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source: code/branches/mergeFS18/src/modules/overlays/stats/Scoreboard.cc @ 12412

Last change on this file since 12412 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#include "Scoreboard.h"
28
29#include "util/Convert.h"
30#include "core/CoreIncludes.h"
31#include "gametypes/Gametype.h"
32#include "infos/PlayerInfo.h"
33#include "CreateLines.h"
34
35namespace orxonox
36{
37    RegisterClass(Scoreboard);
38
39    /**
40        @brief Constructor: Creates the scoreboard.
41    */
42    Scoreboard::Scoreboard(Context* context)
43        : OrxonoxOverlay(context)
44    {
45        RegisterObject(Scoreboard);
46    }
47
48    Scoreboard::~Scoreboard()
49    {
50        while (this->lines_.size() > 0)
51        {
52            // destroy lines
53            delete this->lines_.back();
54            this->lines_.pop_back();
55        }
56    }
57
58    void Scoreboard::changedVisibility()
59    {
60        SUPER(Scoreboard, changedVisibility);
61
62        for (CreateLines* line : this->lines_)
63            line->changedVisibility();
64    }
65
66    /**
67        @brief Prints the scoreboard on the screen.
68    */
69    void Scoreboard::tick(float dt)
70    {
71        const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers();
72
73        const float topOffset  = 0.2f;
74        const float leftOffset = 0.075f;
75        const float distance   = 0.01f;
76        const float width      = 0.85f;
77        const float height     = 0.05f;
78        while (playerList.size() > this->lines_.size())
79        {
80            // create new lines
81            CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height);
82            lines->setVisibility(this->isVisible());
83            lines->setOverlayGroup( this->getOverlayGroup() );
84            this->lines_.push_back(lines);
85        }
86        while (playerList.size() < this->lines_.size())
87        {
88            // destroy lines
89            delete this->lines_.back();
90            this->lines_.pop_back();
91        }
92
93        // update board
94
95        unsigned int index = 0;
96        for (const auto& mapEntry : playerList)
97        {
98            this->lines_[index]->setPlayerName(multi_cast<std::string>(mapEntry.first->getName()));
99            this->lines_[index]->setScore(multi_cast<std::string>(mapEntry.second.frags_));
100            this->lines_[index]->setDeaths(multi_cast<std::string>(mapEntry.second.killed_));
101            index++;
102        }
103
104        //numberOfColumns = 2;
105        //numberOfLines = 3;
106        //topOffset = 0.1;
107        //lineSpacing = 0.1;
108
109        //for (unsigned int i = 0; i < this->lines_.size(); ++i)
110        //{
111        //    columnIndex = 0;
112        //    leftOffset = 0.1;
113
114        //    this->createlines_->setNumberOfColumns(numberOfColumns, i);
115
116        //    // columnText = this->getGametype()->getPlayersName();
117        //    columnText = "PlayerName";
118        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
119        //    this->createlines_->setColumnText(columnIndex, columnText);
120
121        //    columnIndex++;
122        //    leftOffset = leftOffset + 0.3;
123
124        //    // columnText = this->getGametype()->getPlayersFrags();
125        //    columnText = "PlayerFrags";
126        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
127        //    this->createlines_->setColumnText(columnIndex, columnText);
128
129        //    topOffset = topOffset + lineSpacing;
130        //}
131    }
132}
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