header_.setCompSize( 0 ); |
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160 | header_.setID( id ); |
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161 | header_.setBaseID( GAMESTATEID_INITIAL ); |
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162 | header_.setDiffed( false ); |
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163 | header_.setComplete( true ); |
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164 | header_.setCompressed( false ); |
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165 | //stop write gamestate header |
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166 | |
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167 | orxout(verbose_more, context::packets) << "Gamestate: Gamestate size: " << currentsize << endl; |
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168 | orxout(verbose_more, context::packets) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << endl; |
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169 | return true; |
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170 | } |
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171 | |
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172 | //AV: This takes the Gamestate received from the network and "unpacks" it back to a list of Objects/Synchronisables, thus updating the data |
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173 | bool Gamestate::spreadData(uint8_t mode) |
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174 | { |
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175 | orxout(verbose_more, context::packets) << "processing gamestate with id " << header_.getID() << endl; |
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176 | assert(data_); |
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177 | assert(!header_.isCompressed()); |
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178 | uint8_t *mem=data_+GamestateHeader::getSize(); |
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179 | Synchronisable *s; |
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180 | |
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181 | // update the data of the objects we received |
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182 | while(mem < data_+GamestateHeader::getSize()+header_.getDataSize()) |
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183 | { |
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184 | SynchronisableHeader objectheader(mem); |
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185 | |
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186 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
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187 | if(!s) |
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188 | { |
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189 | if (!GameMode::isMaster()) |
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190 | { |
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191 | Synchronisable::fabricate(mem, mode); |
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192 | } |
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193 | else |
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194 | { |
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195 | mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() ); |
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196 | } |
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197 | } |
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198 | else |
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199 | { |
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200 | OrxVerify(s->updateData(mem, mode), "ERROR: could not update Synchronisable with Gamestate data"); |
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201 | } |
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202 | } |
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203 | assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize()); |
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204 | return true; |
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205 | } |
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206 | |
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207 | |
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208 | uint32_t Gamestate::getSize() const |
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209 | { |
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210 | assert(data_); |
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211 | if(header_.isCompressed()) |
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212 | return header_.getCompSize()+GamestateHeader::getSize(); |
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213 | else |
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214 | { |
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215 | return header_.getDataSize()+GamestateHeader::getSize(); |
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216 | } |
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217 | } |
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218 | |
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219 | |
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220 | bool Gamestate::operator==(packet::Gamestate gs) |
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221 | { |
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222 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
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223 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
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224 | GamestateHeader h1(data_); |
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225 | GamestateHeader h2(gs.data_); |
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226 | assert(h1.getDataSize() == h2.getDataSize()); |
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227 | assert(!isCompressed()); |
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228 | assert(!gs.isCompressed()); |
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229 | return memcmp(d1, d2, h1.getDataSize())==0; |
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230 | } |
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231 | |
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232 | |
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233 | bool Gamestate::process(orxonox::Host* host) |
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234 | { |
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235 | return host->addGamestate(this, getPeerID()); |
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236 | } |
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237 | |
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238 | //AV: This function takes the Gamestate and compresses it for transmission over the network |
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239 | bool Gamestate::compressData() |
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240 | { |
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241 | assert(data_); |
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242 | assert(!header_.isCompressed()); |
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243 | uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1); |
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244 | if(buffer==0) |
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245 | return false; |
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246 | |
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247 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
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248 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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249 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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250 | int retval; |
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251 | retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) ); |
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252 | switch ( retval ) |
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253 | { |
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254 | case Z_OK: orxout(verbose_more, context::packets) << "G.St.Man: compress: successfully compressed" << endl; break; |
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255 | case Z_MEM_ERROR: orxout(internal_error, context::packets) << "G.St.Man: compress: not enough memory available in gamestate.compress" << endl; return false; |
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256 | case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << endl; return false; |
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257 | case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: data corrupted in gamestate.compress" << endl; return false; |
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258 | } |
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259 | |
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260 | //copy and modify header |
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261 | GamestateHeader *temp = new GamestateHeader(data_); |
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262 | header_.setData(ndata); |
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263 | header_ = *temp; |
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264 | delete temp; |
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265 | //delete old data |
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266 | delete[] data_; |
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267 | //save new data |
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268 | data_ = ndata; |
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269 | header_.setCompSize( buffer ); |
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270 | header_.setCompressed( true ); |
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271 | orxout(verbose, context::packets) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << endl; |
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272 | return true; |
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273 | } |
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274 | |
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275 | //AV: This function takes the compressed Gamestate received from the network and decompresses it for further unpacking |
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276 | bool Gamestate::decompressData() |
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277 | { |
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278 | assert(data_); |
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279 | assert(header_.isCompressed()); |
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280 | orxout(verbose, context::packets) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << endl; |
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281 | uint32_t datasize = header_.getDataSize(); |
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282 | uint32_t compsize = header_.getCompSize(); |
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283 | uint32_t bufsize; |
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284 | bufsize = datasize; |
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285 | assert(bufsize!=0); |
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286 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
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287 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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288 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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289 | int retval; |
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290 | uLongf length=bufsize; |
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291 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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292 | switch ( retval ) |
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293 | { |
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294 | case Z_OK: orxout(verbose_more, context::packets) << "successfully decompressed" << endl; break; |
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295 | case Z_MEM_ERROR: orxout(internal_error, context::packets) << "not enough memory available" << endl; return false; |
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296 | case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "not enough memory available in the buffer" << endl; return false; |
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297 | case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "data corrupted (zlib)" << endl; return false; |
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298 | } |
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299 | |
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300 | //copy over the header |
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301 | GamestateHeader* temp = new GamestateHeader( data_ ); |
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302 | header_.setData(ndata); |
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303 | header_ = *temp; |
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304 | delete temp; |
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305 | |
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306 | if (this->bDataENetAllocated_) |
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307 | { |
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308 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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309 | // deallocated it anyway. So data and packet stay together. |
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310 | this->bDataENetAllocated_ = false; |
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311 | } |
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312 | else |
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313 | { |
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314 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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315 | // and overwrite it with the new decompressed data. |
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316 | delete[] this->data_; |
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317 | } |
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318 | |
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319 | //set new pointers |
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320 | data_ = ndata; |
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321 | header_.setCompressed( false ); |
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322 | assert(header_.getDataSize()==datasize); |
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323 | assert(header_.getCompSize()==compsize); |
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324 | return true; |
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325 | } |
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326 | |
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327 | |
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328 | inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) |
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329 | { |
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330 | assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() ); |
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331 | |
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332 | uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData |
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333 | // Check whether the whole object stayed the same |
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334 | if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 ) |
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335 | { |
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336 | origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object |
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337 | baseDataPtr += objectOffset + objectHeader.getDataSize(); |
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338 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); |
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339 | } |
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340 | else |
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341 | { |
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342 | // Now start to diff the Object |
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343 | SynchronisableHeaderLight newObjectHeader(newDataPtr); |
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344 | newObjectHeader = objectHeader; // copy over the objectheader |
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345 | VariableID variableID = 0; |
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346 | uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize(); |
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347 | // iterate through all variables |
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348 | while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() ) |
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349 | { |
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350 | // check whether variable changed and write id and copy over variable to the new stream |
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351 | // otherwise skip variable |
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352 | uint32_t varSize = *sizes; |
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353 | assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) ); |
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354 | if ( varSize != 0 ) |
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355 | { |
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356 | if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 ) |
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357 | { |
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358 | *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID |
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359 | diffedObjectOffset += sizeof(VariableID); |
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360 | memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize ); |
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361 | diffedObjectOffset += varSize; |
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362 | objectOffset += varSize; |
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363 | } |
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364 | else |
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365 | { |
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366 | objectOffset += varSize; |
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367 | } |
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368 | } |
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369 | |
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370 | ++variableID; |
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371 | ++sizes; |
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372 | } |
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373 | |
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374 | // if there are variables from this object with 0 size left in sizes |
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375 | if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID ) |
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376 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID; |
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377 | |
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378 | newObjectHeader.setDiffed(true); |
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379 | newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize()); |
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380 | assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize()); |
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381 | assert(newObjectHeader.getDataSize()>0); |
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382 | |
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383 | origDataPtr += objectOffset; |
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384 | baseDataPtr += objectOffset; |
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385 | newDataPtr += diffedObjectOffset; |
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386 | } |
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387 | } |
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388 | |
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389 | inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) |
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390 | { |
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391 | // Just copy over the whole Object |
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392 | memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() ); |
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393 | SynchronisableHeader(newData).setDiffed(false); |
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394 | |
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395 | newData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); |
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396 | origData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); |
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397 | |
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398 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); |
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399 | |
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400 | } |
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401 | |
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402 | inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader) |
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403 | { |
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404 | // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader) |
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405 | { |
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406 | SynchronisableHeader htemp2(dataPtr); |
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407 | assert(htemp2.getClassID()<500); |
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408 | assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); |
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409 | assert(htemp2.isDiffed()==false); |
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410 | } |
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411 | uint32_t objectID = objectHeader.getObjectID(); |
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412 | while ( dataPtr < endPtr ) |
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413 | { |
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414 | SynchronisableHeader htemp(dataPtr); |
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415 | assert( htemp.getDataSize()!=0 ); |
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416 | if ( htemp.getObjectID() == objectID ) |
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417 | { |
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418 | assert( objectHeader.getClassID() == htemp.getClassID() ); |
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419 | assert( objectHeader.getContextID() == htemp.getContextID() ); |
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420 | return true; |
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421 | } |
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422 | { |
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423 | if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr ) |
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424 | { |
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425 | SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize()); |
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426 | assert(htemp2.getClassID()<500); |
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427 | assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); |
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428 | assert(htemp2.isDiffed()==false); |
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429 | } |
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430 | } |
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431 | dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize(); |
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432 | |
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433 | } |
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434 | assert(dataPtr == endPtr); |
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435 | |
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436 | return false; |
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437 | } |
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438 | |
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439 | Gamestate* Gamestate::diffVariables(Gamestate *base) |
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440 | { |
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441 | assert(base); assert(data_ && base->data_); |
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442 | assert(!header_.isCompressed() && !base->header_.isCompressed()); |
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443 | assert(!header_.isDiffed()); |
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444 | assert( header_.getDataSize() && base->header_.getDataSize() ); |
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445 | |
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446 | |
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447 | // *** first do a raw diff of the two gamestates |
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448 | |
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449 | uint8_t *baseDataPtr = GAMESTATE_START(base->data_); |
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450 | uint8_t *origDataPtr = GAMESTATE_START(this->data_); |
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451 | uint8_t *origDataEnd = origDataPtr + header_.getDataSize(); |
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452 | uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize(); |
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453 | |
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454 | |
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455 | // Allocate new space for diffed gamestate |
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456 | uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_; |
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457 | uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case |
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458 | uint8_t *destDataPtr = GAMESTATE_START(newData); |
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459 | |
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460 | std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin(); |
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461 | |
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462 | while( origDataPtr < origDataEnd ) |
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463 | { |
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464 | //iterate through all objects |
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465 | |
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466 | SynchronisableHeader origHeader(origDataPtr); |
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467 | |
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468 | // Find (if possible) the current object in the datastream of the old gamestate |
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469 | // Start at the current offset position |
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470 | if(baseDataPtr == baseDataEnd) |
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471 | baseDataPtr = GAMESTATE_START(base->data_); |
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472 | uint8_t* oldBaseDataPtr = baseDataPtr; |
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473 | |
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474 | assert(baseDataPtr < baseDataEnd); |
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475 | assert(destDataPtr < newData + newDataSize); |
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476 | assert(sizesIt != this->sizes_.end()); |
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477 | |
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478 | assert(Synchronisable::getSynchronisable(origHeader.getObjectID())); |
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479 | assert(ClassByID(origHeader.getClassID())); |
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480 | assert(origHeader.getDataSize() < 500); |
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481 | |
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482 | if( findObject(baseDataPtr, baseDataEnd, origHeader) ) |
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483 | { |
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484 | SynchronisableHeader baseHeader(baseDataPtr); |
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485 | assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); |
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486 | assert(ClassByID(baseHeader.getClassID())); |
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487 | assert(baseHeader.getDataSize() < 500); |
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488 | if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) |
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489 | { |
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490 | // orxout(verbose, context::packets) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
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491 | diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
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492 | } |
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493 | else |
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494 | { |
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495 | // orxout(verbose, context::packets) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
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496 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
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497 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); |
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498 | } |
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499 | |
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500 | } |
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501 | else |
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502 | { |
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503 | assert( baseDataPtr == baseDataEnd ); |
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504 | baseDataPtr = GAMESTATE_START(base->data_); |
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505 | if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) ) |
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506 | { |
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507 | SynchronisableHeader baseHeader(baseDataPtr); |
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508 | assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); |
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509 | assert(ClassByID(baseHeader.getClassID())); |
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510 | assert(baseHeader.getDataSize() < 500); |
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511 | if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) |
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512 | { |
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513 | // orxout(verbose, context::packets) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
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514 | diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
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515 | } |
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516 | else |
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517 | { |
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518 | // orxout(verbose, context::packets) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
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519 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
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520 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); |
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521 | } |
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522 | } |
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523 | else |
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524 | { |
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525 | // orxout(verbose, context::packets) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
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526 | assert(baseDataPtr == oldBaseDataPtr); |
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527 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
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528 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); |
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529 | } |
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530 | } |
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531 | } |
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532 | assert(sizesIt==this->sizes_.end()); |
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533 | |
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534 | |
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535 | Gamestate *g = new Gamestate(newData, getPeerID()); |
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536 | (g->header_) = header_; |
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537 | g->header_.setBaseID( base->getID() ); |
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538 | g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize()); |
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539 | g->flags_=flags_; |
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540 | g->packetDirection_ = packetDirection_; |
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541 | assert(!g->isCompressed()); |
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542 | return g; |
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543 | } |
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544 | |
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545 | |
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546 | uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode) |
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547 | { |
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548 | uint32_t size = 0; |
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549 | uint32_t nrOfVariables = 0; |
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550 | // get total size of gamestate |
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551 | for(Synchronisable* synchronisable : ObjectList<Synchronisable>()){ |
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552 | size+=synchronisable->getSize(id, mode); // size of the actual data of the synchronisable |
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553 | nrOfVariables += synchronisable->getNrOfVariables(); |
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554 | } |
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555 | // orxout() << "allocating " << nrOfVariables << " ints" << endl; |
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556 | this->sizes_.reserve(nrOfVariables); |
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557 | return size; |
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558 | } |
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559 | |
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560 | |
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561 | } //namespace packet |
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562 | } //namespace orxonox |
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